IoC'd random (#302)
* Implemented RobustRandom * update submodule * update submodule * Fix benchmark
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@@ -5,9 +5,11 @@ using Content.Shared.Audio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -19,11 +21,11 @@ namespace Content.Server.GameObjects.Components.Items
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{
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#pragma warning disable 649
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly IRobustRandom _random;
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#pragma warning restore 649
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public override string Name => "Dice";
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private Random _random;
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private int _step = 1;
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private int _sides = 20;
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private int _currentSide = 20;
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@@ -45,12 +47,6 @@ namespace Content.Server.GameObjects.Components.Items
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_currentSide = _sides;
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}
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public override void OnAdd()
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{
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base.OnAdd();
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_random = new Random(Owner.Uid.GetHashCode() ^ DateTime.Now.GetHashCode());
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}
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public void Roll()
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{
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_currentSide = _random.Next(1, (_sides/_step)+1) * _step;
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