Make ExplosionHelper methods extensions (#2373)
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@@ -58,7 +58,7 @@ namespace Content.Server.Chemistry.ReactionEffects
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int finalHeavyImpactRange = (int)MathF.Round(_heavyImpactRange * floatIntensity);
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int finalLightImpactRange = (int)MathF.Round(_lightImpactRange * floatIntensity);
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int finalFlashRange = (int)MathF.Round(_flashRange * floatIntensity);
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ExplosionHelper.SpawnExplosion(solutionEntity.Transform.Coordinates, finalDevastationRange,
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solutionEntity.SpawnExplosion(finalDevastationRange,
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finalHeavyImpactRange, finalLightImpactRange, finalFlashRange);
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}
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}
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@@ -24,9 +24,9 @@ namespace Content.Server.Explosions
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/// Distance used for camera shake when distance from explosion is (0.0, 0.0).
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/// Avoids getting NaN values down the line from doing math on (0.0, 0.0).
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/// </summary>
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private static Vector2 _epicenterDistance = (0.1f, 0.1f);
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private static readonly Vector2 EpicenterDistance = (0.1f, 0.1f);
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public static void SpawnExplosion(EntityCoordinates coords, int devastationRange, int heavyImpactRange, int lightImpactRange, int flashRange)
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public static void SpawnExplosion(this EntityCoordinates coords, int devastationRange, int heavyImpactRange, int lightImpactRange, int flashRange)
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{
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var tileDefinitionManager = IoCManager.Resolve<ITileDefinitionManager>();
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var serverEntityManager = IoCManager.Resolve<IServerEntityManager>();
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@@ -151,7 +151,7 @@ namespace Content.Server.Explosions
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var delta = coords.ToMapPos(entityManager) - playerPos;
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//Change if zero. Will result in a NaN later breaking camera shake if not changed
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if (delta.EqualsApprox((0.0f, 0.0f)))
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delta = _epicenterDistance;
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delta = EpicenterDistance;
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var distance = delta.LengthSquared;
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var effect = 10 * (1 / (1 + distance));
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@@ -162,5 +162,11 @@ namespace Content.Server.Explosions
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}
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}
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}
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public static void SpawnExplosion(this IEntity entity, int devastationRange, int heavyImpactRange,
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int lightImpactRange, int flashRange)
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{
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entity.Transform.Coordinates.SpawnExplosion(devastationRange, heavyImpactRange, lightImpactRange, flashRange);
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}
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}
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}
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@@ -34,7 +34,7 @@ namespace Content.Server.GameObjects.Components.Explosion
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if (_beingExploded) return true;
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_beingExploded = true;
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ExplosionHelper.SpawnExplosion(Owner.Transform.Coordinates, DevastationRange, HeavyImpactRange, LightImpactRange, FlashRange);
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Owner.SpawnExplosion(DevastationRange, HeavyImpactRange, LightImpactRange, FlashRange);
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Owner.Delete();
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return true;
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@@ -143,9 +143,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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intensity = Math.Min(intensity, 8);
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ExplosionHelper.SpawnExplosion(epicenter.Owner.Transform.Coordinates, intensity / 2, intensity, intensity * 2, intensity * 3);
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epicenter.Owner.SpawnExplosion(intensity / 2, intensity, intensity * 2, intensity * 3);
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}
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}
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}
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@@ -127,7 +127,7 @@ namespace Content.Server.GameObjects.Components.Pointing
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return;
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}
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ExplosionHelper.SpawnExplosion(Owner.Transform.Coordinates, 0, 2, 1, 1);
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Owner.SpawnExplosion(0, 2, 1, 1);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/explosion.ogg", Owner);
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Owner.Delete();
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