Use new inventory icons for hands.

This commit is contained in:
Pieter-Jan Briers
2019-07-20 16:01:01 +02:00
parent c7e9c4e857
commit 4d202a7678
3 changed files with 78 additions and 76 deletions

View File

@@ -7,7 +7,6 @@ using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components.Actor namespace Content.Client.GameObjects.Components.Actor
{ {
@@ -58,7 +57,7 @@ namespace Content.Client.GameObjects.Components.Actor
{ {
Children = Children =
{ {
(SpriteView = new SpriteView()), (SpriteView = new SpriteView { Scale = (2, 2)}),
new VBoxContainer new VBoxContainer
{ {
SizeFlagsVertical = SizeFlags.None, SizeFlagsVertical = SizeFlags.None,

View File

@@ -1,25 +1,22 @@
using Content.Shared.GameObjects; using System;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Client.GameObjects.Components.Clothing; using Content.Client.GameObjects.Components.Clothing;
using Content.Client.UserInterface;
using Content.Shared.GameObjects;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Reflection; using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines; using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage; using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
using Content.Client.GameObjects.Components.Mobs;
using Content.Client.GameObjects.Components.Actor;
using Content.Client.UserInterface;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Interfaces.Network;
namespace Content.Client.GameObjects namespace Content.Client.GameObjects
{ {

View File

@@ -1,20 +1,17 @@
using Content.Client.GameObjects; using Content.Client.GameObjects;
using Content.Client.GameObjects.EntitySystems; using Content.Client.GameObjects.EntitySystems;
using Content.Client.Interfaces.GameObjects; using Content.Client.Interfaces.GameObjects;
using Robust.Client.GameObjects; using Content.Client.Utility;
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Input; using Robust.Client.Input;
using Robust.Client.Interfaces.GameObjects.Components; using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.ResourceManagement; using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Player; using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface; using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Log; using Robust.Shared.Localization;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths; using Robust.Shared.Maths;
@@ -22,17 +19,18 @@ namespace Content.Client.UserInterface
{ {
public class HandsGui : Control public class HandsGui : Control
{ {
private static readonly Color _inactiveColor = new Color(90, 90, 90); private const int BoxSpacing = 0;
private const int BoxSize = 64;
private const int BOX_SPACING = 1; #pragma warning disable 0649
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly IResourceCache _resourceCache;
[Dependency] private readonly ILocalizationManager _loc;
#pragma warning restore 0649
// The boxes are square so that's both width and height. private Texture TextureHandLeft;
private const int BOX_SIZE = 50; private Texture TextureHandRight;
private Texture TextureHandActive;
private readonly IPlayerManager _playerManager = IoCManager.Resolve<IPlayerManager>();
private readonly IUserInterfaceManager _userInterfaceManager = IoCManager.Resolve<IUserInterfaceManager>();
private StyleBoxTexture handBox;
private StyleBoxTexture inactiveHandBox;
private IEntity LeftHand; private IEntity LeftHand;
private IEntity RightHand; private IEntity RightHand;
@@ -41,35 +39,64 @@ namespace Content.Client.UserInterface
private SpriteView LeftSpriteView; private SpriteView LeftSpriteView;
private SpriteView RightSpriteView; private SpriteView RightSpriteView;
private TextureRect ActiveHandRect;
protected override void Initialize() protected override void Initialize()
{ {
base.Initialize(); base.Initialize();
var resMgr = IoCManager.Resolve<IResourceCache>(); IoCManager.InjectDependencies(this);
var handsBoxTexture = resMgr.GetResource<TextureResource>("/Textures/UserInterface/handsbox.png");
handBox = new StyleBoxTexture()
{
Texture = handsBoxTexture,
};
handBox.SetPatchMargin(StyleBox.Margin.All, 6);
inactiveHandBox = new StyleBoxTexture(handBox)
{
Modulate = _inactiveColor,
};
SetMarginsPreset(LayoutPreset.CenterBottom);
SetAnchorPreset(LayoutPreset.CenterBottom);
_handL = new UIBox2i(0, 0, BOX_SIZE, BOX_SIZE); ToolTip = _loc.GetString("Your hands");
_handR = _handL.Translated(new Vector2i(BOX_SIZE + BOX_SPACING, 0));
_handR = new UIBox2i(0, 0, BoxSize, BoxSize);
_handL = _handR.Translated((BoxSize + BoxSpacing, 0));
SetAnchorAndMarginPreset(LayoutPreset.CenterBottom);
MouseFilter = MouseFilterMode.Stop; MouseFilter = MouseFilterMode.Stop;
LeftSpriteView = new SpriteView {MouseFilter = MouseFilterMode.Ignore}; TextureHandLeft = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_l.png");
TextureHandRight = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_r.png");
TextureHandActive = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_active.png");
AddChild(new TextureRect
{
Texture = TextureHandLeft,
Size = _handL.Size,
Position = _handL.TopLeft,
TextureScale = (2, 2)
});
AddChild(new TextureRect
{
Texture = TextureHandRight,
Size = _handR.Size,
Position = _handR.TopLeft,
TextureScale = (2, 2)
});
AddChild(ActiveHandRect = new TextureRect
{
Texture = TextureHandActive,
Size = _handL.Size,
Position = _handL.TopLeft,
TextureScale = (2, 2)
});
LeftSpriteView = new SpriteView
{
MouseFilter = MouseFilterMode.Ignore,
Scale = (2, 2)
};
AddChild(LeftSpriteView); AddChild(LeftSpriteView);
LeftSpriteView.Size = _handL.Size; LeftSpriteView.Size = _handL.Size;
LeftSpriteView.Position = _handL.TopLeft; LeftSpriteView.Position = _handL.TopLeft;
RightSpriteView = new SpriteView {MouseFilter = MouseFilterMode.Ignore}; RightSpriteView = new SpriteView
{
MouseFilter = MouseFilterMode.Ignore,
Scale = (2, 2)
};
AddChild(RightSpriteView); AddChild(RightSpriteView);
RightSpriteView.Size = _handR.Size; RightSpriteView.Size = _handR.Size;
RightSpriteView.Position = _handR.TopLeft; RightSpriteView.Position = _handR.TopLeft;
@@ -77,21 +104,7 @@ namespace Content.Client.UserInterface
protected override Vector2 CalculateMinimumSize() protected override Vector2 CalculateMinimumSize()
{ {
return new Vector2(BOX_SIZE * 2 + 1, BOX_SIZE) * UIScale; return new Vector2(BoxSize * 2 + BoxSpacing, BoxSize) * UIScale;
}
protected override void Draw(DrawingHandleScreen handle)
{
if (!TryGetHands(out IHandsComponent hands))
return;
var leftActive = hands.ActiveIndex == "left";
var handL = new UIBox2(_handL.TopLeft * UIScale, _handL.BottomRight * UIScale);
var handR = new UIBox2(_handR.TopLeft * UIScale, _handR.BottomRight * UIScale);
handBox.Draw(handle, leftActive ? handL : handR);
inactiveHandBox.Draw(handle, leftActive ? handR : handL);
} }
/// <summary> /// <summary>
@@ -101,19 +114,10 @@ namespace Content.Client.UserInterface
/// <returns></returns> /// <returns></returns>
private bool TryGetHands(out IHandsComponent hands) private bool TryGetHands(out IHandsComponent hands)
{ {
hands = null; hands = default;
if (_playerManager?.LocalPlayer == null)
{
return false;
}
IEntity entity = _playerManager.LocalPlayer.ControlledEntity; var entity = _playerManager?.LocalPlayer?.ControlledEntity;
if (entity == null || !entity.TryGetComponent(out hands)) return entity != null && entity.TryGetComponent(out hands);
{
return false;
}
return true;
} }
public void UpdateHandIcons() public void UpdateHandIcons()
@@ -131,6 +135,8 @@ namespace Content.Client.UserInterface
var left = hands.GetEntity("left"); var left = hands.GetEntity("left");
var right = hands.GetEntity("right"); var right = hands.GetEntity("right");
ActiveHandRect.Position = hands.ActiveIndex == "left" ? _handL.TopLeft : _handR.TopLeft;
if (left != null) if (left != null)
{ {
if (left != LeftHand) if (left != LeftHand)