Replace decimal with ReagentUnit
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@@ -26,8 +26,8 @@ namespace Content.Shared.GameObjects.Components.Chemistry
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public class ReagentDispenserBoundUserInterfaceState : BoundUserInterfaceState
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{
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public readonly bool HasBeaker;
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public readonly decimal BeakerCurrentVolume;
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public readonly decimal BeakerMaxVolume;
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public readonly ReagentUnit BeakerCurrentVolume;
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public readonly ReagentUnit BeakerMaxVolume;
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public readonly string ContainerName;
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/// <summary>
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/// A list of the reagents which this dispenser can dispense.
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@@ -38,10 +38,10 @@ namespace Content.Shared.GameObjects.Components.Chemistry
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/// </summary>
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public readonly List<Solution.ReagentQuantity> ContainerReagents;
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public readonly string DispenserName;
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public readonly decimal SelectedDispenseAmount;
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public readonly ReagentUnit SelectedDispenseAmount;
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public ReagentDispenserBoundUserInterfaceState(bool hasBeaker, decimal beakerCurrentVolume, decimal beakerMaxVolume, string containerName,
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List<ReagentDispenserInventoryEntry> inventory, string dispenserName, List<Solution.ReagentQuantity> containerReagents, decimal selectedDispenseAmount)
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public ReagentDispenserBoundUserInterfaceState(bool hasBeaker, ReagentUnit beakerCurrentVolume, ReagentUnit beakerMaxVolume, string containerName,
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List<ReagentDispenserInventoryEntry> inventory, string dispenserName, List<Solution.ReagentQuantity> containerReagents, ReagentUnit selectedDispenseAmount)
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{
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HasBeaker = hasBeaker;
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BeakerCurrentVolume = beakerCurrentVolume;
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