Improve paper stamping experience (#17135)
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@@ -1,24 +1,24 @@
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using Content.Shared.Paper;
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using Robust.Shared.GameStates;
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namespace Content.Server.Paper
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namespace Content.Server.Paper;
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[NetworkedComponent, RegisterComponent]
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public sealed class PaperComponent : SharedPaperComponent
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{
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[NetworkedComponent, RegisterComponent]
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public sealed class PaperComponent : SharedPaperComponent
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{
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public PaperAction Mode;
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[DataField("content")]
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public string Content { get; set; } = "";
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public PaperAction Mode;
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[DataField("content")]
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public string Content { get; set; } = "";
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[DataField("contentSize")]
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public int ContentSize { get; set; } = 6000;
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[DataField("contentSize")]
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public int ContentSize { get; set; } = 6000;
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[DataField("stampedBy")]
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public List<string> StampedBy { get; set; } = new();
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/// <summary>
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/// Stamp to be displayed on the paper, state from beauracracy.rsi
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/// </summary>
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[DataField("stampState")]
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public string? StampState { get; set; }
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}
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[DataField("stampedBy")]
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public List<StampDisplayInfo> StampedBy { get; set; } = new();
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/// <summary>
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/// Stamp to be displayed on the paper, state from beauracracy.rsi
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/// </summary>
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[DataField("stampState")]
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public string? StampState { get; set; }
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}
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