Make content use EntityLookupFlags (#4531)

* Use lookup flags

* Woops
This commit is contained in:
metalgearsloth
2021-08-29 14:23:11 +10:00
committed by GitHub
parent a3c19ad439
commit 4e46cf7d27
9 changed files with 14 additions and 14 deletions

View File

@@ -370,7 +370,7 @@ namespace Content.Client.DragDrop
// TODO: Duplicated in SpriteSystem
var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition).Position;
var bounds = new Box2(mousePos - 1.5f, mousePos + 1.5f);
var pvsEntities = IoCManager.Resolve<IEntityLookup>().GetEntitiesIntersecting(_eyeManager.CurrentMap, bounds, true);
var pvsEntities = IoCManager.Resolve<IEntityLookup>().GetEntitiesIntersecting(_eyeManager.CurrentMap, bounds, LookupFlags.Approximate | LookupFlags.IncludeAnchored);
foreach (var pvsEntity in pvsEntities)
{
if (!pvsEntity.TryGetComponent(out ISpriteComponent? inRangeSprite) ||