Changes - name: in StorageFillComponent.cs to - id: (#4051)

* Changes all - name: fields to - id: fields to make more sense in StorageFillComponent.cs

* Fixes test
This commit is contained in:
Swept
2021-05-21 21:30:03 +00:00
committed by GitHub
parent 9954764c58
commit 4ca854b142
40 changed files with 556 additions and 553 deletions

View File

@@ -40,7 +40,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
var alreadySpawnedGroups = new List<string>();
foreach (var storageItem in _contents)
{
if (string.IsNullOrEmpty(storageItem.PrototypeName)) continue;
if (string.IsNullOrEmpty(storageItem.PrototypeId)) continue;
if (!string.IsNullOrEmpty(storageItem.GroupId) && alreadySpawnedGroups.Contains(storageItem.GroupId)) continue;
if (storageItem.SpawnProbability != 1f &&
@@ -51,7 +51,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
for (var i = 0; i < storageItem.Amount; i++)
{
storage.Insert(Owner.EntityManager.SpawnEntity(storageItem.PrototypeName, Owner.Transform.Coordinates));
storage.Insert(Owner.EntityManager.SpawnEntity(storageItem.PrototypeId, Owner.Transform.Coordinates));
}
if (!string.IsNullOrEmpty(storageItem.GroupId)) alreadySpawnedGroups.Add(storageItem.GroupId);
}
@@ -61,35 +61,38 @@ namespace Content.Server.GameObjects.Components.Items.Storage
[DataDefinition]
public struct StorageFillEntry : IPopulateDefaultValues
{
[DataField("name", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? PrototypeName;
[DataField("id", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? PrototypeId;
[DataField("prob")]
public float SpawnProbability;
/// <summary>
/// orGroup signifies to pick between multiple entities on spawn.
/// The probability that an item will spawn. Takes decimal form so 0.05 is 5%, 0.50 is 50% etc.
/// </summary>
[DataField("orGroup")]
public string GroupId;
/// <summary>
/// orGroup signifies to pick between entities designated with an ID.
///
/// <example>
/// <para>To define an orGroup in a StorageFill component
/// you need to add it to the entities you want to choose between.
/// <para>To define an orGroup in a StorageFill component you
/// need to add it to the entities you want to choose between and
/// add a prob field. In this example there is a 50% chance the storage
/// spawns with Y or Z.
///
/// </para>
/// <code>
/// - type: StorageFill
/// contents:
/// - name: X
/// - name: Y
/// prob: 0.50
/// orGroup: YOrZ
/// - name: Z
/// orGroup: YOrZ
///
///
///
/// </code>
/// </example>
/// </summary>
[DataField("orGroup")]
public string GroupId;
[DataField("amount")]
public int Amount;