Refactor disposals to ECS (#4418)
* ECS up disposals Also significantly reduced its CPU usage. * Make update significantly less S L O W * Start units pressurised * Client-side flush lerping * Fix powered not toggling UI * Fix flush button * InteractUsing * Minor optimisations * Fix collisions * Make visual state ECS * Almost done with shared * Most stuff moved * Optimise item sleeping
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@@ -35,7 +35,7 @@ namespace Content.Shared.Interaction
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/// Raised directed on a target entity when it is interacted with by a user with an empty hand.
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/// </summary>
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[PublicAPI]
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public class InteractHandEvent : HandledEntityEventArgs
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public class InteractHandEvent : HandledEntityEventArgs, ITargetedInteractEventArgs
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{
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/// <summary>
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/// Entity that triggered the interaction.
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