Fix windoor prototypes (#16224)
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@@ -28,7 +28,7 @@ namespace Content.IntegrationTests.Tests;
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/// modified during init. I.e., when the entity is saved to the map, its data is simply the default prototype data (ignoring transform component).
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/// modified during init. I.e., when the entity is saved to the map, its data is simply the default prototype data (ignoring transform component).
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// If you are here becaus your test is failing, one easy way of figuring out how to fix the prototype is to just
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/// If you are here because this test is failing on your PR, then one easy way of figuring out how to fix the prototype is to just
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/// spawn it into a new empty map and seeing what the map yml looks like.
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/// spawn it into a new empty map and seeing what the map yml looks like.
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/// </remarks>
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/// </remarks>
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[TestFixture]
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[TestFixture]
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@@ -38,57 +38,8 @@ public sealed class PrototypeSaveTest
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{
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{
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"Singularity", // physics collision uses "AllMask" (-1). The flag serializer currently fails to save this because this features un-named bits.
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"Singularity", // physics collision uses "AllMask" (-1). The flag serializer currently fails to save this because this features un-named bits.
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"constructionghost",
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"constructionghost",
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// URGH door pr but I just don't
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// Don't add to this list unless you have a good reason
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"BlastDoorBridgeOpen",
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// Or it is just temporary because tests stopped working and now master has too many broken entities.
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"Windoor",
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"WindoorSecure",
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"WindoorSecureCargoLocked",
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"WindoorTheatreLocked",
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"BlastDoorBridge",
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"WindoorSecureJanitorLocked",
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"ShuttersWindow",
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"WindoorScienceLocked",
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"WindoorJanitorLocked",
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"WindoorEngineeringLocked",
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"BlastDoorExterior2",
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"WindoorChemistryLocked",
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"BlastDoorExterior3",
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"WindoorMedicalLocked",
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"ShuttersNormalOpen",
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"WindoorBarKitchenLocked",
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"BlastDoorOpen",
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"ShuttersRadiationOpen",
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"BlastDoorWindowsOpen",
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"WindoorBarLocked",
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"WindoorChapelLocked",
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"WindoorArmoryLocked",
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"BlastDoorExterior3Open",
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"WindoorCargoLocked",
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"WindoorSecurityLocked",
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"WindoorExternalLocked",
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"WindoorBrigLocked",
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"WindoorHydroponicsLocked",
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"ShuttersWindowOpen",
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"WindoorKitchenHydroponicsLocked",
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"WindoorSecureChapelLocked",
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"BlastDoorExterior1Open",
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"WindoorKitchenLocked",
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"BlastDoor",
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"BlastDoorWindows",
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"BlastDoorExterior1",
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"BlastDoorExterior2Open",
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"WindoorSecureKitchenLocked",
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"WindoorHeadOfPersonnelLocked",
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"ShuttersRadiation",
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"ShuttersNormal",
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"WindoorSecureSalvageLocked",
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"WindoorServiceLocked",
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"WindoorCommandLocked",
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"AirlockMaintMedLocked",
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"AirlockArmoryGlassLocked",
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"AirlockExternalGlassLocked",
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"AirlockFreezerKitchenHydroLocked",
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"AirlockGlassShuttle",
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};
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};
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[Test]
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[Test]
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@@ -86,6 +86,9 @@
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- Open
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- Open
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- Close
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- Close
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- Toggle
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- Toggle
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- type: DeviceLinkSource
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ports:
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- DoorStatus
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- type: InteractionPopup
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- type: InteractionPopup
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interactSuccessString: comp-window-knock
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interactSuccessString: comp-window-knock
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messagePerceivedByOthers: comp-window-knock
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messagePerceivedByOthers: comp-window-knock
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@@ -57,6 +57,9 @@
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- Close
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- Close
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- Toggle
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- Toggle
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- AutoClose
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- AutoClose
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- type: DeviceLinkSource
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ports:
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- DoorStatus
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- type: Damageable
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- type: Damageable
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damageContainer: Inorganic
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damageContainer: Inorganic
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damageModifierSet: Glass
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damageModifierSet: Glass
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