Anomaly Synchronizer + Signallers tweaks (#24461)
* content * nerf * fix rsi
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@@ -1,5 +1,3 @@
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using Content.Shared.Anomaly;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.DeviceLinking;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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@@ -18,6 +16,23 @@ public sealed partial class AnomalySynchronizerComponent : Component
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public EntityUid? ConnectedAnomaly;
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/// <summary>
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/// Should the anomaly pulse when connected to the synchronizer?
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/// </summary>
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[DataField]
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public bool PulseOnConnect = true;
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/// <summary>
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/// Should the anomaly pulse when disconnected from synchronizer?
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/// </summary>
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[DataField]
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public bool PulseOnDisconnect = false;
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/// <summary>
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/// minimum distance from the synchronizer to the anomaly to be attached
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/// </summary>
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[DataField]
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public float AttachRange = 0.4f;
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[DataField]
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public ProtoId<SourcePortPrototype> DecayingPort = "Decaying";
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