1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)

Co-authored-by: Kara <lunarautomaton6@gmail.com>
This commit is contained in:
Nemanja
2023-08-30 21:06:15 -04:00
committed by GitHub
parent 3f678104e3
commit 4d677f0685
44 changed files with 2821 additions and 155 deletions

View File

@@ -0,0 +1,32 @@
namespace Content.Server.GameTicking.Rules.Components;
/// <summary>
/// This is used for a rule that announces kills globally.
/// </summary>
[RegisterComponent, Access(typeof(KillCalloutRuleSystem))]
public sealed partial class KillCalloutRuleComponent : Component
{
/// <summary>
/// Root used to generate kill callouts
/// </summary>
[DataField("killCalloutPrefix")]
public string KillCalloutPrefix = "death-match-kill-callout-";
/// <summary>
/// A value used to randomly select a kill callout
/// </summary>
[DataField("killCalloutAmount")]
public int KillCalloutAmount = 60;
/// <summary>
/// Root used to generate kill callouts when a player is killed by the environment
/// </summary>
[DataField("environmentKillCallouts")]
public string SelfKillCalloutPrefix = "death-match-kill-callout-env-";
/// <summary>
/// A value used to randomly select a kill callout when a player is killed by the environment
/// </summary>
[DataField("selfKillCalloutAmount")]
public int SelfKillCalloutAmount = 10;
}