Disposable turret explodes when empty (#18175)

* turret go boom

* fix ammo

* universal function name

* Also explodes when destroyed

* comment added

* Triggerwhenemptycomponent added

* comment adjusted

* Updated uplink description

* Moved to own event file

* file namespace

* rerun tests

---------

Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
This commit is contained in:
Arendian
2023-08-01 21:38:22 +02:00
committed by GitHub
parent 78c66cca75
commit 4cd70b241c
8 changed files with 47 additions and 20 deletions

View File

@@ -2,7 +2,6 @@ using System.Numerics;
using Content.Client.Items;
using Content.Client.Weapons.Ranged.Components;
using Content.Shared.Camera;
using Content.Shared.Input;
using Content.Shared.Spawners.Components;
using Content.Shared.Weapons.Ranged;
using Content.Shared.Weapons.Ranged.Components;