Fix AI mem leak? (#1482)
Holy shit I'm dumb for missing that AGAIN. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -125,6 +125,13 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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_cachedAccessible.Clear();
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}
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public void ResettingCleanup()
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{
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_queuedUpdates.Clear();
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_regions.Clear();
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_cachedAccessible.Clear();
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}
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private void RecalculateNodeRegions(PathfindingChunkUpdateMessage message)
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{
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// TODO: Only need to do changed nodes ideally
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