Docking serialization (#6086)
This commit is contained in:
@@ -1,7 +1,8 @@
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using Content.Shared.Shuttles;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Shuttles.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics.Dynamics.Joints;
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using Robust.Shared.Physics.Dynamics.Joints;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Shuttles.Components
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namespace Content.Server.Shuttles.Components
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@@ -10,7 +11,8 @@ namespace Content.Server.Shuttles.Components
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public sealed class DockingComponent : SharedDockingComponent
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public sealed class DockingComponent : SharedDockingComponent
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{
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{
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[ViewVariables]
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[ViewVariables]
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public DockingComponent? DockedWith;
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[DataField("dockedWith")]
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public EntityUid? DockedWith;
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[ViewVariables]
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[ViewVariables]
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public Joint? DockJoint;
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public Joint? DockJoint;
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@@ -1,3 +1,4 @@
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using System;
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using Content.Server.Doors.Components;
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using Content.Server.Doors.Components;
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using Content.Server.Power.Components;
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using Content.Server.Power.Components;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Components;
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@@ -12,6 +13,7 @@ using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Physics.Dynamics.Joints;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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namespace Content.Server.Shuttles.EntitySystems
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namespace Content.Server.Shuttles.EntitySystems
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@@ -54,8 +56,8 @@ namespace Content.Server.Shuttles.EntitySystems
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// TODO: Have it open the UI and have the UI do this.
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// TODO: Have it open the UI and have the UI do this.
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if (!component.Docked &&
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if (!component.Docked &&
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EntityManager.TryGetComponent(uid, out PhysicsComponent? body) &&
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TryComp(uid, out PhysicsComponent? body) &&
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EntityManager.TryGetComponent(uid, out TransformComponent? xform))
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TryComp(uid, out TransformComponent? xform))
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{
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{
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DockingComponent? otherDock = null;
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DockingComponent? otherDock = null;
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@@ -102,7 +104,7 @@ namespace Content.Server.Shuttles.EntitySystems
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// Assume the docking port itself (and its body) is valid
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// Assume the docking port itself (and its body) is valid
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if (!_mapManager.TryGetGrid(dockingXform.GridID, out var grid) ||
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if (!_mapManager.TryGetGrid(dockingXform.GridID, out var grid) ||
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!EntityManager.HasComponent<ShuttleComponent>(grid.GridEntityId)) return null;
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!HasComp<ShuttleComponent>(grid.GridEntityId)) return null;
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var transform = body.GetTransform();
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var transform = body.GetTransform();
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var dockingFixture = _fixtureSystem.GetFixtureOrNull(body, DockingFixture);
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var dockingFixture = _fixtureSystem.GetFixtureOrNull(body, DockingFixture);
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@@ -134,9 +136,9 @@ namespace Content.Server.Shuttles.EntitySystems
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foreach (var ent in otherGrid.GetAnchoredEntities(enlargedAABB))
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foreach (var ent in otherGrid.GetAnchoredEntities(enlargedAABB))
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{
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{
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if (!EntityManager.TryGetComponent(ent, out DockingComponent? otherDocking) ||
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if (!TryComp(ent, out DockingComponent? otherDocking) ||
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!otherDocking.Enabled ||
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!otherDocking.Enabled ||
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!EntityManager.TryGetComponent(ent, out PhysicsComponent? otherBody)) continue;
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!TryComp(ent, out PhysicsComponent? otherBody)) continue;
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var otherTransform = otherBody.GetTransform();
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var otherTransform = otherBody.GetTransform();
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var otherDockingFixture = _fixtureSystem.GetFixtureOrNull(otherBody, DockingFixture);
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var otherDockingFixture = _fixtureSystem.GetFixtureOrNull(otherBody, DockingFixture);
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@@ -176,12 +178,14 @@ namespace Content.Server.Shuttles.EntitySystems
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{
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{
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_jointSystem.RemoveJoint(dockA.DockJoint!);
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_jointSystem.RemoveJoint(dockA.DockJoint!);
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var dockB = dockA.DockedWith;
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var dockBUid = dockA.DockedWith;
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if (dockB == null || dockA.DockJoint == null)
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if (dockBUid == null ||
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dockA.DockJoint == null ||
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!TryComp(dockBUid, out DockingComponent? dockB))
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{
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{
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DebugTools.Assert(false);
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DebugTools.Assert(false);
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Logger.Error("docking", $"Tried to cleanup {(dockA).Owner} but not docked?");
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Logger.Error("docking", $"Tried to cleanup {dockA.Owner} but not docked?");
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dockA.DockedWith = null;
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dockA.DockedWith = null;
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if (dockA.DockJoint != null)
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if (dockA.DockJoint != null)
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@@ -200,8 +204,8 @@ namespace Content.Server.Shuttles.EntitySystems
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dockA.DockedWith = null;
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dockA.DockedWith = null;
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// If these grids are ever invalid then need to look at fixing ordering for unanchored events elsewhere.
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// If these grids are ever invalid then need to look at fixing ordering for unanchored events elsewhere.
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var gridAUid = _mapManager.GetGrid(EntityManager.GetComponent<TransformComponent>((dockA).Owner).GridID).GridEntityId;
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var gridAUid = _mapManager.GetGrid(EntityManager.GetComponent<TransformComponent>(dockA.Owner).GridID).GridEntityId;
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var gridBUid = _mapManager.GetGrid(EntityManager.GetComponent<TransformComponent>((dockB).Owner).GridID).GridEntityId;
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var gridBUid = _mapManager.GetGrid(EntityManager.GetComponent<TransformComponent>(dockB.Owner).GridID).GridEntityId;
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var msg = new UndockEvent
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var msg = new UndockEvent
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{
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{
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@@ -211,8 +215,8 @@ namespace Content.Server.Shuttles.EntitySystems
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GridBUid = gridBUid,
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GridBUid = gridBUid,
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};
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};
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EntityManager.EventBus.RaiseLocalEvent((dockA).Owner, msg, false);
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EntityManager.EventBus.RaiseLocalEvent(dockA.Owner, msg, false);
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EntityManager.EventBus.RaiseLocalEvent((dockB).Owner, msg, false);
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EntityManager.EventBus.RaiseLocalEvent(dockB.Owner, msg, false);
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EntityManager.EventBus.RaiseEvent(EventSource.Local, msg);
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EntityManager.EventBus.RaiseEvent(EventSource.Local, msg);
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}
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}
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@@ -222,6 +226,19 @@ namespace Content.Server.Shuttles.EntitySystems
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if (!EntityManager.GetComponent<TransformComponent>(uid).Anchored) return;
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if (!EntityManager.GetComponent<TransformComponent>(uid).Anchored) return;
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EnableDocking(uid, component);
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EnableDocking(uid, component);
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// This little gem is for docking deserialization
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if (component.DockedWith != null)
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{
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// They're still initialising so we'll just wait for both to be ready.
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if (MetaData(component.DockedWith.Value).EntityLifeStage < EntityLifeStage.Initialized) return;
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var otherDock = EntityManager.GetComponent<DockingComponent>(component.DockedWith.Value);
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DebugTools.Assert(otherDock.DockedWith != null);
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Dock(component, otherDock);
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DebugTools.Assert(component.Docked && otherDock.Docked);
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}
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}
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}
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private void OnAnchorChange(EntityUid uid, DockingComponent component, ref AnchorStateChangedEvent args)
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private void OnAnchorChange(EntityUid uid, DockingComponent component, ref AnchorStateChangedEvent args)
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@@ -238,6 +255,9 @@ namespace Content.Server.Shuttles.EntitySystems
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private void OnPowerChange(EntityUid uid, DockingComponent component, PowerChangedEvent args)
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private void OnPowerChange(EntityUid uid, DockingComponent component, PowerChangedEvent args)
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{
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{
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// This is because power can change during startup for <Reasons> and undock
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if (MetaData(uid).EntityLifeStage < EntityLifeStage.MapInitialized) return;
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if (args.Powered)
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if (args.Powered)
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{
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{
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EnableDocking(uid, component);
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EnableDocking(uid, component);
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@@ -259,7 +279,7 @@ namespace Content.Server.Shuttles.EntitySystems
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Undock(component);
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Undock(component);
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}
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}
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if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
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if (!TryComp(uid, out PhysicsComponent? physicsComponent))
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{
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{
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return;
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return;
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}
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}
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@@ -272,7 +292,7 @@ namespace Content.Server.Shuttles.EntitySystems
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if (component.Enabled)
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if (component.Enabled)
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return;
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return;
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if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
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if (!TryComp(uid, out PhysicsComponent? physicsComponent))
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return;
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return;
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component.Enabled = true;
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component.Enabled = true;
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@@ -308,8 +328,8 @@ namespace Content.Server.Shuttles.EntitySystems
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// We could also potentially use a prismatic joint? Depending if we want clamps that can extend or whatever
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// We could also potentially use a prismatic joint? Depending if we want clamps that can extend or whatever
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var dockAXform = EntityManager.GetComponent<TransformComponent>((dockA).Owner);
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var dockAXform = EntityManager.GetComponent<TransformComponent>(dockA.Owner);
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var dockBXform = EntityManager.GetComponent<TransformComponent>((dockB).Owner);
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var dockBXform = EntityManager.GetComponent<TransformComponent>(dockB.Owner);
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var gridA = _mapManager.GetGrid(dockAXform.GridID).GridEntityId;
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var gridA = _mapManager.GetGrid(dockAXform.GridID).GridEntityId;
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var gridB = _mapManager.GetGrid(dockBXform.GridID).GridEntityId;
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var gridB = _mapManager.GetGrid(dockBXform.GridID).GridEntityId;
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@@ -324,7 +344,8 @@ namespace Content.Server.Shuttles.EntitySystems
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// These need playing around with
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// These need playing around with
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// Could also potentially have collideconnected false and stiffness 0 but it was a bit more suss???
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// Could also potentially have collideconnected false and stiffness 0 but it was a bit more suss???
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var joint = _jointSystem.CreateWeldJoint(gridA, gridB, DockingJoint + (dockA).Owner);
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var joint = _jointSystem.GetOrCreateWeldJoint(gridA, gridB, DockingJoint + dockA.Owner);
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var gridAXform = EntityManager.GetComponent<TransformComponent>(gridA);
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var gridAXform = EntityManager.GetComponent<TransformComponent>(gridA);
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var gridBXform = EntityManager.GetComponent<TransformComponent>(gridB);
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var gridBXform = EntityManager.GetComponent<TransformComponent>(gridB);
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@@ -339,18 +360,18 @@ namespace Content.Server.Shuttles.EntitySystems
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joint.Stiffness = stiffness;
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joint.Stiffness = stiffness;
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joint.Damping = damping;
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joint.Damping = damping;
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dockA.DockedWith = dockB;
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dockA.DockedWith = dockB.Owner;
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dockB.DockedWith = dockA;
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dockB.DockedWith = dockA.Owner;
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dockA.DockJoint = joint;
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dockA.DockJoint = joint;
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dockB.DockJoint = joint;
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dockB.DockJoint = joint;
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if (EntityManager.TryGetComponent((dockA).Owner, out ServerDoorComponent? doorA))
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if (TryComp(dockA.Owner, out ServerDoorComponent? doorA))
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{
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{
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doorA.ChangeAirtight = false;
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doorA.ChangeAirtight = false;
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doorA.Open();
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doorA.Open();
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}
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}
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if (EntityManager.TryGetComponent((dockB).Owner, out ServerDoorComponent? doorB))
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if (TryComp(dockB.Owner, out ServerDoorComponent? doorB))
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{
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{
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doorB.ChangeAirtight = false;
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doorB.ChangeAirtight = false;
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doorB.Open();
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doorB.Open();
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@@ -364,8 +385,8 @@ namespace Content.Server.Shuttles.EntitySystems
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GridBUid = gridB,
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GridBUid = gridB,
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};
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};
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EntityManager.EventBus.RaiseLocalEvent((dockA).Owner, msg, false);
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EntityManager.EventBus.RaiseLocalEvent(dockA.Owner, msg, false);
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EntityManager.EventBus.RaiseLocalEvent((dockB).Owner, msg, false);
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EntityManager.EventBus.RaiseLocalEvent(dockB.Owner, msg, false);
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EntityManager.EventBus.RaiseEvent(EventSource.Local, msg);
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EntityManager.EventBus.RaiseEvent(EventSource.Local, msg);
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}
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}
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@@ -374,10 +395,12 @@ namespace Content.Server.Shuttles.EntitySystems
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/// </summary>
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/// </summary>
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private void TryDock(DockingComponent dockA, DockingComponent dockB)
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private void TryDock(DockingComponent dockA, DockingComponent dockB)
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{
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{
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if (!EntityManager.TryGetComponent((dockA).Owner, out PhysicsComponent? bodyA) ||
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if (!TryComp(dockA.Owner, out PhysicsComponent? bodyA) ||
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!EntityManager.TryGetComponent((dockB).Owner, out PhysicsComponent? bodyB) ||
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!TryComp(dockB.Owner, out PhysicsComponent? bodyB) ||
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!dockA.Enabled ||
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!dockA.Enabled ||
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!dockB.Enabled)
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!dockB.Enabled ||
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dockA.DockedWith != null ||
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dockB.DockedWith != null)
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{
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{
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return;
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return;
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}
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}
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@@ -425,13 +448,13 @@ namespace Content.Server.Shuttles.EntitySystems
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return;
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return;
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}
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}
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if (EntityManager.TryGetComponent((dock).Owner, out ServerDoorComponent? doorA))
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if (TryComp(dock.Owner, out ServerDoorComponent? doorA))
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{
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{
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doorA.ChangeAirtight = true;
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doorA.ChangeAirtight = true;
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doorA.Close();
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doorA.Close();
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}
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}
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if (EntityManager.TryGetComponent((dock.DockedWith).Owner, out ServerDoorComponent? doorB))
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if (TryComp(dock.DockedWith, out ServerDoorComponent? doorB))
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{
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{
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doorB.ChangeAirtight = true;
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doorB.ChangeAirtight = true;
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doorB.Close();
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doorB.Close();
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