IoC'd random (#302)

* Implemented RobustRandom

* update submodule

* update submodule

* Fix benchmark
This commit is contained in:
DamianX
2019-08-17 21:09:09 +02:00
committed by Acruid
parent 534af65f7c
commit 4dcbf28714
17 changed files with 71 additions and 47 deletions

View File

@@ -5,8 +5,10 @@ using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -74,7 +76,7 @@ namespace Content.Server.GameObjects.Components.Destructible
void IExAct.OnExplosion(ExplosionEventArgs eventArgs)
{
var prob = new Random();
var prob = IoCManager.Resolve<IRobustRandom>();
switch (eventArgs.Severity)
{
case ExplosionSeverity.Destruction:
@@ -84,7 +86,7 @@ namespace Content.Server.GameObjects.Components.Destructible
_actSystem.HandleDestruction(Owner, true);
break;
case ExplosionSeverity.Light:
if (RandomExtensions.Prob(prob, 40))
if (prob.Prob(40))
_actSystem.HandleDestruction(Owner, true);
break;
}