Disposable turret explodes when empty (#18175)
* turret go boom * fix ammo * universal function name * Also explodes when destroyed * comment added * Triggerwhenemptycomponent added * comment adjusted * Updated uplink description * Moved to own event file * file namespace * rerun tests --------- Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
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@@ -2,7 +2,6 @@ using System.Numerics;
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using Content.Client.Items;
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using Content.Client.Weapons.Ranged.Components;
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using Content.Shared.Camera;
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using Content.Shared.Input;
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using Content.Shared.Spawners.Components;
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using Content.Shared.Weapons.Ranged;
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using Content.Shared.Weapons.Ranged.Components;
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