Fix slippery items not being slippery (#1948)
* Fix slippery items not being slippery * Fix slippery not being slippery part 2 redux electric boogaloo * You got a license for that hard collidable?
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@@ -63,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Fluids
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get => _slipThreshold;
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set => _slipThreshold = value;
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}
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private bool _slippery = false;
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private float _evaporateTime;
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private string _spillSound;
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@@ -97,6 +97,8 @@ namespace Content.Server.GameObjects.Components.Fluids
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// Whether the underlying solution color should be used
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private bool _recolor;
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private bool Slippery => Owner.TryGetComponent(out SlipperyComponent slippery) && slippery.Slippery;
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/// <inheritdoc />
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public override void ExposeData(ObjectSerializer serializer)
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{
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@@ -107,7 +109,6 @@ namespace Content.Server.GameObjects.Components.Fluids
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serializer.DataField(ref _evaporateThreshold, "evaporate_threshold", ReagentUnit.New(20));
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serializer.DataField(ref _spriteVariants, "variants", 1);
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serializer.DataField(ref _recolor, "recolor", false);
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}
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public override void Initialize()
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@@ -155,7 +156,7 @@ namespace Content.Server.GameObjects.Components.Fluids
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void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
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{
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if(_slippery)
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if(Slippery)
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{
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message.AddText(Loc.GetString("It looks slippery."));
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}
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@@ -246,15 +247,15 @@ namespace Content.Server.GameObjects.Components.Fluids
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private void UpdateSlip()
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{
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if ((_slipThreshold == ReagentUnit.New(-1) || CurrentVolume < _slipThreshold) && Owner.TryGetComponent(out SlipperyComponent existingSlipperyComponent))
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if ((_slipThreshold == ReagentUnit.New(-1) || CurrentVolume < _slipThreshold) &&
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Owner.TryGetComponent(out SlipperyComponent oldSlippery))
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{
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Owner.RemoveComponent<SlipperyComponent>();
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_slippery = false;
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oldSlippery.Slippery = false;
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}
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else if (CurrentVolume >= _slipThreshold && !Owner.TryGetComponent(out SlipperyComponent newSlipperyComponent))
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else if (CurrentVolume >= _slipThreshold)
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{
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Owner.AddComponent<SlipperyComponent>();
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_slippery = true;
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var newSlippery = Owner.EnsureComponent<SlipperyComponent>();
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newSlippery.Slippery = true;
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}
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}
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@@ -44,9 +44,16 @@ namespace Content.Shared.GameObjects.Components.Movement
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[ViewVariables(VVAccess.ReadWrite)]
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private float RequiredSlipSpeed { get; set; } = 0f;
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/// <summary>
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/// Whether or not this component will try to slip entities.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Slippery { get; set; }
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private bool TrySlip(IEntity entity)
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{
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if (ContainerHelpers.IsInContainer(Owner)
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if (!Slippery
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|| ContainerHelpers.IsInContainer(Owner)
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|| _slipped.Contains(entity.Uid)
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|| !entity.TryGetComponent(out SharedStunnableComponent stun)
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|| !entity.TryGetComponent(out ICollidableComponent otherBody)
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@@ -137,6 +144,7 @@ namespace Content.Shared.GameObjects.Components.Movement
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serializer.DataField(this, x => ParalyzeTime, "paralyzeTime", 3f);
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serializer.DataField(this, x => IntersectPercentage, "intersectPercentage", 0.3f);
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serializer.DataField(this, x => RequiredSlipSpeed, "requiredSlipSpeed", 0f);
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serializer.DataField(this, x => x.Slippery, "slippery", true);
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}
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}
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}
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@@ -214,3 +214,10 @@
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sprite: Objects/Consumable/Food/banana.rsi
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state: peel
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- type: Slippery
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intersectPercentage: 0.2
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- type: Collidable
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.2,-0.2,0.2,0.2"
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layer:
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- MobImpassable
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@@ -85,6 +85,12 @@
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map: ["enum.PDAVisualLayers.Flashlight"]
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- type: Slippery
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paralyzeTime: 4
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- type: Collidable
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.25,-0.25,0.25,0.25"
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layer:
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- MobImpassable
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- type: entity
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name: Cargo PDA
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@@ -112,7 +112,12 @@
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sprite: Objects/Specific/Janitorial/soap.rsi
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- type: Slippery
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paralyzeTime: 2.5
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- type: Collidable
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.3,-0.4,0.3,0.4"
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layer:
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- MobImpassable
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- type: entity
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name: soap
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@@ -15,10 +15,13 @@
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- type: LoopingSound
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- type: InteractionOutline
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- type: Clickable
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- type: Slippery
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- type: Collidable
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.5,-0.5,0.5,0.5"
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bounds: "-0.4,-0.4,0.4,0.4"
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layer:
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- MobImpassable
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hard: false
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- type: entity
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