IoC'd random (#302)

* Implemented RobustRandom

* update submodule

* update submodule

* Fix benchmark
This commit is contained in:
DamianX
2019-08-17 21:09:09 +02:00
committed by Acruid
parent 534af65f7c
commit 4dcbf28714
17 changed files with 71 additions and 47 deletions

View File

@@ -8,10 +8,12 @@ using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -23,7 +25,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
private float _spreadStdDev = 3;
private bool _spread = true;
private Random _spreadRandom;
#pragma warning disable 649
[Dependency] private IRobustRandom _spreadRandom;
#pragma warning restore 649
[ViewVariables(VVAccess.ReadWrite)]
public bool Spread
@@ -45,8 +49,6 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
var rangedWeapon = Owner.GetComponent<RangedWeaponComponent>();
rangedWeapon.FireHandler = Fire;
_spreadRandom = new Random(Owner.Uid.GetHashCode() ^ DateTime.Now.GetHashCode());
}
public override void ExposeData(ObjectSerializer serializer)