Refactor antag rule code (#23445)

* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
This commit is contained in:
Rainfey
2024-02-29 06:25:10 +00:00
committed by GitHub
parent 3966a65c65
commit 4e6c59cfe5
53 changed files with 22454 additions and 22396 deletions

View File

@@ -31,6 +31,7 @@ namespace Content.IntegrationTests.Tests
{
"CentComm",
"Dart",
"NukieOutpost"
};
private static readonly string[] Grids =
@@ -38,7 +39,7 @@ namespace Content.IntegrationTests.Tests
"/Maps/centcomm.yml",
"/Maps/Shuttles/cargo.yml",
"/Maps/Shuttles/emergency.yml",
"/Maps/infiltrator.yml",
"/Maps/Shuttles/infiltrator.yml",
};
private static readonly string[] GameMaps =
@@ -53,6 +54,7 @@ namespace Content.IntegrationTests.Tests
"Bagel",
"Origin",
"CentComm",
"NukieOutpost",
"Box",
"Europa",
"Saltern",