Disposable turret explodes when empty (#18175)
* turret go boom * fix ammo * universal function name * Also explodes when destroyed * comment added * Triggerwhenemptycomponent added * comment adjusted * Updated uplink description * Moved to own event file * file namespace * rerun tests --------- Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
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@@ -22,7 +22,7 @@ using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Robust.Shared.Player;
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using Content.Shared.Weapons.Ranged.Events;
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namespace Content.Server.Explosion.EntitySystems
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{
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@@ -77,6 +77,7 @@ namespace Content.Server.Explosion.EntitySystems
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SubscribeLocalEvent<TriggerImplantActionComponent, ActivateImplantEvent>(OnImplantTrigger);
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SubscribeLocalEvent<TriggerOnStepTriggerComponent, StepTriggeredEvent>(OnStepTriggered);
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SubscribeLocalEvent<TriggerOnSlipComponent, SlipEvent>(OnSlipTriggered);
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SubscribeLocalEvent<TriggerWhenEmptyComponent, OnEmptyGunShotEvent>(OnEmptyTriggered);
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SubscribeLocalEvent<SpawnOnTriggerComponent, TriggerEvent>(OnSpawnTrigger);
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SubscribeLocalEvent<DeleteOnTriggerComponent, TriggerEvent>(HandleDeleteTrigger);
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@@ -186,6 +187,11 @@ namespace Content.Server.Explosion.EntitySystems
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Trigger(uid, args.Slipped);
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}
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private void OnEmptyTriggered(EntityUid uid, TriggerWhenEmptyComponent component, ref OnEmptyGunShotEvent args)
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{
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Trigger(uid, args.EmptyGun);
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}
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public bool Trigger(EntityUid trigger, EntityUid? user = null)
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{
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var triggerEvent = new TriggerEvent(trigger, user);
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