1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)

Co-authored-by: Kara <lunarautomaton6@gmail.com>
This commit is contained in:
Nemanja
2023-08-30 21:06:15 -04:00
committed by GitHub
parent 3f678104e3
commit 4d677f0685
44 changed files with 2821 additions and 155 deletions

View File

@@ -1,12 +1,14 @@
using Content.Server.Chat.Managers;
using Content.Server.Administration.Commands;
using Content.Server.GameTicking.Rules.Components;
using Content.Shared.CCVar;
using Content.Shared.Damage;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Server.KillTracking;
using Content.Server.Mind;
using Content.Server.Points;
using Content.Server.RoundEnd;
using Content.Server.Station.Systems;
using Content.Shared.Points;
using Content.Shared.Storage;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.Utility;
namespace Content.Server.GameTicking.Rules;
@@ -15,116 +17,116 @@ namespace Content.Server.GameTicking.Rules;
/// </summary>
public sealed class DeathMatchRuleSystem : GameRuleSystem<DeathMatchRuleComponent>
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly PointSystem _point = default!;
[Dependency] private readonly RespawnRuleSystem _respawn = default!;
[Dependency] private readonly RoundEndSystem _roundEnd = default!;
[Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DamageChangedEvent>(OnHealthChanged);
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
SubscribeLocalEvent<PlayerBeforeSpawnEvent>(OnBeforeSpawn);
SubscribeLocalEvent<PlayerSpawnCompleteEvent>(OnSpawnComplete);
SubscribeLocalEvent<KillReportedEvent>(OnKillReported);
SubscribeLocalEvent<DeathMatchRuleComponent, PlayerPointChangedEvent>(OnPointChanged);
SubscribeLocalEvent<RoundEndTextAppendEvent>(OnRoundEndTextAppend);
}
public override void Shutdown()
private void OnBeforeSpawn(PlayerBeforeSpawnEvent ev)
{
base.Shutdown();
_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
}
protected override void Started(EntityUid uid, DeathMatchRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-death-match-added-announcement"));
}
protected override void Ended(EntityUid uid, DeathMatchRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
{
base.Ended(uid, component, gameRule, args);
component.DeadCheckTimer = null;
component.RestartTimer = null;
}
private void OnHealthChanged(DamageChangedEvent _)
{
RunDelayedCheck();
}
private void OnPlayerStatusChanged(object? ojb, SessionStatusEventArgs e)
{
if (e.NewStatus == SessionStatus.Disconnected)
var query = EntityQueryEnumerator<DeathMatchRuleComponent, RespawnTrackerComponent, PointManagerComponent, GameRuleComponent>();
while (query.MoveNext(out var uid, out var dm, out var tracker, out var point, out var rule))
{
RunDelayedCheck();
}
}
private void RunDelayedCheck()
{
var query = EntityQueryEnumerator<DeathMatchRuleComponent, GameRuleComponent>();
while (query.MoveNext(out var uid, out var deathMatch, out var gameRule))
{
if (!GameTicker.IsGameRuleActive(uid, gameRule) || deathMatch.DeadCheckTimer != null)
if (!GameTicker.IsGameRuleActive(uid, rule))
continue;
deathMatch.DeadCheckTimer = deathMatch.DeadCheckDelay;
var newMind = _mind.CreateMind(ev.Player.UserId, ev.Profile.Name);
_mind.SetUserId(newMind, ev.Player.UserId);
var mobMaybe = _stationSpawning.SpawnPlayerCharacterOnStation(ev.Station, null, ev.Profile);
DebugTools.AssertNotNull(mobMaybe);
var mob = mobMaybe!.Value;
_mind.TransferTo(newMind, mob);
SetOutfitCommand.SetOutfit(mob, dm.Gear, EntityManager);
EnsureComp<KillTrackerComponent>(mob);
_respawn.AddToTracker(ev.Player.UserId, uid, tracker);
_point.EnsurePlayer(ev.Player.UserId, uid, point);
ev.Handled = true;
break;
}
}
protected override void ActiveTick(EntityUid uid, DeathMatchRuleComponent component, GameRuleComponent gameRule, float frameTime)
private void OnSpawnComplete(PlayerSpawnCompleteEvent ev)
{
base.ActiveTick(uid, component, gameRule, frameTime);
// If the restart timer is active, that means the round is ending soon, no need to check for winners.
// TODO: We probably want a sane, centralized round end thingie in GameTicker, RoundEndSystem is no good...
if (component.RestartTimer != null)
EnsureComp<KillTrackerComponent>(ev.Mob);
var query = EntityQueryEnumerator<DeathMatchRuleComponent, RespawnTrackerComponent, GameRuleComponent>();
while (query.MoveNext(out var uid, out _, out var tracker, out var rule))
{
component.RestartTimer -= frameTime;
if (component.RestartTimer > 0f)
return;
GameTicker.EndRound();
GameTicker.RestartRound();
return;
if (!GameTicker.IsGameRuleActive(uid, rule))
continue;
_respawn.AddToTracker(ev.Mob, uid, tracker);
}
}
if (!_cfg.GetCVar(CCVars.GameLobbyEnableWin) || component.DeadCheckTimer == null)
return;
component.DeadCheckTimer -= frameTime;
if (component.DeadCheckTimer > 0)
return;
component.DeadCheckTimer = null;
IPlayerSession? winner = null;
foreach (var playerSession in _playerManager.ServerSessions)
private void OnKillReported(ref KillReportedEvent ev)
{
var query = EntityQueryEnumerator<DeathMatchRuleComponent, PointManagerComponent, GameRuleComponent>();
while (query.MoveNext(out var uid, out var dm, out var point, out var rule))
{
if (playerSession.AttachedEntity is not { Valid: true } playerEntity
|| !TryComp(playerEntity, out MobStateComponent? state))
if (!GameTicker.IsGameRuleActive(uid, rule))
continue;
if (!_mobStateSystem.IsAlive(playerEntity, state))
// YOU SUICIDED OR GOT THROWN INTO LAVA!
// WHAT A GIANT FUCKING NERD! LAUGH NOW!
if (ev.Primary is not KillPlayerSource player)
{
_point.AdjustPointValue(ev.Entity, -1, uid, point);
continue;
}
_point.AdjustPointValue(player.PlayerId, 1, uid, point);
if (ev.Assist is KillPlayerSource assist && dm.Victor == null)
_point.AdjustPointValue(assist.PlayerId, 1, uid, point);
var spawns = EntitySpawnCollection.GetSpawns(dm.RewardSpawns);
EntityManager.SpawnEntities(Transform(ev.Entity).MapPosition, spawns);
}
}
private void OnPointChanged(EntityUid uid, DeathMatchRuleComponent component, ref PlayerPointChangedEvent args)
{
if (component.Victor != null)
return;
if (args.Points < component.KillCap)
return;
component.Victor = args.Player;
_roundEnd.EndRound(component.RestartDelay);
}
private void OnRoundEndTextAppend(RoundEndTextAppendEvent ev)
{
var query = EntityQueryEnumerator<DeathMatchRuleComponent, PointManagerComponent, GameRuleComponent>();
while (query.MoveNext(out var uid, out var dm, out var point, out var rule))
{
if (!GameTicker.IsGameRuleAdded(uid, rule))
continue;
// Found a second person alive, nothing decided yet!
if (winner != null)
return;
winner = playerSession;
if (dm.Victor != null && _player.TryGetPlayerData(dm.Victor.Value, out var data))
{
ev.AddLine(Loc.GetString("point-scoreboard-winner", ("player", data.UserName)));
ev.AddLine("");
}
ev.AddLine(Loc.GetString("point-scoreboard-header"));
ev.AddLine(new FormattedMessage(point.Scoreboard).ToMarkup());
}
_chatManager.DispatchServerAnnouncement(winner == null
? Loc.GetString("rule-death-match-check-winner-stalemate")
: Loc.GetString("rule-death-match-check-winner", ("winner", winner)));
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-restarting-in-seconds",
("seconds", component.RestartDelay)));
component.RestartTimer = component.RestartDelay;
}
}