Radiation collector sprite update (#20956)
@@ -10,6 +10,7 @@ using Content.Server.Atmos.Components;
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using Content.Shared.Examine;
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using Content.Server.Atmos;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Atmos;
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namespace Content.Server.Singularity.EntitySystems;
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@@ -27,6 +28,9 @@ public sealed class RadiationCollectorSystem : EntitySystem
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SubscribeLocalEvent<RadiationCollectorComponent, OnIrradiatedEvent>(OnRadiation);
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SubscribeLocalEvent<RadiationCollectorComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<RadiationCollectorComponent, GasAnalyzerScanEvent>(OnAnalyzed);
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SubscribeLocalEvent<RadiationCollectorComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<RadiationCollectorComponent, EntInsertedIntoContainerMessage>(OnTankChanged);
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SubscribeLocalEvent<RadiationCollectorComponent, EntRemovedFromContainerMessage>(OnTankChanged);
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}
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private bool TryGetLoadedGasTank(EntityUid uid, [NotNullWhen(true)] out GasTankComponent? gasTankComponent)
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@@ -43,6 +47,18 @@ public sealed class RadiationCollectorSystem : EntitySystem
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return true;
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}
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private void OnMapInit(EntityUid uid, RadiationCollectorComponent component, MapInitEvent args)
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{
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TryGetLoadedGasTank(uid, out var gasTank);
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UpdateTankAppearance(uid, component, gasTank);
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}
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private void OnTankChanged(EntityUid uid, RadiationCollectorComponent component, ContainerModifiedMessage args)
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{
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TryGetLoadedGasTank(uid, out var gasTank);
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UpdateTankAppearance(uid, component, gasTank);
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}
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private void OnInteractHand(EntityUid uid, RadiationCollectorComponent component, InteractHandEvent args)
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{
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var curTime = _gameTiming.CurTime;
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@@ -97,22 +113,20 @@ public sealed class RadiationCollectorSystem : EntitySystem
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{
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batteryComponent.CurrentCharge += charge;
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}
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// Update appearance
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UpdatePressureIndicatorAppearance(uid, component, gasTankComponent);
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}
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private void OnExamined(EntityUid uid, RadiationCollectorComponent component, ExaminedEvent args)
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{
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if (!TryGetLoadedGasTank(uid, out var gasTankComponent))
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if (!TryGetLoadedGasTank(uid, out var gasTank))
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{
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args.PushMarkup(Loc.GetString("power-radiation-collector-gas-tank-missing"));
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return;
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}
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args.PushMarkup(Loc.GetString("power-radiation-collector-gas-tank-present"));
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if (gasTankComponent.IsLowPressure)
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{
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args.PushMarkup(Loc.GetString("power-radiation-collector-gas-tank-low-pressure"));
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}
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}
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private void OnAnalyzed(EntityUid uid, RadiationCollectorComponent component, GasAnalyzerScanEvent args)
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@@ -133,7 +147,7 @@ public sealed class RadiationCollectorSystem : EntitySystem
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public void SetCollectorEnabled(EntityUid uid, bool enabled, EntityUid? user = null, RadiationCollectorComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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if (!Resolve(uid, ref component, false))
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return;
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component.Enabled = enabled;
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@@ -146,15 +160,43 @@ public sealed class RadiationCollectorSystem : EntitySystem
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}
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// Update appearance
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UpdateAppearance(uid, component);
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UpdateMachineAppearance(uid, component);
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}
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private void UpdateAppearance(EntityUid uid, RadiationCollectorComponent? component, AppearanceComponent? appearance = null)
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private void UpdateMachineAppearance(EntityUid uid, RadiationCollectorComponent component, AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref component, ref appearance))
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if (!Resolve(uid, ref appearance))
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return;
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var state = component.Enabled ? RadiationCollectorVisualState.Active : RadiationCollectorVisualState.Deactive;
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_appearance.SetData(uid, RadiationCollectorVisuals.VisualState, state, appearance);
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}
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private void UpdatePressureIndicatorAppearance(EntityUid uid, RadiationCollectorComponent component, GasTankComponent? gasTank = null, AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref appearance, false))
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return;
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if (gasTank == null || gasTank.Air.Pressure < 10)
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_appearance.SetData(uid, RadiationCollectorVisuals.PressureState, 0, appearance);
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else if (gasTank.Air.Pressure < Atmospherics.OneAtmosphere)
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_appearance.SetData(uid, RadiationCollectorVisuals.PressureState, 1, appearance);
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else if (gasTank.Air.Pressure < 3f * Atmospherics.OneAtmosphere)
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_appearance.SetData(uid, RadiationCollectorVisuals.PressureState, 2, appearance);
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else
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_appearance.SetData(uid, RadiationCollectorVisuals.PressureState, 3, appearance);
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}
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private void UpdateTankAppearance(EntityUid uid, RadiationCollectorComponent component, GasTankComponent? gasTank = null, AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref appearance, false))
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return;
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_appearance.SetData(uid, RadiationCollectorVisuals.TankInserted, gasTank != null, appearance);
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UpdatePressureIndicatorAppearance(uid, component, gasTank, appearance);
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}
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}
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@@ -1,11 +1,13 @@
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Singularity.Components
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{
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[NetSerializable, Serializable]
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public enum RadiationCollectorVisuals
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{
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VisualState
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VisualState,
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TankInserted,
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PressureState,
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}
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[NetSerializable, Serializable]
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@@ -1,3 +1,2 @@
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power-radiation-collector-gas-tank-missing = [color=red]No gas tank attached.[/color]
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power-radiation-collector-gas-tank-present = A gas tank is [color=darkgreen]connected[/color].
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power-radiation-collector-gas-tank-low-pressure = The gas tank [color=orange]low pressure[/color] light is on.
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power-radiation-collector-gas-tank-missing = [color=darkred]No plasma tank attached.[/color]
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power-radiation-collector-gas-tank-present = A plasma tank is [color=darkgreen]connected[/color].
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@@ -31,6 +31,18 @@
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- state: ca_off
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map: ["enum.RadiationCollectorVisualLayers.Main"]
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- type: Appearance
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- type: GenericVisualizer
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visuals:
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enum.RadiationCollectorVisuals.TankInserted:
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tankInserted:
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False: { state: ca-tank, visible: false }
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True: { state: ca-tank, visible: true }
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enum.RadiationCollectorVisuals.PressureState:
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pressureLight:
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0: { state: ca-o0, shader: "unshaded" }
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1: { state: ca-o1, shader: "unshaded" }
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2: { state: ca-o2, shader: "unshaded" }
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3: { state: ca-o3, shader: "unshaded" }
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- type: AnimationPlayer
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- type: NodeContainer
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examinable: true
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@@ -44,7 +56,6 @@
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- reactantPrototype: Plasma
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powerGenerationEfficiency: 1
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reactantBreakdownRate: 0.0002
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byproductPrototype: Tritium
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# Note that this doesn't matter too much (see next comment)
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# However it does act as a cap on power receivable via the collector.
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- type: Battery
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After Width: | Height: | Size: 1.4 KiB |
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After Width: | Height: | Size: 1.4 KiB |
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After Width: | Height: | Size: 1.4 KiB |
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After Width: | Height: | Size: 1.4 KiB |
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After Width: | Height: | Size: 2.0 KiB |
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Before Width: | Height: | Size: 1021 B After Width: | Height: | Size: 10 KiB |
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Before Width: | Height: | Size: 986 B After Width: | Height: | Size: 10 KiB |
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Before Width: | Height: | Size: 563 B After Width: | Height: | Size: 2.7 KiB |
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Before Width: | Height: | Size: 712 B After Width: | Height: | Size: 3.1 KiB |
@@ -1,7 +1,7 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from goonstation at https://github.com/goonstation/goonstation/commit/cbe076402ed43b1cd861295bbcb95608c453de7a",
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"copyright": "Taken from goonstation at https://github.com/goonstation/goonstation/commit/cbe076402ed43b1cd861295bbcb95608c453de7a. Edited by chromiumboy",
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"size": {
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"x": 32,
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"y": 32
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@@ -39,6 +39,27 @@
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},
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{
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"name": "cu"
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},
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{
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"name": "ca-o0",
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"delays": [
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[
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0.2,
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0.2
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]
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]
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},
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{
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"name": "ca-o1"
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},
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{
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"name": "ca-o2"
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},
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{
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"name": "ca-o3"
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},
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{
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"name": "ca-tank"
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}
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]
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}
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