Ice anomaly spawns ice underneath it (#21227)

* added TileAnomalySystem to AnomalyIce

* added FloorIce for station

* created ice crust entity to spawn under ice anomaly

* update draw depth for ice crust

* uh oh, added ice-sliding but at what cost

* resolved mispredicts

* updated sprite alpha, removed appearance component (not used)

* fixed function not reflecting event name, left datafield attributes blank, added one comment about saving data (?)

---------

Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com>
This commit is contained in:
KISS
2023-11-06 04:41:42 +02:00
committed by GitHub
parent b1f39ad2ad
commit 4cacb7b9e3
10 changed files with 261 additions and 16 deletions

View File

@@ -0,0 +1,31 @@
using Content.Shared.Movement.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
[NetworkedComponent, RegisterComponent]
[AutoGenerateComponentState]
[Access(typeof(FrictionContactsSystem))]
public sealed partial class FrictionContactsComponent : Component
{
/// <summary>
/// Modified mob friction while on FrictionContactsComponent
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public float MobFriction = 0.5f;
/// <summary>
/// Modified mob friction without input while on FrictionContactsComponent
/// </summary>
[AutoNetworkedField]
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float MobFrictionNoInput = 0.05f;
/// <summary>
/// Modified mob acceleration while on FrictionContactsComponent
/// </summary>
[AutoNetworkedField]
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float MobAcceleration = 2.0f;
}