Ghost Roles (#3106)

* Add files for Ghost Roles.

* Work on Ghost Roles

* Improvements

* GHOST ROLES IS DONE

* mmm yes

* auto-update when setting rolename/roledescription

* well

* command graceful error

* Makes UI have a scrollbar when it has too many entries

* fix command fuckup

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Vera Aguilera Puerto
2021-02-12 04:35:56 +01:00
committed by GitHub
parent 3923733113
commit 4c419f85ce
15 changed files with 579 additions and 5 deletions

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@@ -0,0 +1,9 @@
<uic:VBoxContainer
xmlns:uic="clr-namespace:Robust.Client.UserInterface.Controls;assembly=Robust.Client">
<uic:RichTextLabel Name="Title" />
<uic:HBoxContainer SeparationOverride="10">
<uic:RichTextLabel Name="Description" SizeFlagsHorizontal="FillExpand" />
<uic:Button Name="RequestButton" Text="Request" TextAlign="Center" SizeFlagsHorizontal="ShrinkEnd" />
</uic:HBoxContainer>
</uic:VBoxContainer>

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@@ -0,0 +1,21 @@
using System;
using Content.Shared.GameObjects.Components.Observer;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.GameObjects.Components.Observer
{
[GenerateTypedNameReferences]
public partial class GhostRolesEntry : VBoxContainer
{
public GhostRolesEntry(GhostRoleInfo info, Action<BaseButton.ButtonEventArgs> requestAction)
{
RobustXamlLoader.Load(this);
Title.SetMessage(info.Name);
Description.SetMessage(info.Description);
RequestButton.OnPressed += requestAction;
}
}
}

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@@ -0,0 +1,54 @@
using Content.Client.Eui;
using Content.Shared.Eui;
using Content.Shared.GameObjects.Components.Observer;
using JetBrains.Annotations;
namespace Content.Client.GameObjects.Components.Observer
{
[UsedImplicitly]
public class GhostRolesEui : BaseEui
{
private readonly GhostRolesWindow _window;
public GhostRolesEui()
{
_window = new GhostRolesWindow();
_window.RoleRequested += id =>
{
SendMessage(new GhostRoleTakeoverRequestMessage(id));
};
_window.OnClose += () =>
{
SendMessage(new GhostRoleWindowCloseMessage());
};
}
public override void Opened()
{
base.Opened();
_window.OpenCentered();
}
public override void Closed()
{
base.Closed();
_window.Close();
}
public override void HandleState(EuiStateBase state)
{
base.HandleState(state);
if (state is not GhostRolesEuiState ghostState) return;
_window.ClearEntries();
foreach (var info in ghostState.GhostRoles)
{
_window.AddEntry(info);
}
}
}
}

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@@ -0,0 +1,12 @@
<cc:SS14Window Title="Ghost Roles"
xmlns:cc="clr-namespace:Robust.Client.UserInterface.CustomControls;assembly=Robust.Client"
xmlns:uic="clr-namespace:Robust.Client.UserInterface.Controls;assembly=Robust.Client">
<uic:CenterContainer Name="NoRolesMessage" SizeFlagsVertical="FillExpand" SizeFlagsHorizontal="FillExpand">
<uic:Label Text="There are currently no available ghost roles."/>
</uic:CenterContainer>
<uic:ScrollContainer SizeFlagsHorizontal="FillExpand" SizeFlagsVertical="FillExpand">
<uic:VBoxContainer Name="EntryContainer" SizeFlagsHorizontal="FillExpand" SizeFlagsVertical="FillExpand" />
</uic:ScrollContainer>
</cc:SS14Window>

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@@ -0,0 +1,28 @@
using System;
using Content.Shared.GameObjects.Components.Observer;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components.Observer
{
[GenerateTypedNameReferences]
public partial class GhostRolesWindow : SS14Window
{
public event Action<uint> RoleRequested;
protected override Vector2 CalculateMinimumSize() => (350, 275);
public void ClearEntries()
{
EntryContainer.DisposeAllChildren();
NoRolesMessage.Visible = true;
}
public void AddEntry(GhostRoleInfo info)
{
NoRolesMessage.Visible = false;
EntryContainer.AddChild(new GhostRolesEntry(info, _ => RoleRequested?.Invoke(info.Identifier)));
}
}
}

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@@ -1,4 +1,5 @@
using Content.Client.GameObjects.Components.Observer; using Content.Client.GameObjects.Components.Observer;
using Robust.Client.Console;
using Robust.Client.UserInterface; using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls; using Robust.Client.UserInterface.CustomControls;
@@ -12,6 +13,7 @@ namespace Content.Client.UserInterface
{ {
private readonly Button _returnToBody = new() {Text = Loc.GetString("Return to body")}; private readonly Button _returnToBody = new() {Text = Loc.GetString("Return to body")};
private readonly Button _ghostWarp = new() {Text = Loc.GetString("Ghost Warp")}; private readonly Button _ghostWarp = new() {Text = Loc.GetString("Ghost Warp")};
private readonly Button _ghostRoles = new() {Text = Loc.GetString("Ghost Roles")};
private readonly GhostComponent _owner; private readonly GhostComponent _owner;
public GhostGui(GhostComponent owner) public GhostGui(GhostComponent owner)
@@ -26,13 +28,15 @@ namespace Content.Client.UserInterface
_ghostWarp.OnPressed += args => targetMenu.Populate(); _ghostWarp.OnPressed += args => targetMenu.Populate();
_returnToBody.OnPressed += args => owner.SendReturnToBodyMessage(); _returnToBody.OnPressed += args => owner.SendReturnToBodyMessage();
_ghostRoles.OnPressed += _ => IoCManager.Resolve<IClientConsoleHost>().RemoteExecuteCommand(null, "ghostroles");
AddChild(new HBoxContainer AddChild(new HBoxContainer
{ {
Children = Children =
{ {
_returnToBody, _returnToBody,
_ghostWarp _ghostWarp,
_ghostRoles,
} }
}); });

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@@ -0,0 +1,14 @@
using Content.Client.GameObjects.EntitySystems;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects.Systems;
namespace Content.Client.UserInterface
{
public class GhostRoleWindow : SS14Window
{
protected override void Opened()
{
base.Opened();
}
}
}

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@@ -1,4 +1,5 @@
#nullable enable #nullable enable
using System.Threading;
using Content.Server.Administration; using Content.Server.Administration;
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Movement; using Content.Server.GameObjects.Components.Movement;
@@ -7,6 +8,7 @@ using Content.Shared.GameObjects.Components.Mobs.Speech;
using Robust.Shared.Console; using Robust.Shared.Console;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Timer = Robust.Shared.Timers.Timer;
namespace Content.Server.Commands namespace Content.Server.Commands
{ {
@@ -44,10 +46,14 @@ namespace Content.Server.Commands
if(entity.HasComponent<AiControllerComponent>()) if(entity.HasComponent<AiControllerComponent>())
entity.RemoveComponent<AiControllerComponent>(); entity.RemoveComponent<AiControllerComponent>();
entity.EnsureComponent<MindComponent>(); // Delay spawning these components to avoid race conditions with the deferred removal of AiController.
entity.EnsureComponent<PlayerInputMoverComponent>(); Timer.Spawn(100, () =>
entity.EnsureComponent<SharedSpeechComponent>(); {
entity.EnsureComponent<SharedEmotingComponent>(); entity.EnsureComponent<MindComponent>();
entity.EnsureComponent<PlayerInputMoverComponent>();
entity.EnsureComponent<SharedSpeechComponent>();
entity.EnsureComponent<SharedEmotingComponent>();
});
} }
} }
} }

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@@ -0,0 +1,75 @@
using Content.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Observer
{
public abstract class GhostRoleComponent : Component
{
private string _roleName;
private string _roleDescription;
// We do this so updating RoleName and RoleDescription in VV updates the open EUIs.
[ViewVariables(VVAccess.ReadWrite)]
public string RoleName
{
get
{
return _roleName;
}
private set
{
_roleName = value;
EntitySystem.Get<GhostRoleSystem>().UpdateAllEui();
}
}
[ViewVariables(VVAccess.ReadWrite)]
public string RoleDescription
{
get
{
return _roleDescription;
}
private set
{
_roleDescription = value;
EntitySystem.Get<GhostRoleSystem>().UpdateAllEui();
}
}
[ViewVariables(VVAccess.ReadOnly)]
public bool Taken { get; protected set; }
[ViewVariables]
public uint Identifier { get; set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _roleName, "name", "Unknown");
serializer.DataField(ref _roleDescription, "description", "Unknown");
}
public override void Initialize()
{
base.Initialize();
EntitySystem.Get<GhostRoleSystem>().RegisterGhostRole(this);
}
protected override void Shutdown()
{
base.Shutdown();
EntitySystem.Get<GhostRoleSystem>().UnregisterGhostRole(this);
}
public abstract bool Take(IPlayerSession session);
}
}

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@@ -0,0 +1,69 @@
using System;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Players;
using JetBrains.Annotations;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Observer
{
/// <summary>
/// Allows a ghost to take this role, spawning a new entity.
/// </summary>
[RegisterComponent, ComponentReference(typeof(GhostRoleComponent))]
public class GhostRoleMobSpawnerComponent : GhostRoleComponent
{
public override string Name => "GhostRoleMobSpawner";
[ViewVariables]
private bool _deleteOnSpawn = true;
[ViewVariables(VVAccess.ReadWrite)]
private int _availableTakeovers = 1;
[ViewVariables]
private int _currentTakeovers = 0;
[CanBeNull, ViewVariables(VVAccess.ReadWrite)] public string Prototype { get; private set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.Prototype, "prototype", null);
serializer.DataField(ref _deleteOnSpawn, "deleteOnSpawn", true);
serializer.DataField(ref _availableTakeovers, "availableTakeovers", 1);
}
public override bool Take(IPlayerSession session)
{
if (Taken)
return false;
if(string.IsNullOrEmpty(Prototype))
throw new NullReferenceException("Prototype string cannot be null or empty!");
var mob = Owner.EntityManager.SpawnEntity(Prototype, Owner.Transform.Coordinates);
mob.EnsureComponent<MindComponent>();
session.ContentData().Mind.TransferTo(mob);
if (++_currentTakeovers < _availableTakeovers) return true;
Taken = true;
if (_deleteOnSpawn)
Owner.Delete();
return true;
}
}
}

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@@ -0,0 +1,39 @@
using Content.Server.Eui;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Eui;
using Content.Shared.GameObjects.Components.Observer;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.Components.Observer
{
public class GhostRolesEui : BaseEui
{
public override GhostRolesEuiState GetNewState()
{
return new(EntitySystem.Get<GhostRoleSystem>().GetGhostRolesInfo());
}
public override void HandleMessage(EuiMessageBase msg)
{
base.HandleMessage(msg);
switch (msg)
{
case GhostRoleTakeoverRequestMessage req:
EntitySystem.Get<GhostRoleSystem>().Takeover(Player, req.Identifier);
break;
case GhostRoleWindowCloseMessage _:
Closed();
break;
}
}
public override void Closed()
{
base.Closed();
EntitySystem.Get<GhostRoleSystem>().CloseEui(Player);
}
}
}

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@@ -0,0 +1,38 @@
using System;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Players;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.Components.Observer
{
/// <summary>
/// Allows a ghost to take over the Owner entity.
/// </summary>
[RegisterComponent, ComponentReference(typeof(GhostRoleComponent))]
public class GhostTakeoverAvailableComponent : GhostRoleComponent
{
public override string Name => "GhostTakeoverAvailable";
public override bool Take(IPlayerSession session)
{
if (Taken)
return false;
Taken = true;
var mind = Owner.EnsureComponent<MindComponent>();
if(mind.HasMind)
throw new Exception("MindComponent already has a mind!");
session.ContentData().Mind.TransferTo(Owner);
EntitySystem.Get<GhostRoleSystem>().UnregisterGhostRole(this);
return true;
}
}
}

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@@ -0,0 +1,144 @@
using System.Collections.Generic;
using System.Drawing;
using Content.Server.Administration;
using Content.Server.Eui;
using Content.Server.GameObjects.Components.Observer;
using Content.Shared.GameObjects.Components.Observer;
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class GhostRoleSystem : EntitySystem, IResettingEntitySystem
{
[Dependency] private readonly EuiManager _euiManager = default!;
private uint _nextRoleIdentifier = 0;
private readonly Dictionary<uint, GhostRoleComponent> _ghostRoles = new();
private readonly Dictionary<IPlayerSession, GhostRolesEui> _openUis = new();
[ViewVariables]
public IReadOnlyCollection<GhostRoleComponent> GhostRoles => _ghostRoles.Values;
public override void Initialize()
{
SubscribeLocalEvent<PlayerAttachSystemMessage>(OnPlayerAttached);
}
private uint GetNextRoleIdentifier()
{
return unchecked(_nextRoleIdentifier++);
}
public void OpenEui(IPlayerSession session)
{
if (session.AttachedEntity == null || !session.AttachedEntity.HasComponent<GhostComponent>())
return;
if(_openUis.ContainsKey(session))
CloseEui(session);
var eui = _openUis[session] = new GhostRolesEui();
_euiManager.OpenEui(eui, session);
eui.StateDirty();
}
public void CloseEui(IPlayerSession session)
{
if (!_openUis.ContainsKey(session)) return;
_openUis.Remove(session, out var eui);
eui?.Close();
}
public void UpdateAllEui()
{
foreach (var eui in _openUis.Values)
{
eui.StateDirty();
}
}
public void RegisterGhostRole(GhostRoleComponent role)
{
if (_ghostRoles.ContainsValue(role)) return;
_ghostRoles[role.Identifier = GetNextRoleIdentifier()] = role;
UpdateAllEui();
}
public void UnregisterGhostRole(GhostRoleComponent role)
{
if (!_ghostRoles.ContainsKey(role.Identifier) || _ghostRoles[role.Identifier] != role) return;
_ghostRoles.Remove(role.Identifier);
UpdateAllEui();
}
public void Takeover(IPlayerSession player, uint identifier)
{
if (!_ghostRoles.TryGetValue(identifier, out var role)) return;
if (!role.Take(player)) return;
CloseEui(player);
}
public GhostRoleInfo[] GetGhostRolesInfo()
{
var roles = new GhostRoleInfo[_ghostRoles.Count];
var i = 0;
foreach (var (id, role) in _ghostRoles)
{
roles[i] = new GhostRoleInfo(){Identifier = id, Name = role.RoleName, Description = role.RoleDescription};
i++;
}
return roles;
}
private void OnPlayerAttached(PlayerAttachSystemMessage message)
{
// Close the session of any player that has a ghost roles window open and isn't a ghost anymore.
if (!_openUis.ContainsKey(message.NewPlayer)) return;
if (message.Entity.HasComponent<GhostComponent>()) return;
CloseEui(message.NewPlayer);
}
public void Reset()
{
foreach (var session in _openUis.Keys)
{
CloseEui(session);
}
_openUis.Clear();
_ghostRoles.Clear();
_nextRoleIdentifier = 0;
}
}
[AnyCommand]
public class GhostRoles : IConsoleCommand
{
public string Command => "ghostroles";
public string Description => "Opens the ghost role request window.";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if(shell.Player != null)
EntitySystem.Get<GhostRoleSystem>().OpenEui((IPlayerSession)shell.Player);
else
shell.WriteLine("You can only open the ghost roles UI on a client.");
}
}
}

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@@ -0,0 +1,41 @@
using System;
using Content.Shared.Eui;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Observer
{
[NetSerializable, Serializable]
public struct GhostRoleInfo
{
public uint Identifier { get; set; }
public string Name { get; set; }
public string Description { get; set; }
}
[NetSerializable, Serializable]
public class GhostRolesEuiState : EuiStateBase
{
public GhostRoleInfo[] GhostRoles { get; }
public GhostRolesEuiState(GhostRoleInfo[] ghostRoles)
{
GhostRoles = ghostRoles;
}
}
[NetSerializable, Serializable]
public class GhostRoleTakeoverRequestMessage : EuiMessageBase
{
public uint Identifier { get; }
public GhostRoleTakeoverRequestMessage(uint identifier)
{
Identifier = identifier;
}
}
[NetSerializable, Serializable]
public class GhostRoleWindowCloseMessage : EuiMessageBase
{
}
}

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@@ -0,0 +1,20 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.EntitySystems
{
public abstract class SharedGhostRoleSystem : EntitySystem
{
}
[Serializable, NetSerializable]
public class GhostRole
{
public string Name { get; set; }
public string Description { get; set; }
public EntityUid Id;
}
}