Revert "Remove IContainer and move functions to the container system.… (#19975)

This commit is contained in:
metalgearsloth
2023-09-10 21:46:36 +10:00
committed by GitHub
parent 24810d916b
commit 4d1c3ae66a
19 changed files with 48 additions and 54 deletions

View File

@@ -27,7 +27,6 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
[UISystemDependency] private readonly ClientInventorySystem _inventorySystem = default!;
[UISystemDependency] private readonly HandsSystem _handsSystem = default!;
[UISystemDependency] private readonly ContainerSystem _container = default!;
private EntityUid? _playerUid;
private InventorySlotsComponent? _playerInventory;
@@ -282,7 +281,7 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
var hoverEntity = _entities.SpawnEntity("hoverentity", MapCoordinates.Nullspace);
var hoverSprite = _entities.GetComponent<SpriteComponent>(hoverEntity);
var fits = _inventorySystem.CanEquip(player.Value, held, control.SlotName, out _, slotDef) &&
_container.CanInsert(held, container);
container.CanInsert(held, _entities);
hoverSprite.CopyFrom(sprite);
hoverSprite.Color = fits ? new Color(0, 255, 0, 127) : new Color(255, 0, 0, 127);