Allow attack while pulling (#29703)

* Make VirtualItem not block attacking

* Remove unneeded usings
This commit is contained in:
ShadowCommander
2024-07-10 21:48:00 -07:00
committed by GitHub
parent 24a2866747
commit 4d4f67132c

View File

@@ -12,7 +12,7 @@ using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Content.Shared.Inventory;
using Content.Shared.Item;
using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.Physics;
using Content.Shared.Popups;
@@ -27,7 +27,6 @@ using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Toolshed.Syntax;
using ItemToggleMeleeWeaponComponent = Content.Shared.Item.ItemToggle.Components.ItemToggleMeleeWeaponComponent;
namespace Content.Shared.Weapons.Melee;
@@ -276,6 +275,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
return true;
}
if (!HasComp<VirtualItemComponent>(held))
return false;
}