1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)

Co-authored-by: Kara <lunarautomaton6@gmail.com>
This commit is contained in:
Nemanja
2023-08-30 21:06:15 -04:00
committed by GitHub
parent 3f678104e3
commit 4d677f0685
44 changed files with 2821 additions and 155 deletions

View File

@@ -0,0 +1,96 @@
using System.Linq;
using Content.Shared.FixedPoint;
using Content.Shared.Points;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.GameStates;
using Robust.Server.Player;
using Robust.Shared.GameStates;
using Robust.Shared.Utility;
namespace Content.Server.Points;
/// <inheritdoc/>
public sealed class PointSystem : SharedPointSystem
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly PvsOverrideSystem _pvsOverride = default!;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PointManagerComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<PointManagerComponent, ComponentGetState>(OnGetState);
}
private void OnStartup(EntityUid uid, PointManagerComponent component, ComponentStartup args)
{
_pvsOverride.AddGlobalOverride(uid);
}
private void OnGetState(EntityUid uid, PointManagerComponent component, ref ComponentGetState args)
{
args.State = new PointManagerComponentState(component.Points, component.Scoreboard);
}
/// <summary>
/// Adds the specified point value to a player.
/// </summary>
[PublicAPI]
public void AdjustPointValue(EntityUid user, FixedPoint2 value, EntityUid uid, PointManagerComponent? component, ActorComponent? actor = null)
{
if (!Resolve(uid, ref component) || !Resolve(user, ref actor, false))
return;
AdjustPointValue(actor.PlayerSession.UserId, value, uid, component);
}
/// <summary>
/// Sets the amount of points for a player
/// </summary>
[PublicAPI]
public void SetPointValue(EntityUid user, FixedPoint2 value, EntityUid uid, PointManagerComponent? component, ActorComponent? actor = null)
{
if (!Resolve(uid, ref component) || !Resolve(user, ref actor, false))
return;
SetPointValue(actor.PlayerSession.UserId, value, uid, component);
}
/// <summary>
/// Gets the amount of points for a given player
/// </summary>
[PublicAPI]
public FixedPoint2 GetPointValue(EntityUid user, EntityUid uid, PointManagerComponent? component, ActorComponent? actor = null)
{
if (!Resolve(uid, ref component) || !Resolve(user, ref actor, false))
return FixedPoint2.Zero;
return GetPointValue(actor.PlayerSession.UserId, uid, component);
}
/// <inheritdoc/>
public override FormattedMessage GetScoreboard(EntityUid uid, PointManagerComponent? component = null)
{
var msg = new FormattedMessage();
if (!Resolve(uid, ref component))
return msg;
var orderedPlayers = component.Points.OrderByDescending(p => p.Value).ToList();
var place = 1;
foreach (var (id, points) in orderedPlayers)
{
if (!_player.TryGetPlayerData(id, out var data))
continue;
msg.AddMarkup(Loc.GetString("point-scoreboard-list",
("place", place),
("name", data.UserName),
("points", points.Int())));
msg.PushNewline();
place++;
}
return msg;
}
}