Refactor ghost boo to ECS (#4511)

* Moved ghost boo to ecs

* Fixed small light exception

* No need to inject EM

* Moved cooldown and time to fields

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Alex Evgrashin
2021-08-31 11:33:55 +03:00
committed by GitHub
parent 4b4c8a41d7
commit 4c873e53f2
6 changed files with 82 additions and 69 deletions

View File

@@ -18,7 +18,7 @@ namespace Content.Client.Light.Visualizers
{
[DataField("minBlinkingTime")] private float _minBlinkingTime = 0.5f;
[DataField("maxBlinkingTime")] private float _maxBlinkingTime = 2;
[DataField("blinkingSound", required: true)] private SoundSpecifier _blinkingSound = default!;
[DataField("blinkingSound")] private SoundSpecifier? _blinkingSound = default;
private bool _wasBlinking;
@@ -125,13 +125,16 @@ namespace Content.Client.Light.Visualizers
}
};
blinkingAnim.AnimationTracks.Add(new AnimationTrackPlaySound()
if (_blinkingSound != null)
{
KeyFrames =
blinkingAnim.AnimationTracks.Add(new AnimationTrackPlaySound()
{
KeyFrames =
{
new AnimationTrackPlaySound.KeyFrame(_blinkingSound.GetSound(), 0.5f)
}
});
});
}
return blinkingAnim;
}