Add back pull moving (#3635)
* Add back pull moving * Make pull moving event-based, use map coordinates, slow down moving when getting closer and stop moving when very close, add max range and add compensation for overshooting * Remove compensation * Prevent pull move from pulling you * acruid did this * Add unsubscriptions to shutdown Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -3,7 +3,7 @@ using System;
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using Content.Shared.Alert;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystemMessages.Pulling;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Physics;
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using Content.Shared.Physics.Pull;
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@@ -12,8 +12,8 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Players;
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using Robust.Shared.Physics.Dynamics.Joints;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Pulling
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@@ -29,11 +29,15 @@ namespace Content.Shared.GameObjects.Components.Pulling
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/// Only set in Puller->set! Only set in unison with _pullerPhysics!
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/// </summary>
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private IEntity? _puller;
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private IPhysBody? _pullerPhysics;
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public IPhysBody? PullerPhysics => _pullerPhysics;
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public IPhysBody? PullerPhysics { get; private set; }
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private DistanceJoint? _pullJoint;
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public float? MaxDistance => _pullJoint?.MaxLength;
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private MapCoordinates? _movingTo;
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/// <summary>
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/// The current entity pulling this component.
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/// Setting this performs the entire setup process for pulling.
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@@ -52,11 +56,11 @@ namespace Content.Shared.GameObjects.Components.Pulling
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if (_puller != null)
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{
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var oldPuller = _puller;
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var oldPullerPhysics = _pullerPhysics;
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var oldPullerPhysics = PullerPhysics;
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_puller = null;
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Dirty();
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_pullerPhysics = null;
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PullerPhysics = null;
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if (_physics != null && oldPullerPhysics != null)
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{
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@@ -78,7 +82,11 @@ namespace Content.Shared.GameObjects.Components.Pulling
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return;
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}
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if (value != null)
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if (value == null)
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{
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MovingTo = null;
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}
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else
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{
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// Pulling a new object : Perform sanity checks.
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@@ -137,16 +145,16 @@ namespace Content.Shared.GameObjects.Components.Pulling
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_puller = value;
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Dirty();
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_pullerPhysics = pullerPhysics;
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PullerPhysics = pullerPhysics;
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var message = new PullStartedMessage(_pullerPhysics, _physics);
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var message = new PullStartedMessage(PullerPhysics, _physics);
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_puller.SendMessage(null, message);
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Owner.SendMessage(null, message);
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_puller.EntityManager.EventBus.RaiseEvent(EventSource.Local, message);
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var union = _pullerPhysics.GetWorldAABB().Union(_physics.GetWorldAABB());
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var union = PullerPhysics.GetWorldAABB().Union(_physics.GetWorldAABB());
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var length = Math.Max(union.Size.X, union.Size.Y) * 0.75f;
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_physics.WakeBody();
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@@ -162,6 +170,29 @@ namespace Content.Shared.GameObjects.Components.Pulling
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public bool BeingPulled => Puller != null;
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public MapCoordinates? MovingTo
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{
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get => _movingTo;
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set
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{
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if (_movingTo == value)
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{
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return;
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}
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_movingTo = value;
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if (value == null)
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{
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Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PullableStopMovingMessage());
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}
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else
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{
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Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PullableMoveMessage());
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}
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}
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}
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/// <summary>
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/// Sanity-check pull. This is called from Puller setter, so it will never deny a pull that's valid by setting Puller.
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/// It might allow an impossible pull (i.e: puller has no PhysicsComponent somehow).
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@@ -251,7 +282,7 @@ namespace Content.Shared.GameObjects.Components.Pulling
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return TryStartPull(puller);
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}
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public bool TryMoveTo(EntityCoordinates to)
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public bool TryMoveTo(MapCoordinates to)
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{
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if (Puller == null)
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{
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@@ -263,16 +294,8 @@ namespace Content.Shared.GameObjects.Components.Pulling
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return false;
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}
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/*
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if (!_physics.TryGetController(out PullController controller))
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{
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return false;
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}
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*/
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MovingTo = to;
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return true;
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//return controller.TryMoveTo(Puller.Transform.Coordinates, to);
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}
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public override ComponentState GetComponentState(ICommonSession player)
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@@ -314,21 +337,15 @@ namespace Content.Shared.GameObjects.Components.Pulling
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return;
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}
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SharedAlertsComponent? pulledStatus = Owner.GetComponentOrNull<SharedAlertsComponent>();
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var pulledStatus = Owner.GetComponentOrNull<SharedAlertsComponent>();
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switch (message)
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{
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case PullStartedMessage msg:
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if (pulledStatus != null)
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{
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pulledStatus.ShowAlert(AlertType.Pulled);
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}
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case PullStartedMessage:
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pulledStatus?.ShowAlert(AlertType.Pulled);
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break;
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case PullStoppedMessage msg:
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if (pulledStatus != null)
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{
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pulledStatus.ClearAlert(AlertType.Pulled);
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}
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case PullStoppedMessage:
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pulledStatus?.ClearAlert(AlertType.Pulled);
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break;
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}
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}
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@@ -336,6 +353,7 @@ namespace Content.Shared.GameObjects.Components.Pulling
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public override void OnRemove()
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{
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TryStopPull();
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MovingTo = null;
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base.OnRemove();
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}
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