Ghost Roles (#3106)
* Add files for Ghost Roles. * Work on Ghost Roles * Improvements * GHOST ROLES IS DONE * mmm yes * auto-update when setting rolename/roledescription * well * command graceful error * Makes UI have a scrollbar when it has too many entries * fix command fuckup * Apply suggestions from code review Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -0,0 +1,9 @@
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<uic:VBoxContainer
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xmlns:uic="clr-namespace:Robust.Client.UserInterface.Controls;assembly=Robust.Client">
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<uic:RichTextLabel Name="Title" />
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<uic:HBoxContainer SeparationOverride="10">
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<uic:RichTextLabel Name="Description" SizeFlagsHorizontal="FillExpand" />
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<uic:Button Name="RequestButton" Text="Request" TextAlign="Center" SizeFlagsHorizontal="ShrinkEnd" />
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</uic:HBoxContainer>
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</uic:VBoxContainer>
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@@ -0,0 +1,21 @@
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using System;
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using Content.Shared.GameObjects.Components.Observer;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.GameObjects.Components.Observer
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{
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[GenerateTypedNameReferences]
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public partial class GhostRolesEntry : VBoxContainer
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{
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public GhostRolesEntry(GhostRoleInfo info, Action<BaseButton.ButtonEventArgs> requestAction)
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{
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RobustXamlLoader.Load(this);
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Title.SetMessage(info.Name);
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Description.SetMessage(info.Description);
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RequestButton.OnPressed += requestAction;
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}
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}
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}
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@@ -0,0 +1,54 @@
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using Content.Client.Eui;
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using Content.Shared.Eui;
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using Content.Shared.GameObjects.Components.Observer;
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using JetBrains.Annotations;
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namespace Content.Client.GameObjects.Components.Observer
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{
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[UsedImplicitly]
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public class GhostRolesEui : BaseEui
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{
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private readonly GhostRolesWindow _window;
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public GhostRolesEui()
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{
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_window = new GhostRolesWindow();
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_window.RoleRequested += id =>
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{
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SendMessage(new GhostRoleTakeoverRequestMessage(id));
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};
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_window.OnClose += () =>
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{
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SendMessage(new GhostRoleWindowCloseMessage());
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};
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}
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public override void Opened()
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{
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base.Opened();
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_window.OpenCentered();
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}
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public override void Closed()
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{
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base.Closed();
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_window.Close();
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}
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public override void HandleState(EuiStateBase state)
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{
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base.HandleState(state);
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if (state is not GhostRolesEuiState ghostState) return;
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_window.ClearEntries();
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foreach (var info in ghostState.GhostRoles)
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{
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_window.AddEntry(info);
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}
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}
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}
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}
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@@ -0,0 +1,12 @@
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<cc:SS14Window Title="Ghost Roles"
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xmlns:cc="clr-namespace:Robust.Client.UserInterface.CustomControls;assembly=Robust.Client"
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xmlns:uic="clr-namespace:Robust.Client.UserInterface.Controls;assembly=Robust.Client">
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<uic:CenterContainer Name="NoRolesMessage" SizeFlagsVertical="FillExpand" SizeFlagsHorizontal="FillExpand">
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<uic:Label Text="There are currently no available ghost roles."/>
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</uic:CenterContainer>
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<uic:ScrollContainer SizeFlagsHorizontal="FillExpand" SizeFlagsVertical="FillExpand">
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<uic:VBoxContainer Name="EntryContainer" SizeFlagsHorizontal="FillExpand" SizeFlagsVertical="FillExpand" />
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</uic:ScrollContainer>
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</cc:SS14Window>
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@@ -0,0 +1,28 @@
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using System;
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using Content.Shared.GameObjects.Components.Observer;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Maths;
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namespace Content.Client.GameObjects.Components.Observer
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{
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[GenerateTypedNameReferences]
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public partial class GhostRolesWindow : SS14Window
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{
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public event Action<uint> RoleRequested;
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protected override Vector2 CalculateMinimumSize() => (350, 275);
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public void ClearEntries()
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{
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EntryContainer.DisposeAllChildren();
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NoRolesMessage.Visible = true;
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}
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public void AddEntry(GhostRoleInfo info)
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{
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NoRolesMessage.Visible = false;
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EntryContainer.AddChild(new GhostRolesEntry(info, _ => RoleRequested?.Invoke(info.Identifier)));
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}
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}
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}
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@@ -1,4 +1,5 @@
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using Content.Client.GameObjects.Components.Observer;
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using Robust.Client.Console;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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@@ -12,6 +13,7 @@ namespace Content.Client.UserInterface
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{
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private readonly Button _returnToBody = new() {Text = Loc.GetString("Return to body")};
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private readonly Button _ghostWarp = new() {Text = Loc.GetString("Ghost Warp")};
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private readonly Button _ghostRoles = new() {Text = Loc.GetString("Ghost Roles")};
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private readonly GhostComponent _owner;
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public GhostGui(GhostComponent owner)
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@@ -26,13 +28,15 @@ namespace Content.Client.UserInterface
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_ghostWarp.OnPressed += args => targetMenu.Populate();
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_returnToBody.OnPressed += args => owner.SendReturnToBodyMessage();
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_ghostRoles.OnPressed += _ => IoCManager.Resolve<IClientConsoleHost>().RemoteExecuteCommand(null, "ghostroles");
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AddChild(new HBoxContainer
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{
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Children =
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{
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_returnToBody,
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_ghostWarp
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_ghostWarp,
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_ghostRoles,
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}
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});
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14
Content.Client/UserInterface/GhostRoleWindow.cs
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14
Content.Client/UserInterface/GhostRoleWindow.cs
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using Content.Client.GameObjects.EntitySystems;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Client.UserInterface
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{
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public class GhostRoleWindow : SS14Window
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{
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protected override void Opened()
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{
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base.Opened();
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}
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}
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}
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@@ -1,4 +1,5 @@
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#nullable enable
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using System.Threading;
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using Content.Server.Administration;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Movement;
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@@ -7,6 +8,7 @@ using Content.Shared.GameObjects.Components.Mobs.Speech;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Timer = Robust.Shared.Timers.Timer;
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namespace Content.Server.Commands
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{
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@@ -44,10 +46,14 @@ namespace Content.Server.Commands
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if(entity.HasComponent<AiControllerComponent>())
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entity.RemoveComponent<AiControllerComponent>();
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entity.EnsureComponent<MindComponent>();
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entity.EnsureComponent<PlayerInputMoverComponent>();
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entity.EnsureComponent<SharedSpeechComponent>();
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entity.EnsureComponent<SharedEmotingComponent>();
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// Delay spawning these components to avoid race conditions with the deferred removal of AiController.
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Timer.Spawn(100, () =>
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{
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entity.EnsureComponent<MindComponent>();
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entity.EnsureComponent<PlayerInputMoverComponent>();
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entity.EnsureComponent<SharedSpeechComponent>();
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entity.EnsureComponent<SharedEmotingComponent>();
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});
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}
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}
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}
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@@ -0,0 +1,75 @@
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Observer
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{
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public abstract class GhostRoleComponent : Component
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{
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private string _roleName;
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private string _roleDescription;
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// We do this so updating RoleName and RoleDescription in VV updates the open EUIs.
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[ViewVariables(VVAccess.ReadWrite)]
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public string RoleName
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{
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get
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{
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return _roleName;
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}
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private set
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{
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_roleName = value;
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EntitySystem.Get<GhostRoleSystem>().UpdateAllEui();
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}
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public string RoleDescription
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{
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get
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{
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return _roleDescription;
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}
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private set
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{
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_roleDescription = value;
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EntitySystem.Get<GhostRoleSystem>().UpdateAllEui();
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}
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}
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[ViewVariables(VVAccess.ReadOnly)]
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public bool Taken { get; protected set; }
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[ViewVariables]
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public uint Identifier { get; set; }
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _roleName, "name", "Unknown");
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serializer.DataField(ref _roleDescription, "description", "Unknown");
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}
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public override void Initialize()
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{
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base.Initialize();
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EntitySystem.Get<GhostRoleSystem>().RegisterGhostRole(this);
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}
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protected override void Shutdown()
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{
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base.Shutdown();
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EntitySystem.Get<GhostRoleSystem>().UnregisterGhostRole(this);
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}
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public abstract bool Take(IPlayerSession session);
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}
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}
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@@ -0,0 +1,69 @@
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using System;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Players;
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using JetBrains.Annotations;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Observer
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{
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/// <summary>
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/// Allows a ghost to take this role, spawning a new entity.
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/// </summary>
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[RegisterComponent, ComponentReference(typeof(GhostRoleComponent))]
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public class GhostRoleMobSpawnerComponent : GhostRoleComponent
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{
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public override string Name => "GhostRoleMobSpawner";
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[ViewVariables]
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private bool _deleteOnSpawn = true;
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[ViewVariables(VVAccess.ReadWrite)]
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private int _availableTakeovers = 1;
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[ViewVariables]
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private int _currentTakeovers = 0;
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[CanBeNull, ViewVariables(VVAccess.ReadWrite)] public string Prototype { get; private set; }
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => x.Prototype, "prototype", null);
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serializer.DataField(ref _deleteOnSpawn, "deleteOnSpawn", true);
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serializer.DataField(ref _availableTakeovers, "availableTakeovers", 1);
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}
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public override bool Take(IPlayerSession session)
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{
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if (Taken)
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return false;
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if(string.IsNullOrEmpty(Prototype))
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throw new NullReferenceException("Prototype string cannot be null or empty!");
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var mob = Owner.EntityManager.SpawnEntity(Prototype, Owner.Transform.Coordinates);
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mob.EnsureComponent<MindComponent>();
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session.ContentData().Mind.TransferTo(mob);
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if (++_currentTakeovers < _availableTakeovers) return true;
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Taken = true;
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if (_deleteOnSpawn)
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Owner.Delete();
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return true;
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}
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}
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}
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@@ -0,0 +1,39 @@
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using Content.Server.Eui;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Eui;
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using Content.Shared.GameObjects.Components.Observer;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.Components.Observer
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{
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public class GhostRolesEui : BaseEui
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{
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public override GhostRolesEuiState GetNewState()
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{
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return new(EntitySystem.Get<GhostRoleSystem>().GetGhostRolesInfo());
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}
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public override void HandleMessage(EuiMessageBase msg)
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{
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base.HandleMessage(msg);
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switch (msg)
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{
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case GhostRoleTakeoverRequestMessage req:
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EntitySystem.Get<GhostRoleSystem>().Takeover(Player, req.Identifier);
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break;
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case GhostRoleWindowCloseMessage _:
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Closed();
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break;
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}
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}
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public override void Closed()
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{
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base.Closed();
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EntitySystem.Get<GhostRoleSystem>().CloseEui(Player);
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}
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}
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}
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@@ -0,0 +1,38 @@
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using System;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Players;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.Components.Observer
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{
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/// <summary>
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/// Allows a ghost to take over the Owner entity.
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/// </summary>
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[RegisterComponent, ComponentReference(typeof(GhostRoleComponent))]
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public class GhostTakeoverAvailableComponent : GhostRoleComponent
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{
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public override string Name => "GhostTakeoverAvailable";
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public override bool Take(IPlayerSession session)
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{
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if (Taken)
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return false;
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Taken = true;
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var mind = Owner.EnsureComponent<MindComponent>();
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if(mind.HasMind)
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throw new Exception("MindComponent already has a mind!");
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session.ContentData().Mind.TransferTo(Owner);
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EntitySystem.Get<GhostRoleSystem>().UnregisterGhostRole(this);
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return true;
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}
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}
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}
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144
Content.Server/GameObjects/EntitySystems/GhostRoleSystem.cs
Normal file
144
Content.Server/GameObjects/EntitySystems/GhostRoleSystem.cs
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using System.Collections.Generic;
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using System.Drawing;
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using Content.Server.Administration;
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using Content.Server.Eui;
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using Content.Server.GameObjects.Components.Observer;
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using Content.Shared.GameObjects.Components.Observer;
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using Content.Shared.GameObjects.EntitySystemMessages;
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using Content.Shared.GameTicking;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.IoC;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class GhostRoleSystem : EntitySystem, IResettingEntitySystem
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{
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[Dependency] private readonly EuiManager _euiManager = default!;
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private uint _nextRoleIdentifier = 0;
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private readonly Dictionary<uint, GhostRoleComponent> _ghostRoles = new();
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private readonly Dictionary<IPlayerSession, GhostRolesEui> _openUis = new();
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[ViewVariables]
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public IReadOnlyCollection<GhostRoleComponent> GhostRoles => _ghostRoles.Values;
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public override void Initialize()
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{
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SubscribeLocalEvent<PlayerAttachSystemMessage>(OnPlayerAttached);
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}
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private uint GetNextRoleIdentifier()
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{
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return unchecked(_nextRoleIdentifier++);
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}
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public void OpenEui(IPlayerSession session)
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{
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if (session.AttachedEntity == null || !session.AttachedEntity.HasComponent<GhostComponent>())
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return;
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if(_openUis.ContainsKey(session))
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CloseEui(session);
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var eui = _openUis[session] = new GhostRolesEui();
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_euiManager.OpenEui(eui, session);
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eui.StateDirty();
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}
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public void CloseEui(IPlayerSession session)
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{
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if (!_openUis.ContainsKey(session)) return;
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_openUis.Remove(session, out var eui);
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eui?.Close();
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}
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public void UpdateAllEui()
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{
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foreach (var eui in _openUis.Values)
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{
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eui.StateDirty();
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}
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}
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public void RegisterGhostRole(GhostRoleComponent role)
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{
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if (_ghostRoles.ContainsValue(role)) return;
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_ghostRoles[role.Identifier = GetNextRoleIdentifier()] = role;
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UpdateAllEui();
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|
||||
}
|
||||
|
||||
public void UnregisterGhostRole(GhostRoleComponent role)
|
||||
{
|
||||
if (!_ghostRoles.ContainsKey(role.Identifier) || _ghostRoles[role.Identifier] != role) return;
|
||||
_ghostRoles.Remove(role.Identifier);
|
||||
UpdateAllEui();
|
||||
}
|
||||
|
||||
public void Takeover(IPlayerSession player, uint identifier)
|
||||
{
|
||||
if (!_ghostRoles.TryGetValue(identifier, out var role)) return;
|
||||
if (!role.Take(player)) return;
|
||||
CloseEui(player);
|
||||
}
|
||||
|
||||
public GhostRoleInfo[] GetGhostRolesInfo()
|
||||
{
|
||||
var roles = new GhostRoleInfo[_ghostRoles.Count];
|
||||
|
||||
var i = 0;
|
||||
|
||||
foreach (var (id, role) in _ghostRoles)
|
||||
{
|
||||
roles[i] = new GhostRoleInfo(){Identifier = id, Name = role.RoleName, Description = role.RoleDescription};
|
||||
i++;
|
||||
}
|
||||
|
||||
return roles;
|
||||
}
|
||||
|
||||
private void OnPlayerAttached(PlayerAttachSystemMessage message)
|
||||
{
|
||||
// Close the session of any player that has a ghost roles window open and isn't a ghost anymore.
|
||||
if (!_openUis.ContainsKey(message.NewPlayer)) return;
|
||||
if (message.Entity.HasComponent<GhostComponent>()) return;
|
||||
CloseEui(message.NewPlayer);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
foreach (var session in _openUis.Keys)
|
||||
{
|
||||
CloseEui(session);
|
||||
}
|
||||
|
||||
_openUis.Clear();
|
||||
_ghostRoles.Clear();
|
||||
_nextRoleIdentifier = 0;
|
||||
}
|
||||
}
|
||||
|
||||
[AnyCommand]
|
||||
public class GhostRoles : IConsoleCommand
|
||||
{
|
||||
public string Command => "ghostroles";
|
||||
public string Description => "Opens the ghost role request window.";
|
||||
public string Help => $"{Command}";
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
if(shell.Player != null)
|
||||
EntitySystem.Get<GhostRoleSystem>().OpenEui((IPlayerSession)shell.Player);
|
||||
else
|
||||
shell.WriteLine("You can only open the ghost roles UI on a client.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using Content.Shared.Eui;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Observer
|
||||
{
|
||||
[NetSerializable, Serializable]
|
||||
public struct GhostRoleInfo
|
||||
{
|
||||
public uint Identifier { get; set; }
|
||||
public string Name { get; set; }
|
||||
public string Description { get; set; }
|
||||
}
|
||||
|
||||
[NetSerializable, Serializable]
|
||||
public class GhostRolesEuiState : EuiStateBase
|
||||
{
|
||||
public GhostRoleInfo[] GhostRoles { get; }
|
||||
|
||||
public GhostRolesEuiState(GhostRoleInfo[] ghostRoles)
|
||||
{
|
||||
GhostRoles = ghostRoles;
|
||||
}
|
||||
}
|
||||
|
||||
[NetSerializable, Serializable]
|
||||
public class GhostRoleTakeoverRequestMessage : EuiMessageBase
|
||||
{
|
||||
public uint Identifier { get; }
|
||||
|
||||
public GhostRoleTakeoverRequestMessage(uint identifier)
|
||||
{
|
||||
Identifier = identifier;
|
||||
}
|
||||
}
|
||||
|
||||
[NetSerializable, Serializable]
|
||||
public class GhostRoleWindowCloseMessage : EuiMessageBase
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.EntitySystems
|
||||
{
|
||||
public abstract class SharedGhostRoleSystem : EntitySystem
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class GhostRole
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public string Description { get; set; }
|
||||
public EntityUid Id;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user