Disposable turret explodes when empty (#18175)
* turret go boom * fix ammo * universal function name * Also explodes when destroyed * comment added * Triggerwhenemptycomponent added * comment adjusted * Updated uplink description * Moved to own event file * file namespace * rerun tests --------- Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
This commit is contained in:
@@ -0,0 +1,9 @@
|
||||
namespace Content.Server.Explosion.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Triggers a gun when attempting to shoot while it's empty
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class TriggerWhenEmptyComponent : Component
|
||||
{
|
||||
}
|
||||
Reference in New Issue
Block a user