Ghost Roles (#3106)

* Add files for Ghost Roles.

* Work on Ghost Roles

* Improvements

* GHOST ROLES IS DONE

* mmm yes

* auto-update when setting rolename/roledescription

* well

* command graceful error

* Makes UI have a scrollbar when it has too many entries

* fix command fuckup

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Vera Aguilera Puerto
2021-02-12 04:35:56 +01:00
committed by GitHub
parent 3923733113
commit 4c419f85ce
15 changed files with 579 additions and 5 deletions

View File

@@ -0,0 +1,54 @@
using Content.Client.Eui;
using Content.Shared.Eui;
using Content.Shared.GameObjects.Components.Observer;
using JetBrains.Annotations;
namespace Content.Client.GameObjects.Components.Observer
{
[UsedImplicitly]
public class GhostRolesEui : BaseEui
{
private readonly GhostRolesWindow _window;
public GhostRolesEui()
{
_window = new GhostRolesWindow();
_window.RoleRequested += id =>
{
SendMessage(new GhostRoleTakeoverRequestMessage(id));
};
_window.OnClose += () =>
{
SendMessage(new GhostRoleWindowCloseMessage());
};
}
public override void Opened()
{
base.Opened();
_window.OpenCentered();
}
public override void Closed()
{
base.Closed();
_window.Close();
}
public override void HandleState(EuiStateBase state)
{
base.HandleState(state);
if (state is not GhostRolesEuiState ghostState) return;
_window.ClearEntries();
foreach (var info in ghostState.GhostRoles)
{
_window.AddEntry(info);
}
}
}
}