Storage Component ECS (#7530)
Co-authored-by: fishfish458 <fishfish458> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -1,5 +1,3 @@
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Administration.Logs;
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using Content.Server.CombatMode;
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using Content.Server.Hands.Components;
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@@ -12,7 +10,6 @@ using Content.Shared.Input;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Timing;
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using Content.Shared.Weapons.Melee;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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@@ -20,6 +17,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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using Robust.Shared.Players;
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using static Content.Shared.Storage.SharedStorageComponent;
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namespace Content.Server.Interaction
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{
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@@ -32,6 +30,7 @@ namespace Content.Server.Interaction
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly PullingSystem _pullSystem = default!;
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[Dependency] private readonly AdminLogSystem _adminLogSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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public override void Initialize()
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{
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@@ -71,7 +70,7 @@ namespace Content.Server.Interaction
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return false;
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// we don't check if the user can access the storage entity itself. This should be handed by the UI system.
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return storage.SubscribedSessions.Contains(actor.PlayerSession);
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return _uiSystem.SessionHasOpenUi(container.Owner, StorageUiKey.Key, actor.PlayerSession);
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}
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#region Drag drop
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