Allow cargo bounties to be sold off-station (#26469)
* Ported over code for delta-v to fix bounties * Added requested changes * Removed the station arg from "IsBountyComplete". It is unneeded and all calls just use a null value for it anyways
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@@ -1,4 +1,6 @@
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namespace Content.Server.Cargo.Components;
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using Content.Server.Station.Systems;
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namespace Content.Server.Cargo.Components;
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/// <summary>
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/// This is used for marking containers as
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@@ -17,4 +19,10 @@ public sealed partial class CargoBountyLabelComponent : Component
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/// Used to prevent recursion in calculating the price.
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/// </summary>
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public bool Calculating;
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/// <summary>
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/// The Station System to check and remove bounties from
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/// </summary>
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[DataField]
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public EntityUid? AssociatedStationId;
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}
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@@ -4,6 +4,7 @@ using Content.Server.Cargo.Components;
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using Content.Server.Labels;
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using Content.Server.NameIdentifier;
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using Content.Server.Paper;
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using Content.Server.Station.Systems;
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using Content.Shared.Cargo;
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using Content.Shared.Cargo.Components;
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using Content.Shared.Cargo.Prototypes;
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@@ -65,16 +66,17 @@ public sealed partial class CargoSystem
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var label = Spawn(component.BountyLabelId, Transform(uid).Coordinates);
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component.NextPrintTime = _timing.CurTime + component.PrintDelay;
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SetupBountyLabel(label, bounty.Value);
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SetupBountyLabel(label, station, bounty.Value);
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_audio.PlayPvs(component.PrintSound, uid);
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}
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public void SetupBountyLabel(EntityUid uid, CargoBountyData bounty, PaperComponent? paper = null, CargoBountyLabelComponent? label = null)
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public void SetupBountyLabel(EntityUid uid, EntityUid stationId, CargoBountyData bounty, PaperComponent? paper = null, CargoBountyLabelComponent? label = null)
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{
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if (!Resolve(uid, ref paper, ref label) || !_protoMan.TryIndex<CargoBountyPrototype>(bounty.Bounty, out var prototype))
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return;
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label.Id = bounty.Id;
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label.AssociatedStationId = stationId;
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var msg = new FormattedMessage();
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msg.AddText(Loc.GetString("bounty-manifest-header", ("id", bounty.Id)));
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msg.PushNewline();
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@@ -103,7 +105,7 @@ public sealed partial class CargoSystem
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if (!_container.TryGetContainingContainer(uid, out var container) || container.ID != LabelSystem.ContainerName)
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return;
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if (_station.GetOwningStation(uid) is not { } station || !TryComp<StationCargoBountyDatabaseComponent>(station, out var database))
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if (component.AssociatedStationId is not { } station || !TryComp<StationCargoBountyDatabaseComponent>(station, out var database))
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return;
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if (database.CheckedBounties.Contains(component.Id))
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@@ -131,14 +133,18 @@ public sealed partial class CargoSystem
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if (!TryGetBountyLabel(sold, out _, out var component))
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continue;
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if (!TryGetBountyFromId(args.Station, component.Id, out var bounty))
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if (component.AssociatedStationId is not { } station || !TryGetBountyFromId(station, component.Id, out var bounty))
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{
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continue;
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}
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if (!IsBountyComplete(sold, bounty.Value))
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{
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continue;
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}
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TryRemoveBounty(args.Station, bounty.Value);
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FillBountyDatabase(args.Station);
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TryRemoveBounty(station, bounty.Value);
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FillBountyDatabase(station);
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"Bounty \"{bounty.Value.Bounty}\" (id:{bounty.Value.Id}) was fulfilled");
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}
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}
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@@ -196,7 +202,7 @@ public sealed partial class CargoSystem
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FillBountyDatabase(entity);
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}
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public bool IsBountyComplete(EntityUid container, EntityUid? station, out HashSet<EntityUid> bountyEntities)
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public bool IsBountyComplete(EntityUid container, out HashSet<EntityUid> bountyEntities)
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{
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if (!TryGetBountyLabel(container, out _, out var component))
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{
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@@ -204,7 +210,7 @@ public sealed partial class CargoSystem
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return false;
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}
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station ??= _station.GetOwningStation(container);
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var station = component.AssociatedStationId;
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if (station == null)
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{
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bountyEntities = new();
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@@ -230,9 +230,8 @@ public sealed partial class CargoSystem
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#region Station
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private bool SellPallets(EntityUid gridUid, EntityUid? station, out double amount)
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private bool SellPallets(EntityUid gridUid, out double amount)
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{
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station ??= _station.GetOwningStation(gridUid);
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GetPalletGoods(gridUid, out var toSell, out amount);
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Log.Debug($"Cargo sold {toSell.Count} entities for {amount}");
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@@ -240,11 +239,9 @@ public sealed partial class CargoSystem
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if (toSell.Count == 0)
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return false;
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if (station != null)
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{
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var ev = new EntitySoldEvent(station.Value, toSell);
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var ev = new EntitySoldEvent(toSell);
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RaiseLocalEvent(ref ev);
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}
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foreach (var ent in toSell)
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{
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@@ -299,7 +296,7 @@ public sealed partial class CargoSystem
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return false;
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}
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var complete = IsBountyComplete(uid, (EntityUid?) null, out var bountyEntities);
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var complete = IsBountyComplete(uid, out var bountyEntities);
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// Recursively check for mobs at any point.
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var children = xform.ChildEnumerator;
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@@ -332,7 +329,7 @@ public sealed partial class CargoSystem
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return;
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}
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if (!SellPallets(gridUid, null, out var price))
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if (!SellPallets(gridUid, out var price))
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return;
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var stackPrototype = _protoMan.Index<StackPrototype>(component.CashType);
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@@ -354,4 +351,4 @@ public sealed partial class CargoSystem
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/// deleted but after the price has been calculated.
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/// </summary>
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[ByRefEvent]
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public readonly record struct EntitySoldEvent(EntityUid Station, HashSet<EntityUid> Sold);
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public readonly record struct EntitySoldEvent(HashSet<EntityUid> Sold);
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@@ -57,7 +57,7 @@ public sealed class PriceGunSystem : EntitySystem
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return;
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// Check if we're scanning a bounty crate
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if (_bountySystem.IsBountyComplete(args.Target.Value, (EntityUid?) null, out _))
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if (_bountySystem.IsBountyComplete(args.Target.Value, out _))
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{
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_popupSystem.PopupEntity(Loc.GetString("price-gun-bounty-complete"), args.User, args.User);
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}
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