Emp more effects (#14550)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
24
Content.Client/Emp/EmpSystem.cs
Normal file
24
Content.Client/Emp/EmpSystem.cs
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@@ -0,0 +1,24 @@
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using Content.Shared.Emp;
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using Robust.Shared.Random;
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namespace Content.Client.Emp;
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public sealed class EmpSystem : SharedEmpSystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<EmpDisabledComponent, TransformComponent>();
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while (query.MoveNext(out var uid, out var comp, out var transform))
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{
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if (Timing.CurTime > comp.TargetTime)
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{
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comp.TargetTime = Timing.CurTime + _random.NextFloat(0.8f, 1.2f) * TimeSpan.FromSeconds(comp.EffectCooldown);
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Spawn(EmpDisabledEffectPrototype, transform.Coordinates);
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}
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}
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}
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}
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@@ -59,7 +59,7 @@ public sealed class ElectricityAnomalySystem : EntitySystem
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}
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var empRange = component.MaxElectrocuteRange * 3;
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_emp.EmpPulse(Transform(uid).MapPosition, empRange, component.EmpEnergyConsumption);
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_emp.EmpPulse(Transform(uid).MapPosition, empRange, component.EmpEnergyConsumption, component.EmpDisabledDuration);
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}
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public override void Update(float frameTime)
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@@ -15,4 +15,10 @@ public sealed class EmpOnTriggerComponent : Component
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/// </summary>
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[DataField("energyConsumption"), ViewVariables(VVAccess.ReadWrite)]
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public float EnergyConsumption;
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/// <summary>
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/// How long it disables targets in seconds
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/// </summary>
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[DataField("disableDuration"), ViewVariables(VVAccess.ReadWrite)]
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public float DisableDuration = 60f;
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}
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@@ -1,39 +1,107 @@
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Radio;
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using Content.Server.SurveillanceCamera;
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using Content.Shared.Emp;
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using Content.Shared.Examine;
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using Robust.Shared.Map;
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namespace Content.Server.Emp;
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public sealed class EmpSystem : EntitySystem
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public sealed class EmpSystem : SharedEmpSystem
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{
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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public const string EmpPulseEffectPrototype = "EffectEmpPulse";
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public const string EmpDisabledEffectPrototype = "EffectEmpDisabled";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EmpDisabledComponent, EntityUnpausedEvent>(OnUnpaused);
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SubscribeLocalEvent<EmpDisabledComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<EmpOnTriggerComponent, TriggerEvent>(HandleEmpTrigger);
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SubscribeLocalEvent<EmpDisabledComponent, RadioSendAttemptEvent>(OnRadioSendAttempt);
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SubscribeLocalEvent<EmpDisabledComponent, RadioReceiveAttemptEvent>(OnRadioReceiveAttempt);
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SubscribeLocalEvent<EmpDisabledComponent, ApcToggleMainBreakerAttemptEvent>(OnApcToggleMainBreaker);
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SubscribeLocalEvent<EmpDisabledComponent, SurveillanceCameraSetActiveAttemptEvent>(OnCameraSetActive);
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}
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public void EmpPulse(MapCoordinates coordinates, float range, float energyConsumption)
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public void EmpPulse(MapCoordinates coordinates, float range, float energyConsumption, float duration)
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{
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foreach (var uid in _lookup.GetEntitiesInRange(coordinates, range))
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{
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var ev = new EmpPulseEvent(energyConsumption, false);
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var ev = new EmpPulseEvent(energyConsumption, false, false);
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RaiseLocalEvent(uid, ref ev);
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if (ev.Affected)
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{
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Spawn(EmpDisabledEffectPrototype, Transform(uid).Coordinates);
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}
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if (ev.Disabled)
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{
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var disabled = EnsureComp<EmpDisabledComponent>(uid);
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disabled.DisabledUntil = Timing.CurTime + TimeSpan.FromSeconds(duration);
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}
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}
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Spawn(EmpPulseEffectPrototype, coordinates);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<EmpDisabledComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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if (comp.DisabledUntil < Timing.CurTime)
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{
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RemComp<EmpDisabledComponent>(uid);
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var ev = new EmpDisabledRemoved();
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RaiseLocalEvent(uid, ref ev);
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}
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}
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}
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private void OnUnpaused(EntityUid uid, EmpDisabledComponent component, ref EntityUnpausedEvent args)
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{
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component.DisabledUntil += args.PausedTime;
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component.TargetTime += args.PausedTime;
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}
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private void OnExamine(EntityUid uid, EmpDisabledComponent component, ExaminedEvent args)
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{
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args.PushMarkup(Loc.GetString("emp-disabled-comp-on-examine"));
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}
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private void HandleEmpTrigger(EntityUid uid, EmpOnTriggerComponent comp, TriggerEvent args)
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{
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EmpPulse(Transform(uid).MapPosition, comp.Range, comp.EnergyConsumption);
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EmpPulse(Transform(uid).MapPosition, comp.Range, comp.EnergyConsumption, comp.DisableDuration);
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args.Handled = true;
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}
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private void OnRadioSendAttempt(EntityUid uid, EmpDisabledComponent component, ref RadioSendAttemptEvent args)
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{
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args.Cancelled = true;
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}
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private void OnRadioReceiveAttempt(EntityUid uid, EmpDisabledComponent component, ref RadioReceiveAttemptEvent args)
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{
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args.Cancelled = true;
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}
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private void OnApcToggleMainBreaker(EntityUid uid, EmpDisabledComponent component, ref ApcToggleMainBreakerAttemptEvent args)
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{
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args.Cancelled = true;
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}
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private void OnCameraSetActive(EntityUid uid, EmpDisabledComponent component, ref SurveillanceCameraSetActiveAttemptEvent args)
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{
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args.Cancelled = true;
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}
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}
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[ByRefEvent]
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public record struct EmpPulseEvent(float EnergyConsumption, bool Affected);
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public record struct EmpPulseEvent(float EnergyConsumption, bool Affected, bool Disabled);
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[ByRefEvent]
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public record struct EmpDisabledRemoved();
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@@ -224,19 +224,20 @@ namespace Content.Server.Light.EntitySystems
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/// <summary>
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/// Try to break bulb inside light fixture
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/// </summary>
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public void TryDestroyBulb(EntityUid uid, PoweredLightComponent? light = null)
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public bool TryDestroyBulb(EntityUid uid, PoweredLightComponent? light = null)
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{
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// check bulb state
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var bulbUid = GetBulb(uid, light);
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if (bulbUid == null || !EntityManager.TryGetComponent(bulbUid.Value, out LightBulbComponent? lightBulb))
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return;
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return false;
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if (lightBulb.State == LightBulbState.Broken)
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return;
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return false;
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// break it
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_bulbSystem.SetState(bulbUid.Value, LightBulbState.Broken, lightBulb);
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_bulbSystem.PlayBreakSound(bulbUid.Value, lightBulb);
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UpdateLight(uid, light);
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return true;
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}
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#endregion
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@@ -428,8 +429,8 @@ namespace Content.Server.Light.EntitySystems
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private void OnEmpPulse(EntityUid uid, PoweredLightComponent component, ref EmpPulseEvent args)
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{
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if (TryDestroyBulb(uid, component))
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args.Affected = true;
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TryDestroyBulb(uid, component);
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}
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}
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}
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@@ -69,6 +69,15 @@ namespace Content.Server.Power.EntitySystems
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}
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private void OnToggleMainBreaker(EntityUid uid, ApcComponent component, ApcToggleMainBreakerMessage args)
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{
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var attemptEv = new ApcToggleMainBreakerAttemptEvent();
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RaiseLocalEvent(uid, ref attemptEv);
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if (attemptEv.Cancelled)
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{
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_popup.PopupCursor(Loc.GetString("apc-component-on-toggle-cancel"),
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args.Session, PopupType.Medium);
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return;
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}
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TryComp<AccessReaderComponent>(uid, out var access);
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if (args.Session.AttachedEntity == null)
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return;
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@@ -183,8 +192,12 @@ namespace Content.Server.Power.EntitySystems
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if (component.MainBreakerEnabled)
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{
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args.Affected = true;
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args.Disabled = true;
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ApcToggleBreaker(uid, component);
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}
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}
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}
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[ByRefEvent]
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public record struct ApcToggleMainBreakerAttemptEvent(bool Cancelled);
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}
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@@ -1,4 +1,5 @@
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using Content.Server.Chat.Systems;
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using Content.Server.Emp;
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using Content.Server.Radio.Components;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Radio;
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@@ -21,6 +22,8 @@ public sealed class HeadsetSystem : SharedHeadsetSystem
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SubscribeLocalEvent<HeadsetComponent, EncryptionChannelsChangedEvent>(OnKeysChanged);
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SubscribeLocalEvent<WearingHeadsetComponent, EntitySpokeEvent>(OnSpeak);
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SubscribeLocalEvent<HeadsetComponent, EmpPulseEvent>(OnEmpPulse);
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}
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private void OnKeysChanged(EntityUid uid, HeadsetComponent component, EncryptionChannelsChangedEvent args)
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@@ -98,4 +101,13 @@ public sealed class HeadsetSystem : SharedHeadsetSystem
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if (TryComp(Transform(uid).ParentUid, out ActorComponent? actor))
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_netMan.ServerSendMessage(args.ChatMsg, actor.PlayerSession.ConnectedClient);
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}
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private void OnEmpPulse(EntityUid uid, HeadsetComponent component, ref EmpPulseEvent args)
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{
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if (component.Enabled)
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{
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args.Affected = true;
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args.Disabled = true;
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}
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}
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}
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@@ -80,6 +80,7 @@ public sealed class RadioSystem : EntitySystem
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var sendAttemptEv = new RadioSendAttemptEvent(channel, radioSource);
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RaiseLocalEvent(ref sendAttemptEv);
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RaiseLocalEvent(radioSource, ref sendAttemptEv);
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var canSend = !sendAttemptEv.Cancelled;
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var sourceMapId = Transform(radioSource).MapID;
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@@ -105,6 +106,7 @@ public sealed class RadioSystem : EntitySystem
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// check if message can be sent to specific receiver
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var attemptEv = new RadioReceiveAttemptEvent(channel, radioSource, receiver);
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RaiseLocalEvent(ref attemptEv);
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RaiseLocalEvent(receiver, ref attemptEv);
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if (attemptEv.Cancelled)
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continue;
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@@ -1,6 +1,7 @@
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.Emp;
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using Content.Server.Power.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.DeviceNetwork;
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@@ -57,6 +58,9 @@ public sealed class SurveillanceCameraSystem : EntitySystem
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SubscribeLocalEvent<SurveillanceCameraComponent, SurveillanceCameraSetupSetName>(OnSetName);
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SubscribeLocalEvent<SurveillanceCameraComponent, SurveillanceCameraSetupSetNetwork>(OnSetNetwork);
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SubscribeLocalEvent<SurveillanceCameraComponent, GetVerbsEvent<AlternativeVerb>>(AddVerbs);
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SubscribeLocalEvent<SurveillanceCameraComponent, EmpPulseEvent>(OnEmpPulse);
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SubscribeLocalEvent<SurveillanceCameraComponent, EmpDisabledRemoved>(OnEmpDisabledRemoved);
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}
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private void OnPacketReceived(EntityUid uid, SurveillanceCameraComponent component, DeviceNetworkPacketEvent args)
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@@ -271,6 +275,10 @@ public sealed class SurveillanceCameraSystem : EntitySystem
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if (setting)
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{
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var attemptEv = new SurveillanceCameraSetActiveAttemptEvent();
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RaiseLocalEvent(camera, ref attemptEv);
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if (attemptEv.Cancelled)
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return;
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component.Active = setting;
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}
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else
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@@ -392,6 +400,21 @@ public sealed class SurveillanceCameraSystem : EntitySystem
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_appearance.SetData(uid, SurveillanceCameraVisualsKey.Key, key, appearance);
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}
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private void OnEmpPulse(EntityUid uid, SurveillanceCameraComponent component, ref EmpPulseEvent args)
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{
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if (component.Active)
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{
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args.Affected = true;
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args.Disabled = true;
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SetActive(uid, false);
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}
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}
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private void OnEmpDisabledRemoved(EntityUid uid, SurveillanceCameraComponent component, ref EmpDisabledRemoved args)
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{
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SetActive(uid, true);
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}
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}
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public sealed class OnSurveillanceCameraViewerAddEvent : EntityEventArgs
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@@ -414,3 +437,6 @@ public sealed class SurveillanceCameraDeactivateEvent : EntityEventArgs
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Camera = camera;
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}
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}
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[ByRefEvent]
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public record struct SurveillanceCameraSetActiveAttemptEvent(bool Cancelled);
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@@ -1,5 +1,6 @@
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using System.Linq;
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using Content.Server.Cargo.Systems;
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using Content.Server.Emp;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.UserInterface;
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@@ -12,6 +13,7 @@ using Content.Shared.Destructible;
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using Content.Shared.DoAfter;
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using Content.Shared.Emag.Components;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Emp;
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using Content.Shared.Popups;
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using Content.Shared.Throwing;
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using Content.Shared.VendingMachines;
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@@ -19,6 +21,7 @@ using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Server.VendingMachines
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{
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@@ -31,6 +34,7 @@ namespace Content.Server.VendingMachines
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[Dependency] private readonly PricingSystem _pricing = default!;
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[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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private ISawmill _sawmill = default!;
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@@ -44,6 +48,7 @@ namespace Content.Server.VendingMachines
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SubscribeLocalEvent<VendingMachineComponent, GotEmaggedEvent>(OnEmagged);
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SubscribeLocalEvent<VendingMachineComponent, DamageChangedEvent>(OnDamage);
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SubscribeLocalEvent<VendingMachineComponent, PriceCalculationEvent>(OnVendingPrice);
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SubscribeLocalEvent<VendingMachineComponent, EmpPulseEvent>(OnEmpPulse);
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SubscribeLocalEvent<VendingMachineComponent, ActivatableUIOpenAttemptEvent>(OnActivatableUIOpenAttempt);
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SubscribeLocalEvent<VendingMachineComponent, BoundUIOpenedEvent>(OnBoundUIOpened);
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@@ -437,6 +442,15 @@ namespace Content.Server.VendingMachines
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}
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}
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}
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var disabled = EntityQueryEnumerator<EmpDisabledComponent, VendingMachineComponent>();
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while (disabled.MoveNext(out var uid, out _, out var comp))
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{
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if (comp.NextEmpEject < _timing.CurTime)
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{
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EjectRandom(uid, true, false, comp);
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comp.NextEmpEject += TimeSpan.FromSeconds(5 * comp.EjectDelay);
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}
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}
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}
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public void TryRestockInventory(EntityUid uid, VendingMachineComponent? vendComponent = null)
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@@ -473,5 +487,15 @@ namespace Content.Server.VendingMachines
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args.Price += priceSets.Max();
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}
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private void OnEmpPulse(EntityUid uid, VendingMachineComponent component, ref EmpPulseEvent args)
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{
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if (!component.Broken && this.IsPowered(uid, EntityManager))
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{
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args.Affected = true;
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args.Disabled = true;
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component.NextEmpEject = _timing.CurTime;
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}
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}
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}
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}
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@@ -14,4 +14,7 @@ public sealed class EmpArtifactComponent : Component
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[DataField("energyConsumption"), ViewVariables(VVAccess.ReadWrite)]
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public float EnergyConsumption = 1000000;
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[DataField("disableDuration"), ViewVariables(VVAccess.ReadWrite)]
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public float DisableDuration = 60f;
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}
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@@ -16,6 +16,6 @@ public sealed class EmpArtifactSystem : EntitySystem
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private void OnActivate(EntityUid uid, EmpArtifactComponent component, ArtifactActivatedEvent args)
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{
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_emp.EmpPulse(Transform(uid).MapPosition, component.Range, component.EnergyConsumption);
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_emp.EmpPulse(Transform(uid).MapPosition, component.Range, component.EnergyConsumption, component.DisableDuration);
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}
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}
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@@ -44,4 +44,10 @@ public sealed class ElectricityAnomalyComponent : Component
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/// <summary>
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[DataField("empEnergyConsumption"), ViewVariables(VVAccess.ReadWrite)]
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public float EmpEnergyConsumption = 100000f;
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/// <summary>
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/// Duration of devices being disabled by the emp pulse upon going supercritical.
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/// <summary>
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[DataField("empDisabledDuration"), ViewVariables(VVAccess.ReadWrite)]
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public float EmpDisabledDuration = 60f;
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}
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27
Content.Shared/Emp/EmpDisabledComponent.cs
Normal file
27
Content.Shared/Emp/EmpDisabledComponent.cs
Normal file
@@ -0,0 +1,27 @@
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Emp;
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/// <summary>
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/// While entity has this component it is "disabled" by EMP.
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/// Add desired behaviour in other systems
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedEmpSystem))]
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public sealed class EmpDisabledComponent : Component
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{
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/// <summary>
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/// Moment of time when component is removed and entity stops being "disabled"
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/// </summary>
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[DataField("timeLeft", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan DisabledUntil;
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[DataField("effectCoolDown"), ViewVariables(VVAccess.ReadWrite)]
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public float EffectCooldown = 3f;
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/// <summary>
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/// When next effect will be spawned
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/// </summary>
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public TimeSpan TargetTime = TimeSpan.Zero;
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}
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10
Content.Shared/Emp/SharedEmpSystem.cs
Normal file
10
Content.Shared/Emp/SharedEmpSystem.cs
Normal file
@@ -0,0 +1,10 @@
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using Robust.Shared.Timing;
|
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|
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namespace Content.Shared.Emp;
|
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public abstract class SharedEmpSystem : EntitySystem
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||||
{
|
||||
[Dependency] protected readonly IGameTiming Timing = default!;
|
||||
|
||||
protected const string EmpDisabledEffectPrototype = "EffectEmpDisabled";
|
||||
}
|
||||
@@ -3,6 +3,7 @@ using Content.Shared.Actions.ActionTypes;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Shared.VendingMachines
|
||||
@@ -115,6 +116,12 @@ namespace Content.Shared.VendingMachines
|
||||
public float DenyAccumulator = 0f;
|
||||
public float DispenseOnHitAccumulator = 0f;
|
||||
|
||||
/// <summary>
|
||||
/// While disabled by EMP it randomly ejects items
|
||||
/// </summary>
|
||||
[DataField("nextEmpEject", customTypeSerializer: typeof(TimeOffsetSerializer))]
|
||||
public TimeSpan NextEmpEject = TimeSpan.Zero;
|
||||
|
||||
#region Client Visuals
|
||||
/// <summary>
|
||||
/// RSI state for when the vending machine is unpowered.
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
apc-component-insufficient-access = Insufficient access!
|
||||
apc-component-on-examine-panel-open = The [color=lightgray]APC electronics panel[/color] is [color=red]open[/color].
|
||||
apc-component-on-examine-panel-closed = The [color=lightgray]APC electronics panel[/color] is [color=darkgreen]closed[/color].
|
||||
apc-component-on-toggle-cancel = It does nothing!
|
||||
|
||||
1
Resources/Locale/en-US/emp/emp.ftl
Normal file
1
Resources/Locale/en-US/emp/emp.ftl
Normal file
@@ -0,0 +1 @@
|
||||
emp-disabled-comp-on-examine = [color=lightblue]It's disrupted by an electric field... [/color]
|
||||
Reference in New Issue
Block a user