Docking serialization (#6086)

This commit is contained in:
metalgearsloth
2022-01-12 00:47:13 +11:00
committed by GitHub
parent 62221d7b92
commit 4ddd55f2d6
2 changed files with 55 additions and 30 deletions

View File

@@ -1,7 +1,8 @@
using Content.Shared.Shuttles;
using Content.Shared.Shuttles.Components; using Content.Shared.Shuttles.Components;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Dynamics.Joints; using Robust.Shared.Physics.Dynamics.Joints;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
namespace Content.Server.Shuttles.Components namespace Content.Server.Shuttles.Components
@@ -10,7 +11,8 @@ namespace Content.Server.Shuttles.Components
public sealed class DockingComponent : SharedDockingComponent public sealed class DockingComponent : SharedDockingComponent
{ {
[ViewVariables] [ViewVariables]
public DockingComponent? DockedWith; [DataField("dockedWith")]
public EntityUid? DockedWith;
[ViewVariables] [ViewVariables]
public Joint? DockJoint; public Joint? DockJoint;

View File

@@ -1,3 +1,4 @@
using System;
using Content.Server.Doors.Components; using Content.Server.Doors.Components;
using Content.Server.Power.Components; using Content.Server.Power.Components;
using Content.Server.Shuttles.Components; using Content.Server.Shuttles.Components;
@@ -12,6 +13,7 @@ using Robust.Shared.Maths;
using Robust.Shared.Physics; using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes; using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Dynamics; using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Dynamics.Joints;
using Robust.Shared.Utility; using Robust.Shared.Utility;
namespace Content.Server.Shuttles.EntitySystems namespace Content.Server.Shuttles.EntitySystems
@@ -54,8 +56,8 @@ namespace Content.Server.Shuttles.EntitySystems
// TODO: Have it open the UI and have the UI do this. // TODO: Have it open the UI and have the UI do this.
if (!component.Docked && if (!component.Docked &&
EntityManager.TryGetComponent(uid, out PhysicsComponent? body) && TryComp(uid, out PhysicsComponent? body) &&
EntityManager.TryGetComponent(uid, out TransformComponent? xform)) TryComp(uid, out TransformComponent? xform))
{ {
DockingComponent? otherDock = null; DockingComponent? otherDock = null;
@@ -102,7 +104,7 @@ namespace Content.Server.Shuttles.EntitySystems
// Assume the docking port itself (and its body) is valid // Assume the docking port itself (and its body) is valid
if (!_mapManager.TryGetGrid(dockingXform.GridID, out var grid) || if (!_mapManager.TryGetGrid(dockingXform.GridID, out var grid) ||
!EntityManager.HasComponent<ShuttleComponent>(grid.GridEntityId)) return null; !HasComp<ShuttleComponent>(grid.GridEntityId)) return null;
var transform = body.GetTransform(); var transform = body.GetTransform();
var dockingFixture = _fixtureSystem.GetFixtureOrNull(body, DockingFixture); var dockingFixture = _fixtureSystem.GetFixtureOrNull(body, DockingFixture);
@@ -134,9 +136,9 @@ namespace Content.Server.Shuttles.EntitySystems
foreach (var ent in otherGrid.GetAnchoredEntities(enlargedAABB)) foreach (var ent in otherGrid.GetAnchoredEntities(enlargedAABB))
{ {
if (!EntityManager.TryGetComponent(ent, out DockingComponent? otherDocking) || if (!TryComp(ent, out DockingComponent? otherDocking) ||
!otherDocking.Enabled || !otherDocking.Enabled ||
!EntityManager.TryGetComponent(ent, out PhysicsComponent? otherBody)) continue; !TryComp(ent, out PhysicsComponent? otherBody)) continue;
var otherTransform = otherBody.GetTransform(); var otherTransform = otherBody.GetTransform();
var otherDockingFixture = _fixtureSystem.GetFixtureOrNull(otherBody, DockingFixture); var otherDockingFixture = _fixtureSystem.GetFixtureOrNull(otherBody, DockingFixture);
@@ -176,12 +178,14 @@ namespace Content.Server.Shuttles.EntitySystems
{ {
_jointSystem.RemoveJoint(dockA.DockJoint!); _jointSystem.RemoveJoint(dockA.DockJoint!);
var dockB = dockA.DockedWith; var dockBUid = dockA.DockedWith;
if (dockB == null || dockA.DockJoint == null) if (dockBUid == null ||
dockA.DockJoint == null ||
!TryComp(dockBUid, out DockingComponent? dockB))
{ {
DebugTools.Assert(false); DebugTools.Assert(false);
Logger.Error("docking", $"Tried to cleanup {(dockA).Owner} but not docked?"); Logger.Error("docking", $"Tried to cleanup {dockA.Owner} but not docked?");
dockA.DockedWith = null; dockA.DockedWith = null;
if (dockA.DockJoint != null) if (dockA.DockJoint != null)
@@ -200,8 +204,8 @@ namespace Content.Server.Shuttles.EntitySystems
dockA.DockedWith = null; dockA.DockedWith = null;
// If these grids are ever invalid then need to look at fixing ordering for unanchored events elsewhere. // If these grids are ever invalid then need to look at fixing ordering for unanchored events elsewhere.
var gridAUid = _mapManager.GetGrid(EntityManager.GetComponent<TransformComponent>((dockA).Owner).GridID).GridEntityId; var gridAUid = _mapManager.GetGrid(EntityManager.GetComponent<TransformComponent>(dockA.Owner).GridID).GridEntityId;
var gridBUid = _mapManager.GetGrid(EntityManager.GetComponent<TransformComponent>((dockB).Owner).GridID).GridEntityId; var gridBUid = _mapManager.GetGrid(EntityManager.GetComponent<TransformComponent>(dockB.Owner).GridID).GridEntityId;
var msg = new UndockEvent var msg = new UndockEvent
{ {
@@ -211,8 +215,8 @@ namespace Content.Server.Shuttles.EntitySystems
GridBUid = gridBUid, GridBUid = gridBUid,
}; };
EntityManager.EventBus.RaiseLocalEvent((dockA).Owner, msg, false); EntityManager.EventBus.RaiseLocalEvent(dockA.Owner, msg, false);
EntityManager.EventBus.RaiseLocalEvent((dockB).Owner, msg, false); EntityManager.EventBus.RaiseLocalEvent(dockB.Owner, msg, false);
EntityManager.EventBus.RaiseEvent(EventSource.Local, msg); EntityManager.EventBus.RaiseEvent(EventSource.Local, msg);
} }
@@ -222,6 +226,19 @@ namespace Content.Server.Shuttles.EntitySystems
if (!EntityManager.GetComponent<TransformComponent>(uid).Anchored) return; if (!EntityManager.GetComponent<TransformComponent>(uid).Anchored) return;
EnableDocking(uid, component); EnableDocking(uid, component);
// This little gem is for docking deserialization
if (component.DockedWith != null)
{
// They're still initialising so we'll just wait for both to be ready.
if (MetaData(component.DockedWith.Value).EntityLifeStage < EntityLifeStage.Initialized) return;
var otherDock = EntityManager.GetComponent<DockingComponent>(component.DockedWith.Value);
DebugTools.Assert(otherDock.DockedWith != null);
Dock(component, otherDock);
DebugTools.Assert(component.Docked && otherDock.Docked);
}
} }
private void OnAnchorChange(EntityUid uid, DockingComponent component, ref AnchorStateChangedEvent args) private void OnAnchorChange(EntityUid uid, DockingComponent component, ref AnchorStateChangedEvent args)
@@ -238,6 +255,9 @@ namespace Content.Server.Shuttles.EntitySystems
private void OnPowerChange(EntityUid uid, DockingComponent component, PowerChangedEvent args) private void OnPowerChange(EntityUid uid, DockingComponent component, PowerChangedEvent args)
{ {
// This is because power can change during startup for <Reasons> and undock
if (MetaData(uid).EntityLifeStage < EntityLifeStage.MapInitialized) return;
if (args.Powered) if (args.Powered)
{ {
EnableDocking(uid, component); EnableDocking(uid, component);
@@ -259,7 +279,7 @@ namespace Content.Server.Shuttles.EntitySystems
Undock(component); Undock(component);
} }
if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent)) if (!TryComp(uid, out PhysicsComponent? physicsComponent))
{ {
return; return;
} }
@@ -272,7 +292,7 @@ namespace Content.Server.Shuttles.EntitySystems
if (component.Enabled) if (component.Enabled)
return; return;
if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent)) if (!TryComp(uid, out PhysicsComponent? physicsComponent))
return; return;
component.Enabled = true; component.Enabled = true;
@@ -308,8 +328,8 @@ namespace Content.Server.Shuttles.EntitySystems
// We could also potentially use a prismatic joint? Depending if we want clamps that can extend or whatever // We could also potentially use a prismatic joint? Depending if we want clamps that can extend or whatever
var dockAXform = EntityManager.GetComponent<TransformComponent>((dockA).Owner); var dockAXform = EntityManager.GetComponent<TransformComponent>(dockA.Owner);
var dockBXform = EntityManager.GetComponent<TransformComponent>((dockB).Owner); var dockBXform = EntityManager.GetComponent<TransformComponent>(dockB.Owner);
var gridA = _mapManager.GetGrid(dockAXform.GridID).GridEntityId; var gridA = _mapManager.GetGrid(dockAXform.GridID).GridEntityId;
var gridB = _mapManager.GetGrid(dockBXform.GridID).GridEntityId; var gridB = _mapManager.GetGrid(dockBXform.GridID).GridEntityId;
@@ -324,7 +344,8 @@ namespace Content.Server.Shuttles.EntitySystems
// These need playing around with // These need playing around with
// Could also potentially have collideconnected false and stiffness 0 but it was a bit more suss??? // Could also potentially have collideconnected false and stiffness 0 but it was a bit more suss???
var joint = _jointSystem.CreateWeldJoint(gridA, gridB, DockingJoint + (dockA).Owner);
var joint = _jointSystem.GetOrCreateWeldJoint(gridA, gridB, DockingJoint + dockA.Owner);
var gridAXform = EntityManager.GetComponent<TransformComponent>(gridA); var gridAXform = EntityManager.GetComponent<TransformComponent>(gridA);
var gridBXform = EntityManager.GetComponent<TransformComponent>(gridB); var gridBXform = EntityManager.GetComponent<TransformComponent>(gridB);
@@ -339,18 +360,18 @@ namespace Content.Server.Shuttles.EntitySystems
joint.Stiffness = stiffness; joint.Stiffness = stiffness;
joint.Damping = damping; joint.Damping = damping;
dockA.DockedWith = dockB; dockA.DockedWith = dockB.Owner;
dockB.DockedWith = dockA; dockB.DockedWith = dockA.Owner;
dockA.DockJoint = joint; dockA.DockJoint = joint;
dockB.DockJoint = joint; dockB.DockJoint = joint;
if (EntityManager.TryGetComponent((dockA).Owner, out ServerDoorComponent? doorA)) if (TryComp(dockA.Owner, out ServerDoorComponent? doorA))
{ {
doorA.ChangeAirtight = false; doorA.ChangeAirtight = false;
doorA.Open(); doorA.Open();
} }
if (EntityManager.TryGetComponent((dockB).Owner, out ServerDoorComponent? doorB)) if (TryComp(dockB.Owner, out ServerDoorComponent? doorB))
{ {
doorB.ChangeAirtight = false; doorB.ChangeAirtight = false;
doorB.Open(); doorB.Open();
@@ -364,8 +385,8 @@ namespace Content.Server.Shuttles.EntitySystems
GridBUid = gridB, GridBUid = gridB,
}; };
EntityManager.EventBus.RaiseLocalEvent((dockA).Owner, msg, false); EntityManager.EventBus.RaiseLocalEvent(dockA.Owner, msg, false);
EntityManager.EventBus.RaiseLocalEvent((dockB).Owner, msg, false); EntityManager.EventBus.RaiseLocalEvent(dockB.Owner, msg, false);
EntityManager.EventBus.RaiseEvent(EventSource.Local, msg); EntityManager.EventBus.RaiseEvent(EventSource.Local, msg);
} }
@@ -374,10 +395,12 @@ namespace Content.Server.Shuttles.EntitySystems
/// </summary> /// </summary>
private void TryDock(DockingComponent dockA, DockingComponent dockB) private void TryDock(DockingComponent dockA, DockingComponent dockB)
{ {
if (!EntityManager.TryGetComponent((dockA).Owner, out PhysicsComponent? bodyA) || if (!TryComp(dockA.Owner, out PhysicsComponent? bodyA) ||
!EntityManager.TryGetComponent((dockB).Owner, out PhysicsComponent? bodyB) || !TryComp(dockB.Owner, out PhysicsComponent? bodyB) ||
!dockA.Enabled || !dockA.Enabled ||
!dockB.Enabled) !dockB.Enabled ||
dockA.DockedWith != null ||
dockB.DockedWith != null)
{ {
return; return;
} }
@@ -425,13 +448,13 @@ namespace Content.Server.Shuttles.EntitySystems
return; return;
} }
if (EntityManager.TryGetComponent((dock).Owner, out ServerDoorComponent? doorA)) if (TryComp(dock.Owner, out ServerDoorComponent? doorA))
{ {
doorA.ChangeAirtight = true; doorA.ChangeAirtight = true;
doorA.Close(); doorA.Close();
} }
if (EntityManager.TryGetComponent((dock.DockedWith).Owner, out ServerDoorComponent? doorB)) if (TryComp(dock.DockedWith, out ServerDoorComponent? doorB))
{ {
doorB.ChangeAirtight = true; doorB.ChangeAirtight = true;
doorB.Close(); doorB.Close();