Allow attack while pulling (#29703)
* Make VirtualItem not block attacking * Remove unneeded usings
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@@ -12,7 +12,7 @@ using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory;
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using Content.Shared.Item;
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using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Item.ItemToggle.Components;
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using Content.Shared.Item.ItemToggle.Components;
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using Content.Shared.Physics;
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using Content.Shared.Physics;
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using Content.Shared.Popups;
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using Content.Shared.Popups;
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@@ -27,7 +27,6 @@ using Robust.Shared.Physics.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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using Robust.Shared.Toolshed.Syntax;
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using ItemToggleMeleeWeaponComponent = Content.Shared.Item.ItemToggle.Components.ItemToggleMeleeWeaponComponent;
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using ItemToggleMeleeWeaponComponent = Content.Shared.Item.ItemToggle.Components.ItemToggleMeleeWeaponComponent;
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namespace Content.Shared.Weapons.Melee;
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namespace Content.Shared.Weapons.Melee;
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@@ -276,6 +275,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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return true;
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return true;
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}
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}
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if (!HasComp<VirtualItemComponent>(held))
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return false;
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return false;
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}
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}
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