Make the lobby AHelp button red for admins when one is received (#20390)

This commit is contained in:
DrSmugleaf
2023-09-21 00:40:57 -07:00
committed by GitHub
parent 31b2c9f830
commit 4c5e7a01f1
2 changed files with 167 additions and 75 deletions

View File

@@ -4,7 +4,12 @@ using System.Numerics;
using Content.Client.Administration.Managers;
using Content.Client.Administration.Systems;
using Content.Client.Administration.UI.Bwoink;
using Content.Client.Gameplay;
using Content.Client.Lobby;
using Content.Client.Lobby.UI;
using Content.Client.Stylesheets;
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.MenuBar.Widgets;
using Content.Shared.Administration;
using Content.Shared.Input;
using JetBrains.Annotations;
@@ -23,7 +28,7 @@ using Robust.Shared.Utility;
namespace Content.Client.UserInterface.Systems.Bwoink;
[UsedImplicitly]
public sealed class AHelpUIController: UIController, IOnSystemChanged<BwoinkSystem>
public sealed class AHelpUIController: UIController, IOnSystemChanged<BwoinkSystem>, IOnStateChanged<GameplayState>, IOnStateChanged<LobbyState>
{
[Dependency] private readonly IClientAdminManager _adminManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
@@ -31,9 +36,11 @@ public sealed class AHelpUIController: UIController, IOnSystemChanged<BwoinkSyst
[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
private BwoinkSystem? _bwoinkSystem;
private MenuButton? AhelpButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.AHelpButton;
private MenuButton? GameAHelpButton => UIManager.GetActiveUIWidgetOrNull<GameTopMenuBar>()?.AHelpButton;
private Button? LobbyAHelpButton => (UIManager.ActiveScreen as LobbyGui)?.AHelpButton;
public IAHelpUIHandler? UIHelper;
private bool _discordRelayActive;
private bool _hasUnreadAHelp;
public override void Initialize()
{
@@ -47,22 +54,20 @@ public sealed class AHelpUIController: UIController, IOnSystemChanged<BwoinkSyst
public void UnloadButton()
{
if (AhelpButton == null)
{
return;
}
if (GameAHelpButton != null)
GameAHelpButton.OnPressed -= AHelpButtonPressed;
AhelpButton.OnPressed -= AHelpButtonPressed;
if (LobbyAHelpButton != null)
LobbyAHelpButton.OnPressed -= AHelpButtonPressed;
}
public void LoadButton()
{
if (AhelpButton == null)
{
return;
}
if (GameAHelpButton != null)
GameAHelpButton.OnPressed += AHelpButtonPressed;
AhelpButton.OnPressed += AHelpButtonPressed;
if (LobbyAHelpButton != null)
LobbyAHelpButton.OnPressed += AHelpButtonPressed;
}
private void OnAdminStatusUpdated()
@@ -81,7 +86,7 @@ public sealed class AHelpUIController: UIController, IOnSystemChanged<BwoinkSyst
public void OnSystemLoaded(BwoinkSystem system)
{
_bwoinkSystem = system;
_bwoinkSystem.OnBwoinkTextMessageRecieved += RecievedBwoink;
_bwoinkSystem.OnBwoinkTextMessageRecieved += ReceivedBwoink;
CommandBinds.Builder
.Bind(ContentKeyFunctions.OpenAHelp,
@@ -94,19 +99,26 @@ public sealed class AHelpUIController: UIController, IOnSystemChanged<BwoinkSyst
CommandBinds.Unregister<AHelpUIController>();
DebugTools.Assert(_bwoinkSystem != null);
_bwoinkSystem!.OnBwoinkTextMessageRecieved -= RecievedBwoink;
_bwoinkSystem!.OnBwoinkTextMessageRecieved -= ReceivedBwoink;
_bwoinkSystem = null;
}
private void SetAHelpPressed(bool pressed)
{
if (AhelpButton == null || AhelpButton.Pressed == pressed)
return;
AhelpButton.StyleClasses.Remove(MenuButton.StyleClassRedTopButton);
AhelpButton.Pressed = pressed;
if (GameAHelpButton != null)
{
GameAHelpButton.Pressed = pressed;
}
if (LobbyAHelpButton != null)
{
LobbyAHelpButton.Pressed = pressed;
}
UnreadAHelpRead();
}
private void RecievedBwoink(object? sender, SharedBwoinkSystem.BwoinkTextMessage message)
private void ReceivedBwoink(object? sender, SharedBwoinkSystem.BwoinkTextMessage message)
{
Logger.InfoS("c.s.go.es.bwoink", $"@{message.UserId}: {message.Text}");
var localPlayer = _playerManager.LocalPlayer;
@@ -121,10 +133,12 @@ public sealed class AHelpUIController: UIController, IOnSystemChanged<BwoinkSyst
}
EnsureUIHelper();
if (!UIHelper!.IsOpen)
{
AhelpButton?.StyleClasses.Add(MenuButton.StyleClassRedTopButton);
UnreadAHelpReceived();
}
UIHelper!.Receive(message);
}
@@ -158,11 +172,6 @@ public sealed class AHelpUIController: UIController, IOnSystemChanged<BwoinkSyst
SetAHelpPressed(UIHelper.IsOpen);
}
public void Close()
{
UIHelper?.Close();
}
public void Open()
{
var localPlayer = _playerManager.LocalPlayer;
@@ -226,6 +235,70 @@ public sealed class AHelpUIController: UIController, IOnSystemChanged<BwoinkSyst
helper.Control.PopOut.Disabled = true;
helper.Control.PopOut.Visible = false;
}
private void UnreadAHelpReceived()
{
GameAHelpButton?.StyleClasses.Add(MenuButton.StyleClassRedTopButton);
LobbyAHelpButton?.StyleClasses.Add(StyleNano.StyleClassButtonColorRed);
_hasUnreadAHelp = true;
}
private void UnreadAHelpRead()
{
GameAHelpButton?.StyleClasses.Remove(MenuButton.StyleClassRedTopButton);
LobbyAHelpButton?.StyleClasses.Remove(StyleNano.StyleClassButtonColorRed);
_hasUnreadAHelp = false;
}
public void OnStateEntered(GameplayState state)
{
if (GameAHelpButton != null)
{
GameAHelpButton.OnPressed -= AHelpButtonPressed;
GameAHelpButton.OnPressed += AHelpButtonPressed;
GameAHelpButton.Pressed = UIHelper?.IsOpen ?? false;
if (_hasUnreadAHelp)
{
UnreadAHelpReceived();
}
else
{
UnreadAHelpRead();
}
}
}
public void OnStateExited(GameplayState state)
{
if (GameAHelpButton != null)
GameAHelpButton.OnPressed -= AHelpButtonPressed;
}
public void OnStateEntered(LobbyState state)
{
if (LobbyAHelpButton != null)
{
LobbyAHelpButton.OnPressed -= AHelpButtonPressed;
LobbyAHelpButton.OnPressed += AHelpButtonPressed;
LobbyAHelpButton.Pressed = UIHelper?.IsOpen ?? false;
if (_hasUnreadAHelp)
{
UnreadAHelpReceived();
}
else
{
UnreadAHelpRead();
}
}
}
public void OnStateExited(LobbyState state)
{
if (LobbyAHelpButton != null)
LobbyAHelpButton.OnPressed -= AHelpButtonPressed;
}
}
// please kill all this indirection