IoC'd random (#302)

* Implemented RobustRandom

* update submodule

* update submodule

* Fix benchmark
This commit is contained in:
DamianX
2019-08-17 21:09:09 +02:00
committed by Acruid
parent 534af65f7c
commit 4dcbf28714
17 changed files with 71 additions and 47 deletions

View File

@@ -2,8 +2,10 @@ using System;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.Components.Items.Storage.Fill
{
@@ -19,7 +21,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage.Fill
void IMapInit.MapInit()
{
var storage = Owner.GetComponent<IStorageComponent>();
var random = new Random(DateTime.Now.GetHashCode() ^ Owner.Uid.GetHashCode());
var random = IoCManager.Resolve<IRobustRandom>();
void Spawn(string prototype)
{