IoC'd random (#302)

* Implemented RobustRandom

* update submodule

* update submodule

* Fix benchmark
This commit is contained in:
DamianX
2019-08-17 21:09:09 +02:00
committed by Acruid
parent 534af65f7c
commit 4dcbf28714
17 changed files with 71 additions and 47 deletions

View File

@@ -8,6 +8,7 @@ using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
@@ -24,6 +25,7 @@ namespace Content.Server.GameObjects.Components.Movement
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IServerEntityManager _serverEntityManager;
[Dependency] private readonly IRobustRandom _spreadRandom;
#pragma warning restore 649
// TODO: Look at MapManager.Map for Beacons to get all entities on grid
public ItemTeleporterState State => _state;
@@ -44,8 +46,6 @@ namespace Content.Server.GameObjects.Components.Movement
private AppearanceComponent _appearanceComponent;
private Random _spreadRandom;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
@@ -149,7 +149,6 @@ namespace Content.Server.GameObjects.Components.Movement
public override void Initialize()
{
_appearanceComponent = Owner.GetComponent<AppearanceComponent>();
_spreadRandom = new Random(Owner.Uid.GetHashCode() ^ DateTime.Now.GetHashCode());
_state = ItemTeleporterState.Off;
base.Initialize();
}