Stable to master (#40859)

This commit is contained in:
Myra
2025-10-12 22:08:27 +02:00
committed by GitHub
12 changed files with 155 additions and 42 deletions

View File

@@ -1,9 +1,11 @@
using Content.Shared.Hands;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Item;
using Content.Shared.Lube;
using Content.Shared.NameModifier.EntitySystems;
using Content.Shared.Popups;
using Content.Shared.Throwing;
using Robust.Shared.Containers;
using Robust.Shared.Random;
namespace Content.Server.Lube;
@@ -21,7 +23,7 @@ public sealed class LubedSystem : EntitySystem
base.Initialize();
SubscribeLocalEvent<LubedComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<LubedComponent, ContainerGettingInsertedAttemptEvent>(OnHandPickUp);
SubscribeLocalEvent<LubedComponent, BeforeGettingEquippedHandEvent>(OnHandPickUp);
SubscribeLocalEvent<LubedComponent, RefreshNameModifiersEvent>(OnRefreshNameModifiers);
}
@@ -30,21 +32,38 @@ public sealed class LubedSystem : EntitySystem
_nameMod.RefreshNameModifiers(uid);
}
private void OnHandPickUp(EntityUid uid, LubedComponent component, ContainerGettingInsertedAttemptEvent args)
/// <remarks>
/// Note to whoever makes this predicted—there is a mispredict here that
/// would be nice to keep! If this is in shared, the client will predict
/// this and not run the pickup animation in <see cref="SharedHandsSystem"/>
/// which would (probably) make this effect look less funny. You will
/// probably want to either tweak <see cref="BeforeGettingEquippedHandEvent"/>
/// to be able to cancel but still run the animation or something—we do want
/// the event to run before the animation for stuff like
/// <see cref="MultiHandedItemSystem.OnBeforeEquipped"/>.
/// </remarks>
private void OnHandPickUp(Entity<LubedComponent> ent, ref BeforeGettingEquippedHandEvent args)
{
if (component.SlipsLeft <= 0)
if (args.Cancelled)
return;
if (ent.Comp.SlipsLeft <= 0)
{
RemComp<LubedComponent>(uid);
_nameMod.RefreshNameModifiers(uid);
RemComp<LubedComponent>(ent);
_nameMod.RefreshNameModifiers(ent.Owner);
return;
}
component.SlipsLeft--;
args.Cancel();
var user = args.Container.Owner;
_transform.SetCoordinates(uid, Transform(user).Coordinates);
_transform.AttachToGridOrMap(uid);
_throwing.TryThrow(uid, _random.NextVector2(), baseThrowSpeed: component.SlipStrength);
_popup.PopupEntity(Loc.GetString("lube-slip", ("target", Identity.Entity(uid, EntityManager))), user, user, PopupType.MediumCaution);
ent.Comp.SlipsLeft--;
args.Cancelled = true;
_transform.SetCoordinates(ent, Transform(args.User).Coordinates);
_transform.AttachToGridOrMap(ent);
_throwing.TryThrow(ent, _random.NextVector2(), ent.Comp.SlipStrength);
_popup.PopupEntity(Loc.GetString("lube-slip", ("target", Identity.Entity(ent, EntityManager))),
args.User,
args.User,
PopupType.MediumCaution);
}
private void OnRefreshNameModifiers(Entity<LubedComponent> entity, ref RefreshNameModifiersEvent args)

View File

@@ -167,15 +167,21 @@ namespace Content.Shared.ActionBlocker
return !ev.Cancelled;
}
public bool CanPickup(EntityUid user, EntityUid item)
/// <summary>
/// Whether a user can pickup the given item.
/// </summary>
/// <param name="user">The mob trying to pick up the item.</param>
/// <param name="item">The item being picked up.</param>
/// <param name="showPopup">Whether or not to show a popup to the player telling them why the attempt failed.</param>
public bool CanPickup(EntityUid user, EntityUid item, bool showPopup = false)
{
var userEv = new PickupAttemptEvent(user, item);
var userEv = new PickupAttemptEvent(user, item, showPopup);
RaiseLocalEvent(user, userEv);
if (userEv.Cancelled)
return false;
var itemEv = new GettingPickedUpAttemptEvent(user, item);
var itemEv = new GettingPickedUpAttemptEvent(user, item, showPopup);
RaiseLocalEvent(item, itemEv);
return !itemEv.Cancelled;

View File

@@ -573,7 +573,7 @@ namespace Content.Shared.Containers.ItemSlots
item = slot.Item;
// This handles user logic
if (user != null && item != null && !_actionBlockerSystem.CanPickup(user.Value, item.Value))
if (user != null && item != null && !_actionBlockerSystem.CanPickup(user.Value, item.Value, showPopup: true))
return false;
Eject(uid, slot, item!.Value, user, excludeUserAudio);

View File

@@ -181,7 +181,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
if (!CanDropHeld(uid, handName, checkActionBlocker))
return false;
if (!CanPickupToHand(uid, entity.Value, handsComp.ActiveHandId, checkActionBlocker, handsComp))
if (!CanPickupToHand(uid, entity.Value, handsComp.ActiveHandId, checkActionBlocker: checkActionBlocker, handsComp: handsComp))
return false;
DoDrop(uid, handName, false, log: false);

View File

@@ -1,4 +1,3 @@
using System.Diagnostics;
using Content.Shared.Database;
using Content.Shared.Hands.Components;
using Content.Shared.Item;
@@ -84,7 +83,10 @@ public abstract partial class SharedHandsSystem
if (!Resolve(entity, ref item, false))
return false;
if (!CanPickupToHand(uid, entity, handId, checkActionBlocker, handsComp, item))
if (!CanPickupToHand(uid, entity, handId, checkActionBlocker: checkActionBlocker, showPopup: true, handsComp: handsComp, item: item))
return false;
if (!BeforeDoPickup((uid, handsComp), entity))
return false;
if (animate)
@@ -151,7 +153,11 @@ public abstract partial class SharedHandsSystem
return false;
}
public bool CanPickupAnyHand(EntityUid uid, EntityUid entity, bool checkActionBlocker = true, HandsComponent? handsComp = null, ItemComponent? item = null)
/// <summary>
/// Checks whether a given item will fit into the user's first free hand.
/// Unless otherwise specified, this will also check the general CanPickup action blocker.
/// </summary>
public bool CanPickupAnyHand(EntityUid uid, EntityUid entity, bool checkActionBlocker = true, bool showPopup = false, HandsComponent? handsComp = null, ItemComponent? item = null)
{
if (!Resolve(uid, ref handsComp, false))
return false;
@@ -159,13 +165,14 @@ public abstract partial class SharedHandsSystem
if (!TryGetEmptyHand((uid, handsComp), out var hand))
return false;
return CanPickupToHand(uid, entity, hand, checkActionBlocker, handsComp, item);
return CanPickupToHand(uid, entity, hand, checkActionBlocker, showPopup, handsComp, item);
}
/// <summary>
/// Checks whether a given item will fit into a specific user's hand. Unless otherwise specified, this will also check the general CanPickup action blocker.
/// Checks whether a given item will fit into a specific user's hand.
/// Unless otherwise specified, this will also check the general CanPickup action blocker.
/// </summary>
public bool CanPickupToHand(EntityUid uid, EntityUid entity, string handId, bool checkActionBlocker = true, HandsComponent? handsComp = null, ItemComponent? item = null)
public bool CanPickupToHand(EntityUid uid, EntityUid entity, string handId, bool checkActionBlocker = true, bool showPopup = false, HandsComponent? handsComp = null, ItemComponent? item = null)
{
if (!Resolve(uid, ref handsComp, false))
return false;
@@ -176,13 +183,17 @@ public abstract partial class SharedHandsSystem
if (handContainer.ContainedEntities.FirstOrNull() != null)
return false;
// Huh, seems kinda weird that this system passes item comp around
// everywhere but it's never actually used besides being resolved.
// I wouldn't be surprised if there's some API simplifications that
// could be made with respect to that.
if (!Resolve(entity, ref item, false))
return false;
if (TryComp(entity, out PhysicsComponent? physics) && physics.BodyType == BodyType.Static)
return false;
if (checkActionBlocker && !_actionBlocker.CanPickup(uid, entity))
if (checkActionBlocker && !_actionBlocker.CanPickup(uid, entity, showPopup))
return false;
if (!CheckWhitelists((uid, handsComp), handId, entity))
@@ -232,6 +243,28 @@ public abstract partial class SharedHandsSystem
}
}
/// <summary>
/// Small helper function meant as a last step before <see cref="DoPickup"/>
/// is called. Used to run a cancelable before pickup event that can have
/// side effects, unlike the side effect free <see cref="GettingPickedUpAttemptEvent"/>.
/// </summary>
private bool BeforeDoPickup(Entity<HandsComponent?> user, EntityUid item)
{
if (!Resolve(user, ref user.Comp))
return false;
var userEv = new BeforeEquippingHandEvent(item);
RaiseLocalEvent(user, ref userEv);
if (userEv.Cancelled)
return false;
var itemEv = new BeforeGettingEquippedHandEvent(user);
RaiseLocalEvent(item, ref itemEv);
return !itemEv.Cancelled;
}
/// <summary>
/// Puts an entity into the player's hand, assumes that the insertion is allowed. In general, you should not be calling this function directly.
/// </summary>

View File

@@ -1,5 +1,6 @@
using System.Numerics;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
@@ -156,6 +157,32 @@ namespace Content.Shared.Hands
}
}
/// <summary>
/// Raised against an item being picked up before it is actually inserted
/// into the pick-up-ers hand container. This can be handled with side
/// effects, and may be canceled preventing the pickup in a way that
/// <see cref="SharedHandsSystem.CanPickupToHand"/> and similar don't see.
/// </summary>
/// <param name="User">The user picking up the item.</param>
/// <param name="Cancelled">
/// If true, the item will not be equipped into the user's hand.
/// </param>
[ByRefEvent]
public record struct BeforeGettingEquippedHandEvent(EntityUid User, bool Cancelled = false);
/// <summary>
/// Raised against a mob picking up and item before it is actually inserted
/// into the pick-up-ers hand container. This can be handled with side
/// effects, and may be canceled preventing the pickup in a way that
/// <see cref="SharedHandsSystem.CanPickupToHand"/> and similar don't see.
/// </summary>
/// <param name="Item">The item being picked up.</param>
/// <param name="Cancelled">
/// If true, the item will not be equipped into the user's hand.
/// </param>
[ByRefEvent]
public record struct BeforeEquippingHandEvent(EntityUid Item, bool Cancelled = false);
/// <summary>
/// Raised when putting an entity into a hand slot
/// </summary>

View File

@@ -37,12 +37,17 @@ public sealed class MultiHandedItemSystem : EntitySystem
private void OnAttemptPickup(Entity<MultiHandedItemComponent> ent, ref GettingPickedUpAttemptEvent args)
{
if (_hands.CountFreeHands(args.User) >= ent.Comp.HandsNeeded)
if (args.Cancelled || _hands.CountFreeHands(args.User) >= ent.Comp.HandsNeeded)
return;
args.Cancel();
_popup.PopupPredictedCursor(Loc.GetString("multi-handed-item-pick-up-fail",
("number", ent.Comp.HandsNeeded - 1), ("item", ent.Owner)), args.User);
if (args.ShowPopup)
_popup.PopupPredictedCursor(
Loc.GetString("multi-handed-item-pick-up-fail",
("number", ent.Comp.HandsNeeded - 1),
("item", ent.Owner)),
args.User);
}
private void OnVirtualItemDeleted(Entity<MultiHandedItemComponent> ent, ref VirtualItemDeletedEvent args)

View File

@@ -1,30 +1,47 @@
namespace Content.Shared.Item;
/// <summary>
/// Raised on a *mob* when it tries to pickup something
/// Raised on a *mob* when it tries to pickup something.
/// IMPORTANT: Attempt event subscriptions should not be doing any state changes like throwing items, opening UIs, playing sounds etc!
/// </summary>
public sealed class PickupAttemptEvent : BasePickupAttemptEvent
{
public PickupAttemptEvent(EntityUid user, EntityUid item) : base(user, item) { }
public PickupAttemptEvent(EntityUid user, EntityUid item, bool showPopup) : base(user, item, showPopup) { }
}
/// <summary>
/// Raised directed at entity being picked up when someone tries to pick it up
/// Raised directed at entity being picked up when someone tries to pick it up.
/// IMPORTANT: Attempt event subscriptions should not be doing any state changes like throwing items, opening UIs, playing sounds etc!
/// </summary>
public sealed class GettingPickedUpAttemptEvent : BasePickupAttemptEvent
{
public GettingPickedUpAttemptEvent(EntityUid user, EntityUid item) : base(user, item) { }
public GettingPickedUpAttemptEvent(EntityUid user, EntityUid item, bool showPopup) : base(user, item, showPopup) { }
}
[Virtual]
public class BasePickupAttemptEvent : CancellableEntityEventArgs
{
/// <summary>
/// The mob that is picking up the item.
/// </summary>
public readonly EntityUid User;
/// <summary>
/// The item being picked up.
/// </summary>
public readonly EntityUid Item;
public BasePickupAttemptEvent(EntityUid user, EntityUid item)
/// <summary>
/// Whether or not to show a popup message to the player telling them why the attempt was cancelled.
/// This should be true when this event is raised during interactions, and false when it is raised
/// for disabling verbs or similar that do not do the actual pickup.
/// </summary>
public bool ShowPopup;
public BasePickupAttemptEvent(EntityUid user, EntityUid item, bool showPopup)
{
User = user;
Item = item;
ShowPopup = showPopup;
}
}

View File

@@ -379,7 +379,7 @@ public abstract class SharedStrippableSystem : EntitySystem
return false;
}
if (!_handsSystem.CanPickupToHand(target, activeItem.Value, handName, checkActionBlocker: false, target.Comp))
if (!_handsSystem.CanPickupToHand(target, activeItem.Value, handName, checkActionBlocker: false, handsComp: target.Comp))
{
_popupSystem.PopupCursor(Loc.GetString("strippable-component-cannot-put-message", ("owner", Identity.Entity(target, EntityManager))));
return false;

View File

@@ -3754,7 +3754,7 @@
url: https://github.com/space-wizards/space-station-14/pull/40786
- author: SlamBamActionman
changes:
- message: Nocturine now slows the target down, with a longer duration and shorter
- message: EXPERIMENTAL Nocturine now slows the target down, with a longer duration and shorter
delay before activating.
type: Tweak
id: 9060
@@ -3943,3 +3943,14 @@
id: 9085
time: '2025-10-12T18:45:39.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/40829
- author: CoconutThunder
changes:
- message: Fixed lubed items being thrown when looking at the pickup verb.
type: Fix
- message: Fixed multihanded items showing a popup when looking at the pickup verb.
type: Fix
- message: Fixed a bug with lubed handcuffs.
type: Fix
id: 9086
time: '2025-05-25T05:10:58.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/38705

View File

@@ -119,10 +119,6 @@
weight: 0.1
children:
- id: DawInstrumentMachineCircuitboard
- !type:GroupSelector
weight: 0.05
children:
- id: SuperSynthesizerInstrument
- type: entityTable
id: SalvageInstrumentTable
@@ -140,8 +136,6 @@
tableId: WoodwindInstrumentTable
- !type:NestedSelector
tableId: SpecialInstrumentTable
- id: SuperSynthesizerInstrument
weight: 0.3
- type: entity
id: RandomInstruments

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@@ -26,6 +26,7 @@
- type: entity
parent: BaseKeyedInstrument
id: SuperSynthesizerInstrument
suffix: Admin
name: super synthesizer
description: Blasting the ghetto with Touhou MIDIs since 2020.
components:
@@ -41,7 +42,7 @@
- type: entity
parent: SuperSynthesizerInstrument
id: SuperSynthesizerNoLimitInstrument
suffix: NoLimits
suffix: NoLimits Admin
components:
- type: Instrument
respectMidiLimits: false