Refactor ghost boo to ECS (#4511)
* Moved ghost boo to ecs * Fixed small light exception * No need to inject EM * Moved cooldown and time to fields Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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Content.Server/Ghost/GhostBooEvent.cs
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9
Content.Server/Ghost/GhostBooEvent.cs
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using Robust.Shared.GameObjects;
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namespace Content.Server.Ghost
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{
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public class GhostBooEvent : HandledEntityEventArgs
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{
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}
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}
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