Improve paper stamping experience (#17135)
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@@ -44,8 +44,11 @@ namespace Content.Client.Paper.UI
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/// Initialize this UI according to <code>visuals</code> Initializes
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/// textures, recalculates sizes, and applies some layout rules.
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/// </summary>
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public void InitVisuals(PaperVisualsComponent visuals)
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public void InitVisuals(EntityUid entity, PaperVisualsComponent visuals)
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{
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// Randomize the placement of any stamps based on the entity UID
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// so that there's some variety in different papers.
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StampDisplay.PlacementSeed = (int)entity;
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var resCache = IoCManager.Resolve<IResourceCache>();
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// Initialize the background:
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@@ -206,9 +209,10 @@ namespace Content.Client.Paper.UI
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BlankPaperIndicator.Visible = !isEditing && state.Text.Length == 0;
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StampDisplay.RemoveAllChildren();
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StampDisplay.RemoveStamps();
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foreach(var stamper in state.StampedBy)
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{
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StampDisplay.AddChild(new StampWidget{ Stamper = stamper });
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StampDisplay.AddStamp(new StampWidget{ StampInfo = stamper });
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}
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}
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@@ -220,7 +224,7 @@ namespace Content.Client.Paper.UI
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/// </summary>
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protected override DragMode GetDragModeFor(Vector2 relativeMousePos)
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{
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var mode = DragMode.Move;
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var mode = DragMode.None;
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// Be quite generous with resize margins:
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if (relativeMousePos.Y < DRAG_MARGIN_SIZE)
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@@ -241,6 +245,10 @@ namespace Content.Client.Paper.UI
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mode |= DragMode.Right;
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}
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if((mode & _allowedResizeModes) == DragMode.None)
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{
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return DragMode.Move;
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}
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return mode & _allowedResizeModes;
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}
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}
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