silent footsteps for ninja (#33280)

* waow

* nice suggestion

* nullable sound

* fix stuff

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
mubururu_
2024-12-23 08:24:09 -06:00
committed by GitHub
parent c873f90f6b
commit 4ddd7d3c5f
4 changed files with 10 additions and 8 deletions

View File

@@ -439,14 +439,14 @@ public abstract partial class SharedMoverController : VirtualController
if (FootstepModifierQuery.TryComp(uid, out var moverModifier))
{
sound = moverModifier.FootstepSoundCollection;
return true;
return sound != null;
}
if (_inventory.TryGetSlotEntity(uid, "shoes", out var shoes) &&
FootstepModifierQuery.TryComp(shoes, out var modifier))
{
sound = modifier.FootstepSoundCollection;
return true;
return sound != null;
}
return TryGetFootstepSound(uid, xform, shoes != null, out sound, tileDef: tileDef);
@@ -467,10 +467,9 @@ public abstract partial class SharedMoverController : VirtualController
if (FootstepModifierQuery.TryComp(xform.MapUid, out var modifier))
{
sound = modifier.FootstepSoundCollection;
return true;
}
return false;
return sound != null;
}
var position = grid.LocalToTile(xform.Coordinates);
@@ -493,7 +492,7 @@ public abstract partial class SharedMoverController : VirtualController
if (FootstepModifierQuery.TryComp(maybeFootstep, out var footstep))
{
sound = footstep.FootstepSoundCollection;
return true;
return sound != null;
}
}