Ghost roles create new minds, better tracking of roles at round end screen (#5175)
* Ghost roles now get new Minds
* Some round start/end button stuff
* Mind tracking for better round end reports
* Make traitor kill objectives use mind CharacterName rather than actual occupied entity ("kill brain" prevention)
* Transition over to EntityUid for mind stuff because that's the only way to do it
* BrainSystem fix for PR rebase
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@@ -128,6 +128,7 @@ namespace Content.Shared.GameTicking
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public string Role;
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public bool Antag;
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public bool Observer;
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public bool Connected;
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}
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public string GamemodeTitle { get; }
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