add a type specifier where one was forgor (#29250)
* add a type specifier where one was forgor * Fix other way because degub conditions * okay this feels kinda dumb but it does fix it. * Update Content.Client/Effects/ColorFlashEffectSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -109,12 +109,12 @@ public sealed class ColorFlashEffectSystem : SharedColorFlashEffectSystem
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continue;
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continue;
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}
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}
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#if DEBUG
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if (!TryComp(ent, out ColorFlashEffectComponent? comp))
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if (!TryComp(ent, out ColorFlashEffectComponent? comp))
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{
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{
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#if DEBUG
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DebugTools.Assert(!_animation.HasRunningAnimation(ent, AnimationKey));
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DebugTools.Assert(!_animation.HasRunningAnimation(ent, AnimationKey));
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}
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#endif
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#endif
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}
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_animation.Stop(ent, AnimationKey);
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_animation.Stop(ent, AnimationKey);
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var animation = GetDamageAnimation(ent, color, sprite);
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var animation = GetDamageAnimation(ent, color, sprite);
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@@ -124,7 +124,7 @@ public sealed class ColorFlashEffectSystem : SharedColorFlashEffectSystem
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continue;
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continue;
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}
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}
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comp = EnsureComp<ColorFlashEffectComponent>(ent);
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EnsureComp<ColorFlashEffectComponent>(ent, out comp);
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comp.NetSyncEnabled = false;
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comp.NetSyncEnabled = false;
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comp.Color = sprite.Color;
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comp.Color = sprite.Color;
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