Bullet flyby sounds (#8317)
This commit is contained in:
92
Content.Server/Projectiles/SharedProjectileSystem.cs
Normal file
92
Content.Server/Projectiles/SharedProjectileSystem.cs
Normal file
@@ -0,0 +1,92 @@
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.Projectiles.Components;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Camera;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Projectiles;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.Projectiles
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class ProjectileSystem : SharedProjectileSystem
|
||||
{
|
||||
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
|
||||
[Dependency] private readonly AdminLogSystem _adminLogSystem = default!;
|
||||
[Dependency] private readonly CameraRecoilSystem _cameraRecoil = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<ProjectileComponent, StartCollideEvent>(HandleCollide);
|
||||
}
|
||||
|
||||
private void HandleCollide(EntityUid uid, ProjectileComponent component, StartCollideEvent args)
|
||||
{
|
||||
// This is so entities that shouldn't get a collision are ignored.
|
||||
if (args.OurFixture.ID != ProjectileFixture || !args.OtherFixture.Hard || component.DamagedEntity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var otherEntity = args.OtherFixture.Body.Owner;
|
||||
|
||||
var coordinates = EntityManager.GetComponent<TransformComponent>(args.OtherFixture.Body.Owner).Coordinates;
|
||||
var playerFilter = Filter.Pvs(coordinates, entityMan: EntityManager);
|
||||
|
||||
if (!EntityManager.GetComponent<MetaDataComponent>(otherEntity).EntityDeleted && component.SoundHitSpecies != null &&
|
||||
EntityManager.HasComponent<SharedBodyComponent>(otherEntity))
|
||||
{
|
||||
SoundSystem.Play(playerFilter, component.SoundHitSpecies.GetSound(), coordinates);
|
||||
}
|
||||
else
|
||||
{
|
||||
var soundHit = component.SoundHit?.GetSound();
|
||||
|
||||
if (!string.IsNullOrEmpty(soundHit))
|
||||
SoundSystem.Play(playerFilter, soundHit, coordinates);
|
||||
}
|
||||
|
||||
if (!EntityManager.GetComponent<MetaDataComponent>(otherEntity).EntityDeleted)
|
||||
{
|
||||
var dmg = _damageableSystem.TryChangeDamage(otherEntity, component.Damage);
|
||||
component.DamagedEntity = true;
|
||||
|
||||
if (dmg is not null && EntityManager.EntityExists(component.Shooter))
|
||||
_adminLogSystem.Add(LogType.BulletHit,
|
||||
HasComp<ActorComponent>(otherEntity) ? LogImpact.Extreme : LogImpact.High,
|
||||
$"Projectile {ToPrettyString(component.Owner):projectile} shot by {ToPrettyString(component.Shooter):user} hit {ToPrettyString(otherEntity):target} and dealt {dmg.Total:damage} damage");
|
||||
}
|
||||
|
||||
// Damaging it can delete it
|
||||
if (!Deleted(otherEntity) && HasComp<CameraRecoilComponent>(otherEntity))
|
||||
{
|
||||
var direction = args.OurFixture.Body.LinearVelocity.Normalized;
|
||||
_cameraRecoil.KickCamera(otherEntity, direction);
|
||||
}
|
||||
|
||||
if (component.DeleteOnCollide)
|
||||
EntityManager.QueueDeleteEntity(uid);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
foreach (var component in EntityManager.EntityQuery<ProjectileComponent>())
|
||||
{
|
||||
component.TimeLeft -= frameTime;
|
||||
|
||||
if (component.TimeLeft <= 0)
|
||||
{
|
||||
EntityManager.DeleteEntity(component.Owner);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user