diff --git a/Content.Server/GameObjects/Components/Atmos/Piping/Pumps/PressurePumpComponent.cs b/Content.Server/GameObjects/Components/Atmos/Piping/Pumps/PressurePumpComponent.cs index 33c1ceaa2d..3ccff576bb 100644 --- a/Content.Server/GameObjects/Components/Atmos/Piping/Pumps/PressurePumpComponent.cs +++ b/Content.Server/GameObjects/Components/Atmos/Piping/Pumps/PressurePumpComponent.cs @@ -1,4 +1,5 @@ -using System; +#nullable enable +using System; using Content.Server.Atmos; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; diff --git a/Content.Server/GameObjects/Components/Atmos/Piping/Pumps/VolumePumpComponent.cs b/Content.Server/GameObjects/Components/Atmos/Piping/Pumps/VolumePumpComponent.cs index 614a7487af..d9c8c27a28 100644 --- a/Content.Server/GameObjects/Components/Atmos/Piping/Pumps/VolumePumpComponent.cs +++ b/Content.Server/GameObjects/Components/Atmos/Piping/Pumps/VolumePumpComponent.cs @@ -1,4 +1,5 @@ -using System; +#nullable enable +using System; using Content.Server.Atmos; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; diff --git a/Content.Server/GameObjects/Components/Atmos/Piping/Scrubbers/PressureSiphon.cs b/Content.Server/GameObjects/Components/Atmos/Piping/Scrubbers/PressureSiphon.cs index a48537d6f5..dd66336038 100644 --- a/Content.Server/GameObjects/Components/Atmos/Piping/Scrubbers/PressureSiphon.cs +++ b/Content.Server/GameObjects/Components/Atmos/Piping/Scrubbers/PressureSiphon.cs @@ -1,4 +1,5 @@ -using System; +#nullable enable +using System; using Content.Server.Atmos; using Content.Shared.Atmos; using Robust.Shared.GameObjects; diff --git a/Content.Server/GameObjects/Components/Atmos/Piping/Vents/PressureVentComponent.cs b/Content.Server/GameObjects/Components/Atmos/Piping/Vents/PressureVentComponent.cs index 7f853a7761..e84c67ec9f 100644 --- a/Content.Server/GameObjects/Components/Atmos/Piping/Vents/PressureVentComponent.cs +++ b/Content.Server/GameObjects/Components/Atmos/Piping/Vents/PressureVentComponent.cs @@ -1,4 +1,5 @@ -using Content.Server.Atmos; +#nullable enable +using Content.Server.Atmos; using Content.Shared.Atmos; using Robust.Shared.GameObjects; using Robust.Shared.Serialization;