Emp more effects (#14550)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Slava0135
2023-05-06 04:38:09 +03:00
committed by GitHub
parent 7b667663fa
commit 4d47562dde
18 changed files with 245 additions and 14 deletions

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@@ -0,0 +1,24 @@
using Content.Shared.Emp;
using Robust.Shared.Random;
namespace Content.Client.Emp;
public sealed class EmpSystem : SharedEmpSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<EmpDisabledComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var comp, out var transform))
{
if (Timing.CurTime > comp.TargetTime)
{
comp.TargetTime = Timing.CurTime + _random.NextFloat(0.8f, 1.2f) * TimeSpan.FromSeconds(comp.EffectCooldown);
Spawn(EmpDisabledEffectPrototype, transform.Coordinates);
}
}
}
}

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@@ -59,7 +59,7 @@ public sealed class ElectricityAnomalySystem : EntitySystem
}
var empRange = component.MaxElectrocuteRange * 3;
_emp.EmpPulse(Transform(uid).MapPosition, empRange, component.EmpEnergyConsumption);
_emp.EmpPulse(Transform(uid).MapPosition, empRange, component.EmpEnergyConsumption, component.EmpDisabledDuration);
}
public override void Update(float frameTime)

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@@ -15,4 +15,10 @@ public sealed class EmpOnTriggerComponent : Component
/// </summary>
[DataField("energyConsumption"), ViewVariables(VVAccess.ReadWrite)]
public float EnergyConsumption;
/// <summary>
/// How long it disables targets in seconds
/// </summary>
[DataField("disableDuration"), ViewVariables(VVAccess.ReadWrite)]
public float DisableDuration = 60f;
}

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@@ -1,39 +1,107 @@
using Content.Server.Explosion.EntitySystems;
using Content.Server.Power.EntitySystems;
using Content.Server.Radio;
using Content.Server.SurveillanceCamera;
using Content.Shared.Emp;
using Content.Shared.Examine;
using Robust.Shared.Map;
namespace Content.Server.Emp;
public sealed class EmpSystem : EntitySystem
public sealed class EmpSystem : SharedEmpSystem
{
[Dependency] private readonly EntityLookupSystem _lookup = default!;
public const string EmpPulseEffectPrototype = "EffectEmpPulse";
public const string EmpDisabledEffectPrototype = "EffectEmpDisabled";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EmpDisabledComponent, EntityUnpausedEvent>(OnUnpaused);
SubscribeLocalEvent<EmpDisabledComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<EmpOnTriggerComponent, TriggerEvent>(HandleEmpTrigger);
SubscribeLocalEvent<EmpDisabledComponent, RadioSendAttemptEvent>(OnRadioSendAttempt);
SubscribeLocalEvent<EmpDisabledComponent, RadioReceiveAttemptEvent>(OnRadioReceiveAttempt);
SubscribeLocalEvent<EmpDisabledComponent, ApcToggleMainBreakerAttemptEvent>(OnApcToggleMainBreaker);
SubscribeLocalEvent<EmpDisabledComponent, SurveillanceCameraSetActiveAttemptEvent>(OnCameraSetActive);
}
public void EmpPulse(MapCoordinates coordinates, float range, float energyConsumption)
public void EmpPulse(MapCoordinates coordinates, float range, float energyConsumption, float duration)
{
foreach (var uid in _lookup.GetEntitiesInRange(coordinates, range))
{
var ev = new EmpPulseEvent(energyConsumption, false);
var ev = new EmpPulseEvent(energyConsumption, false, false);
RaiseLocalEvent(uid, ref ev);
if (ev.Affected)
{
Spawn(EmpDisabledEffectPrototype, Transform(uid).Coordinates);
}
if (ev.Disabled)
{
var disabled = EnsureComp<EmpDisabledComponent>(uid);
disabled.DisabledUntil = Timing.CurTime + TimeSpan.FromSeconds(duration);
}
}
Spawn(EmpPulseEffectPrototype, coordinates);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<EmpDisabledComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (comp.DisabledUntil < Timing.CurTime)
{
RemComp<EmpDisabledComponent>(uid);
var ev = new EmpDisabledRemoved();
RaiseLocalEvent(uid, ref ev);
}
}
}
private void OnUnpaused(EntityUid uid, EmpDisabledComponent component, ref EntityUnpausedEvent args)
{
component.DisabledUntil += args.PausedTime;
component.TargetTime += args.PausedTime;
}
private void OnExamine(EntityUid uid, EmpDisabledComponent component, ExaminedEvent args)
{
args.PushMarkup(Loc.GetString("emp-disabled-comp-on-examine"));
}
private void HandleEmpTrigger(EntityUid uid, EmpOnTriggerComponent comp, TriggerEvent args)
{
EmpPulse(Transform(uid).MapPosition, comp.Range, comp.EnergyConsumption);
EmpPulse(Transform(uid).MapPosition, comp.Range, comp.EnergyConsumption, comp.DisableDuration);
args.Handled = true;
}
private void OnRadioSendAttempt(EntityUid uid, EmpDisabledComponent component, ref RadioSendAttemptEvent args)
{
args.Cancelled = true;
}
private void OnRadioReceiveAttempt(EntityUid uid, EmpDisabledComponent component, ref RadioReceiveAttemptEvent args)
{
args.Cancelled = true;
}
private void OnApcToggleMainBreaker(EntityUid uid, EmpDisabledComponent component, ref ApcToggleMainBreakerAttemptEvent args)
{
args.Cancelled = true;
}
private void OnCameraSetActive(EntityUid uid, EmpDisabledComponent component, ref SurveillanceCameraSetActiveAttemptEvent args)
{
args.Cancelled = true;
}
}
[ByRefEvent]
public record struct EmpPulseEvent(float EnergyConsumption, bool Affected);
public record struct EmpPulseEvent(float EnergyConsumption, bool Affected, bool Disabled);
[ByRefEvent]
public record struct EmpDisabledRemoved();

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@@ -224,19 +224,20 @@ namespace Content.Server.Light.EntitySystems
/// <summary>
/// Try to break bulb inside light fixture
/// </summary>
public void TryDestroyBulb(EntityUid uid, PoweredLightComponent? light = null)
public bool TryDestroyBulb(EntityUid uid, PoweredLightComponent? light = null)
{
// check bulb state
var bulbUid = GetBulb(uid, light);
if (bulbUid == null || !EntityManager.TryGetComponent(bulbUid.Value, out LightBulbComponent? lightBulb))
return;
return false;
if (lightBulb.State == LightBulbState.Broken)
return;
return false;
// break it
_bulbSystem.SetState(bulbUid.Value, LightBulbState.Broken, lightBulb);
_bulbSystem.PlayBreakSound(bulbUid.Value, lightBulb);
UpdateLight(uid, light);
return true;
}
#endregion
@@ -428,8 +429,8 @@ namespace Content.Server.Light.EntitySystems
private void OnEmpPulse(EntityUid uid, PoweredLightComponent component, ref EmpPulseEvent args)
{
if (TryDestroyBulb(uid, component))
args.Affected = true;
TryDestroyBulb(uid, component);
}
}
}

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@@ -69,6 +69,15 @@ namespace Content.Server.Power.EntitySystems
}
private void OnToggleMainBreaker(EntityUid uid, ApcComponent component, ApcToggleMainBreakerMessage args)
{
var attemptEv = new ApcToggleMainBreakerAttemptEvent();
RaiseLocalEvent(uid, ref attemptEv);
if (attemptEv.Cancelled)
{
_popup.PopupCursor(Loc.GetString("apc-component-on-toggle-cancel"),
args.Session, PopupType.Medium);
return;
}
TryComp<AccessReaderComponent>(uid, out var access);
if (args.Session.AttachedEntity == null)
return;
@@ -183,8 +192,12 @@ namespace Content.Server.Power.EntitySystems
if (component.MainBreakerEnabled)
{
args.Affected = true;
args.Disabled = true;
ApcToggleBreaker(uid, component);
}
}
}
[ByRefEvent]
public record struct ApcToggleMainBreakerAttemptEvent(bool Cancelled);
}

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@@ -1,4 +1,5 @@
using Content.Server.Chat.Systems;
using Content.Server.Emp;
using Content.Server.Radio.Components;
using Content.Shared.Inventory.Events;
using Content.Shared.Radio;
@@ -21,6 +22,8 @@ public sealed class HeadsetSystem : SharedHeadsetSystem
SubscribeLocalEvent<HeadsetComponent, EncryptionChannelsChangedEvent>(OnKeysChanged);
SubscribeLocalEvent<WearingHeadsetComponent, EntitySpokeEvent>(OnSpeak);
SubscribeLocalEvent<HeadsetComponent, EmpPulseEvent>(OnEmpPulse);
}
private void OnKeysChanged(EntityUid uid, HeadsetComponent component, EncryptionChannelsChangedEvent args)
@@ -98,4 +101,13 @@ public sealed class HeadsetSystem : SharedHeadsetSystem
if (TryComp(Transform(uid).ParentUid, out ActorComponent? actor))
_netMan.ServerSendMessage(args.ChatMsg, actor.PlayerSession.ConnectedClient);
}
private void OnEmpPulse(EntityUid uid, HeadsetComponent component, ref EmpPulseEvent args)
{
if (component.Enabled)
{
args.Affected = true;
args.Disabled = true;
}
}
}

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@@ -80,6 +80,7 @@ public sealed class RadioSystem : EntitySystem
var sendAttemptEv = new RadioSendAttemptEvent(channel, radioSource);
RaiseLocalEvent(ref sendAttemptEv);
RaiseLocalEvent(radioSource, ref sendAttemptEv);
var canSend = !sendAttemptEv.Cancelled;
var sourceMapId = Transform(radioSource).MapID;
@@ -105,6 +106,7 @@ public sealed class RadioSystem : EntitySystem
// check if message can be sent to specific receiver
var attemptEv = new RadioReceiveAttemptEvent(channel, radioSource, receiver);
RaiseLocalEvent(ref attemptEv);
RaiseLocalEvent(receiver, ref attemptEv);
if (attemptEv.Cancelled)
continue;

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@@ -1,6 +1,7 @@
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.Emp;
using Content.Server.Power.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.DeviceNetwork;
@@ -57,6 +58,9 @@ public sealed class SurveillanceCameraSystem : EntitySystem
SubscribeLocalEvent<SurveillanceCameraComponent, SurveillanceCameraSetupSetName>(OnSetName);
SubscribeLocalEvent<SurveillanceCameraComponent, SurveillanceCameraSetupSetNetwork>(OnSetNetwork);
SubscribeLocalEvent<SurveillanceCameraComponent, GetVerbsEvent<AlternativeVerb>>(AddVerbs);
SubscribeLocalEvent<SurveillanceCameraComponent, EmpPulseEvent>(OnEmpPulse);
SubscribeLocalEvent<SurveillanceCameraComponent, EmpDisabledRemoved>(OnEmpDisabledRemoved);
}
private void OnPacketReceived(EntityUid uid, SurveillanceCameraComponent component, DeviceNetworkPacketEvent args)
@@ -271,6 +275,10 @@ public sealed class SurveillanceCameraSystem : EntitySystem
if (setting)
{
var attemptEv = new SurveillanceCameraSetActiveAttemptEvent();
RaiseLocalEvent(camera, ref attemptEv);
if (attemptEv.Cancelled)
return;
component.Active = setting;
}
else
@@ -392,6 +400,21 @@ public sealed class SurveillanceCameraSystem : EntitySystem
_appearance.SetData(uid, SurveillanceCameraVisualsKey.Key, key, appearance);
}
private void OnEmpPulse(EntityUid uid, SurveillanceCameraComponent component, ref EmpPulseEvent args)
{
if (component.Active)
{
args.Affected = true;
args.Disabled = true;
SetActive(uid, false);
}
}
private void OnEmpDisabledRemoved(EntityUid uid, SurveillanceCameraComponent component, ref EmpDisabledRemoved args)
{
SetActive(uid, true);
}
}
public sealed class OnSurveillanceCameraViewerAddEvent : EntityEventArgs
@@ -414,3 +437,6 @@ public sealed class SurveillanceCameraDeactivateEvent : EntityEventArgs
Camera = camera;
}
}
[ByRefEvent]
public record struct SurveillanceCameraSetActiveAttemptEvent(bool Cancelled);

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@@ -1,5 +1,6 @@
using System.Linq;
using Content.Server.Cargo.Systems;
using Content.Server.Emp;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.UserInterface;
@@ -12,6 +13,7 @@ using Content.Shared.Destructible;
using Content.Shared.DoAfter;
using Content.Shared.Emag.Components;
using Content.Shared.Emag.Systems;
using Content.Shared.Emp;
using Content.Shared.Popups;
using Content.Shared.Throwing;
using Content.Shared.VendingMachines;
@@ -19,6 +21,7 @@ using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.VendingMachines
{
@@ -31,6 +34,7 @@ namespace Content.Server.VendingMachines
[Dependency] private readonly PricingSystem _pricing = default!;
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
[Dependency] private readonly IGameTiming _timing = default!;
private ISawmill _sawmill = default!;
@@ -44,6 +48,7 @@ namespace Content.Server.VendingMachines
SubscribeLocalEvent<VendingMachineComponent, GotEmaggedEvent>(OnEmagged);
SubscribeLocalEvent<VendingMachineComponent, DamageChangedEvent>(OnDamage);
SubscribeLocalEvent<VendingMachineComponent, PriceCalculationEvent>(OnVendingPrice);
SubscribeLocalEvent<VendingMachineComponent, EmpPulseEvent>(OnEmpPulse);
SubscribeLocalEvent<VendingMachineComponent, ActivatableUIOpenAttemptEvent>(OnActivatableUIOpenAttempt);
SubscribeLocalEvent<VendingMachineComponent, BoundUIOpenedEvent>(OnBoundUIOpened);
@@ -437,6 +442,15 @@ namespace Content.Server.VendingMachines
}
}
}
var disabled = EntityQueryEnumerator<EmpDisabledComponent, VendingMachineComponent>();
while (disabled.MoveNext(out var uid, out _, out var comp))
{
if (comp.NextEmpEject < _timing.CurTime)
{
EjectRandom(uid, true, false, comp);
comp.NextEmpEject += TimeSpan.FromSeconds(5 * comp.EjectDelay);
}
}
}
public void TryRestockInventory(EntityUid uid, VendingMachineComponent? vendComponent = null)
@@ -473,5 +487,15 @@ namespace Content.Server.VendingMachines
args.Price += priceSets.Max();
}
private void OnEmpPulse(EntityUid uid, VendingMachineComponent component, ref EmpPulseEvent args)
{
if (!component.Broken && this.IsPowered(uid, EntityManager))
{
args.Affected = true;
args.Disabled = true;
component.NextEmpEject = _timing.CurTime;
}
}
}
}

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@@ -14,4 +14,7 @@ public sealed class EmpArtifactComponent : Component
[DataField("energyConsumption"), ViewVariables(VVAccess.ReadWrite)]
public float EnergyConsumption = 1000000;
[DataField("disableDuration"), ViewVariables(VVAccess.ReadWrite)]
public float DisableDuration = 60f;
}

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@@ -16,6 +16,6 @@ public sealed class EmpArtifactSystem : EntitySystem
private void OnActivate(EntityUid uid, EmpArtifactComponent component, ArtifactActivatedEvent args)
{
_emp.EmpPulse(Transform(uid).MapPosition, component.Range, component.EnergyConsumption);
_emp.EmpPulse(Transform(uid).MapPosition, component.Range, component.EnergyConsumption, component.DisableDuration);
}
}

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@@ -44,4 +44,10 @@ public sealed class ElectricityAnomalyComponent : Component
/// <summary>
[DataField("empEnergyConsumption"), ViewVariables(VVAccess.ReadWrite)]
public float EmpEnergyConsumption = 100000f;
/// <summary>
/// Duration of devices being disabled by the emp pulse upon going supercritical.
/// <summary>
[DataField("empDisabledDuration"), ViewVariables(VVAccess.ReadWrite)]
public float EmpDisabledDuration = 60f;
}

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@@ -0,0 +1,27 @@
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Emp;
/// <summary>
/// While entity has this component it is "disabled" by EMP.
/// Add desired behaviour in other systems
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedEmpSystem))]
public sealed class EmpDisabledComponent : Component
{
/// <summary>
/// Moment of time when component is removed and entity stops being "disabled"
/// </summary>
[DataField("timeLeft", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan DisabledUntil;
[DataField("effectCoolDown"), ViewVariables(VVAccess.ReadWrite)]
public float EffectCooldown = 3f;
/// <summary>
/// When next effect will be spawned
/// </summary>
public TimeSpan TargetTime = TimeSpan.Zero;
}

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@@ -0,0 +1,10 @@
using Robust.Shared.Timing;
namespace Content.Shared.Emp;
public abstract class SharedEmpSystem : EntitySystem
{
[Dependency] protected readonly IGameTiming Timing = default!;
protected const string EmpDisabledEffectPrototype = "EffectEmpDisabled";
}

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@@ -3,6 +3,7 @@ using Content.Shared.Actions.ActionTypes;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.VendingMachines
@@ -115,6 +116,12 @@ namespace Content.Shared.VendingMachines
public float DenyAccumulator = 0f;
public float DispenseOnHitAccumulator = 0f;
/// <summary>
/// While disabled by EMP it randomly ejects items
/// </summary>
[DataField("nextEmpEject", customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan NextEmpEject = TimeSpan.Zero;
#region Client Visuals
/// <summary>
/// RSI state for when the vending machine is unpowered.

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@@ -1,3 +1,4 @@
apc-component-insufficient-access = Insufficient access!
apc-component-on-examine-panel-open = The [color=lightgray]APC electronics panel[/color] is [color=red]open[/color].
apc-component-on-examine-panel-closed = The [color=lightgray]APC electronics panel[/color] is [color=darkgreen]closed[/color].
apc-component-on-toggle-cancel = It does nothing!

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@@ -0,0 +1 @@
emp-disabled-comp-on-examine = [color=lightblue]It's disrupted by an electric field... [/color]