Ice anomaly spawns ice underneath it (#21227)
* added TileAnomalySystem to AnomalyIce * added FloorIce for station * created ice crust entity to spawn under ice anomaly * update draw depth for ice crust * uh oh, added ice-sliding but at what cost * resolved mispredicts * updated sprite alpha, removed appearance component (not used) * fixed function not reflecting event name, left datafield attributes blank, added one comment about saving data (?) --------- Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com>
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@@ -87,19 +87,19 @@ namespace Content.Shared.Movement.Components
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/// <summary>
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/// The acceleration applied to mobs when moving.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField]
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[AutoNetworkedField, ViewVariables(VVAccess.ReadWrite), DataField]
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public float Acceleration = DefaultAcceleration;
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/// <summary>
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/// The negative velocity applied for friction.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField]
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[AutoNetworkedField, ViewVariables(VVAccess.ReadWrite), DataField]
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public float Friction = DefaultFriction;
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/// <summary>
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/// The negative velocity applied for friction.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField]
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[AutoNetworkedField, ViewVariables(VVAccess.ReadWrite), DataField]
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public float? FrictionNoInput;
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[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
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