Emp more effects (#14550)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -1,4 +1,5 @@
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using Content.Server.Chat.Systems;
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using Content.Server.Emp;
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using Content.Server.Radio.Components;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Radio;
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@@ -21,6 +22,8 @@ public sealed class HeadsetSystem : SharedHeadsetSystem
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SubscribeLocalEvent<HeadsetComponent, EncryptionChannelsChangedEvent>(OnKeysChanged);
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SubscribeLocalEvent<WearingHeadsetComponent, EntitySpokeEvent>(OnSpeak);
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SubscribeLocalEvent<HeadsetComponent, EmpPulseEvent>(OnEmpPulse);
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}
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private void OnKeysChanged(EntityUid uid, HeadsetComponent component, EncryptionChannelsChangedEvent args)
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@@ -98,4 +101,13 @@ public sealed class HeadsetSystem : SharedHeadsetSystem
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if (TryComp(Transform(uid).ParentUid, out ActorComponent? actor))
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_netMan.ServerSendMessage(args.ChatMsg, actor.PlayerSession.ConnectedClient);
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}
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private void OnEmpPulse(EntityUid uid, HeadsetComponent component, ref EmpPulseEvent args)
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{
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if (component.Enabled)
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{
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args.Affected = true;
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args.Disabled = true;
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}
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}
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}
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