Refactor ghost boo to ECS (#4511)

* Moved ghost boo to ecs

* Fixed small light exception

* No need to inject EM

* Moved cooldown and time to fields

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Alex Evgrashin
2021-08-31 11:33:55 +03:00
committed by GitHub
parent 4b4c8a41d7
commit 4c873e53f2
6 changed files with 82 additions and 69 deletions

View File

@@ -0,0 +1,9 @@
using Robust.Shared.GameObjects;
namespace Content.Server.Ghost
{
public class GhostBooEvent : HandledEntityEventArgs
{
}
}