Add prediction to Spill Container verb, add dummy TrySpill methods to shared (#25813)
* Moved abstract spill methods to shared; added prediction to spill container verb. * Rerun tests * Requested changes * Note Client behavior in Spill method docs
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@@ -46,7 +46,6 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefMan = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly ReactiveSystem _reactive = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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@@ -551,11 +550,8 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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#region Spill
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/// <summary>
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/// First splashes reagent on reactive entities near the spilling entity, then spills the rest regularly to a
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/// puddle. This is intended for 'destructive' spills, like when entities are destroyed or thrown.
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/// </summary>
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public bool TrySplashSpillAt(EntityUid uid,
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/// <inheritdoc/>
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public override bool TrySplashSpillAt(EntityUid uid,
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EntityCoordinates coordinates,
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Solution solution,
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out EntityUid puddleUid,
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@@ -600,11 +596,8 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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return TrySpillAt(coordinates, solution, out puddleUid, sound);
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}
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/// <summary>
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/// Spills solution at the specified coordinates.
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/// Will add to an existing puddle if present or create a new one if not.
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/// </summary>
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public bool TrySpillAt(EntityCoordinates coordinates, Solution solution, out EntityUid puddleUid, bool sound = true)
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/// <inheritdoc/>
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public override bool TrySpillAt(EntityCoordinates coordinates, Solution solution, out EntityUid puddleUid, bool sound = true)
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{
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if (solution.Volume == 0)
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{
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@@ -622,10 +615,8 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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return TrySpillAt(_map.GetTileRef(gridUid.Value, mapGrid, coordinates), solution, out puddleUid, sound);
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}
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/// <summary>
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/// <see cref="TrySpillAt(Robust.Shared.Map.EntityCoordinates,Content.Shared.Chemistry.Components.Solution,out Robust.Shared.GameObjects.EntityUid,bool)"/>
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/// </summary>
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public bool TrySpillAt(EntityUid uid, Solution solution, out EntityUid puddleUid, bool sound = true,
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/// <inheritdoc/>
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public override bool TrySpillAt(EntityUid uid, Solution solution, out EntityUid puddleUid, bool sound = true,
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TransformComponent? transformComponent = null)
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{
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if (!Resolve(uid, ref transformComponent, false))
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@@ -637,10 +628,8 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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return TrySpillAt(transformComponent.Coordinates, solution, out puddleUid, sound: sound);
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}
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/// <summary>
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/// <see cref="TrySpillAt(Robust.Shared.Map.EntityCoordinates,Content.Shared.Chemistry.Components.Solution,out Robust.Shared.GameObjects.EntityUid,bool)"/>
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/// </summary>
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public bool TrySpillAt(TileRef tileRef, Solution solution, out EntityUid puddleUid, bool sound = true,
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/// <inheritdoc/>
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public override bool TrySpillAt(TileRef tileRef, Solution solution, out EntityUid puddleUid, bool sound = true,
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bool tileReact = true)
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{
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if (solution.Volume <= 0)
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