From 4e2f694a0d6b05a630044d16da2e9fc01bdd0422 Mon Sep 17 00:00:00 2001 From: moneyl <8206401+Moneyl@users.noreply.github.com> Date: Mon, 9 Sep 2019 16:04:34 -0400 Subject: [PATCH] Fix crash caused by invalid construction ghost shader name (#336) * Fix construction ghost shader name Construction ghosts were using a shader called `selection_outline_unshader`, which is not a valid shader name. This caused a crash when constructing things. This fixes that problem by updating them to use a valid shader `unshaded`. I haven't followed the changes to shaders, but it's likely that this was caused by the shader name being changed and not updated in the construction ghost prototype. * Remove specific outline shader for construction ghost prototypes No longer needed. --- Resources/Prototypes/Entities/markers/construction_ghost.yml | 2 -- 1 file changed, 2 deletions(-) diff --git a/Resources/Prototypes/Entities/markers/construction_ghost.yml b/Resources/Prototypes/Entities/markers/construction_ghost.yml index 7c1c143415..eb2de49695 100644 --- a/Resources/Prototypes/Entities/markers/construction_ghost.yml +++ b/Resources/Prototypes/Entities/markers/construction_ghost.yml @@ -9,8 +9,6 @@ - type: ConstructionGhost - type: Collidable - type: Clickable - baseshader: unshaded - selectionshader: selection_outline_unshaded - type: entity name: somebody-messed-up frame